K-12 Computer Science Standards

FL GR1 CS Foundations

50 Standards

1

SC.1.CC.1.1

10 Lessons

Communicate and collaborate with teachers and other students with and without the use of technology.

Aligned Lessons

Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Sequences (Unplugged)
Guided Research
2

SC.1.CO.1.1

1 Lesson

Recognize and operate different types of computer components.

Aligned Lessons

Computer Basics: Exploration
3

SC.1.CO.1.2

8 Lessons

Create and review projects using digital tools.

Aligned Lessons

Advanced Data and Programming
Space Travel Project
About Me Project
River Crossing Game
Basic Data and Programming
Guided Research
Introduction to Research
Choice Research
4

SC.1.CO.1.3

2 Lessons

Identify tools that can be used for data collection.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
5

SC.1.CO.1.4

6 Lessons

Identify tools that can be used for sharing information.

Aligned Lessons

Networks and the Internet
Guided Research
Introduction to Research
Choice Research
Using Networks to Connect
Exploring Computer Networks
6

SC.1.CO.1.5

28 Lessons

Demonstrate how to complete a task using a digital device.

Aligned Lessons

Impacts of Technology in Our World
Introduction to Message Events
Story Problems: Add and Subtract within 20
Events
Storytelling Animations Part 2
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Place Value: Adding Up to 20
Divide Shapes into Equal Parts
Forever Loop Dance Party
Mouse Practice
Keyboard Introduction
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
End Block: Program a Race
River Crossing Game
Introduction to Debugging
Create an Original Story Animation
Pages: Create a Tapping Game
Message Events: Simon Says
Grid: Arctic Animation
Basic Data and Programming
Sequences: Digital Responsibilities
Grid: Solving Mazes
Drawing Tools: Nature Walk
Introduction to Repeat Loops
Positive Online Behavior
Guided Research
Data Storage and Files Practice
7

SC.1.CO.1.6

1 Lesson

Discuss the importance of saving digital work.

Aligned Lessons

Data Storage and Files Practice
8

SC.1.CO.1.7

1 Lesson

Use the keyboard of a computer to write consonant-vowel-consonant (CVC) and consonant-vowel-consonant-e (CVCe) words.

Aligned Lessons

Keyboarding Basics
9

SC.1.CO.1.8

4 Lessons

Type a username and password accurately.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Keyboarding Basics
Password Protectors
10

SC.1.CO.1.9

4 Lessons

Recognize and operate different types of computer applications.

Aligned Lessons

What Can AI Do?
Guided Research
Computer Basics: Exploration
Choice Research
11

SC.1.CO.1.10

5 Lessons

Create multimedia files.

Aligned Lessons

About Me Project
Digital Greeting Card
Create an Original Story Animation
Guided Research
Choice Research
12

SC.1.CO.1.11

1 Lesson

Demonstrate proper care for electronic devices.

Aligned Lessons

Exploring Responsible Technology Use
13

SC.1.HS.1.1

7 Lessons

Define and recognize the risks of Internet usage.

Aligned Lessons

Networks and the Internet
Keeping Information Safe
Positive Online Behavior
Using Networks to Connect
Exploring Computer Networks
Password Protectors
Responsible Digital Citizens
14

SC.1.HS.1.2

5 Lessons

Explain the need for adult permission before using a network-capable device.

Aligned Lessons

Networks and the Internet
Keeping Information Safe
Exploring Responsible Technology Use
Using Networks to Connect
Exploring Computer Networks
15

SC.1.HS.1.3

2 Lessons

Recognize why student identification is considered secure information.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
16

SC.1.HS.2.1

1 Lesson

Define and discuss what makes a healthy balance between unplugged activities and time spent on a digital device.

Aligned Lessons

Exploring Responsible Technology Use
17

SC.1.PE.1.1

5 Lessons

Explain that a computer program can only follow a set of instructions made by people to complete a task.

Aligned Lessons

Sequences: Digital Responsibilities
Events: Submarine Sequences
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
18

SC.1.PE.2.1

5 Lessons

Determine what makes data important.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Guided Research
Data Storage and Files Practice
19

SC.1.PE.2.2

4 Lessons

Sort data using visual representation tools.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Guided Research
20

SC.1.PE.2.3

5 Lessons

Recognize the type of data needed to be collected and use it to solve a specific problem using models.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Sorting with Decision Trees
Guided Research
21

SC.1.PE.3.1

13 Lessons

Create a pattern that can be repeated to complete a task.

Aligned Lessons

Patterns with Bee-Bot®
VEX 123®: Patterns of Living Things
Forever Loop Dance Party
Coding Card Game: Loops
Coding Card Game: Loops 2
Loops: Catching Butterflies
Patterns and Music
Loops: Predator and Prey
Introduction to Repeat Loops
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Making a Timer
22

SC.1.PE.3.2

9 Lessons

Extend a repeated pattern.

Aligned Lessons

Patterns with Bee-Bot®
VEX 123®: Patterns of Living Things
Forever Loop Dance Party
Coding Card Game: Loops
Coding Card Game: Loops 2
Patterns and Music
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
23

SC.1.PE.3.3

4 Lessons

Describe how data collected from models can be used to solve real-world problems.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Sorting with Decision Trees
24

SC.1.TI.1.1

7 Lessons

Discuss that individuals can use computing technology in the workplace or school to perform many important tasks and functions.

Aligned Lessons

Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
Computer Basics: Exploration
Impacts of Computing: Our Community
25

SC.1.TI.1.2

7 Lessons

Explore that individuals can use computing technology at home to perform many important tasks and functions.

Aligned Lessons

Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
Computer Basics: Exploration
Impacts of Computing: Our Community
26

SC.1.TI.1.3

5 Lessons

Explore Artificial Intelligence (AI)-powered devices.

Aligned Lessons

Machine Learning: AutoDraw
Machine Learning: What is a Blorg?
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
27

SC.1.TI.2.1

4 Lessons

Identify why personal information should be kept private.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
28

SC.1.TI.2.2

2 Lessons

Compare information from two different digital resources on the same topic to confirm accuracy.

Aligned Lessons

Guided Research
Choice Research
29

SC.K12.CTR.1.1

11 Lessons

Actively participate in effortful learning both individually and collaboratively.

Aligned Lessons

Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Space Travel Project
Coding Card Game: Loops
Coding Card Game: Loops 2
About Me Project
River Crossing Game
Create an Original Story Animation
Online Collaboration
Choice Research
30

SC.K12.CTR.2.1

89 Lessons

Demonstrate understanding by decomposing a problem.

Aligned Lessons

Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Counting with Mazes
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Coding Card Game: Loops
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Computational Thinking: Evening Routines
Careers in CS: Fashion-Retail
Making a Timer
Compare and Refine Algorithms
31

SC.K12.CTR.3.1

58 Lessons

Complete tasks with digital fluency.

Aligned Lessons

Introduction to Message Events
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Loops
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Types of Software
Exploring Responsible Technology Use
Keyboarding Basics
32

SC.K12.CTR.4.1

5 Lessons

Express solutions as computational steps.

Aligned Lessons

Coding Card Game: Loops
Introduction to Debugging
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
33

SC.K12.CTR.5.1

55 Lessons

Create an algorithm to achieve a given goal.

Aligned Lessons

Introduction to Message Events
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Loops
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
34

SC.K12.CTR.6.1

4 Lessons

Differentiate between usable data and miscellaneous information.

Aligned Lessons

Advanced Data and Programming
Guided Research
Introduction to Research
Choice Research
35

SC.K12.CTR.7.1

18 Lessons

Solve real-life problems in science and engineering using computational thinking.

Aligned Lessons

Adaptations and Survival: Camouflage
Sound Frequency & Amplitude
Animal Life Cycles
Light and Shadows
Sound and Pitch
Phases of the Moon
Needs of Plants
Sun and Moon, Day and Night
Seasons with Bee-Bot®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Seasons with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
36

MA.K12.MTR.1.1

7 Lessons

Actively participate in effortful learning both individually and collectively.

Aligned Lessons

Story Problems: Add and Subtract within 20
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Place Value: Adding Up to 20
Telling Time
Divide Shapes into Equal Parts
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
37

MA.K12.MTR.2.1

25 Lessons

Demonstrate understanding by representing problems in multiple ways.

Aligned Lessons

Story Problems: Add and Subtract within 20
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Finding an Unknown in a Word Problem
Place Value: Adding Up to 20
Divide Shapes into Equal Parts
Debugging
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
VEX 123®: Defining Shape Attributes
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Racing Game
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Introduction to Debugging
Debugging: Events and Sequences
Debugging: Message Events and Loops
Create a Mini Golf Game
Pages: Create a Tapping Game
Debugging: Events and Motion
Two-Step Dance & Feedback
38

MA.K12.MTR.3.1

23 Lessons

Complete tasks with mathematical fluency.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Story Problems: Add and Subtract within 10
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Place Value: Adding Up to 20
VEX 123®: Math Word Problems
Telling Time
Divide Shapes into Equal Parts
Kibo®: Adding and Subtracting
Making Ten with Bee-Bot®
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Counting with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
39

MA.K12.MTR.4.1

23 Lessons

Engage in discussions that reflect on the mathematical thinking of self and others.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Story Problems: Add and Subtract within 10
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Place Value: Adding Up to 20
VEX 123®: Math Word Problems
Telling Time
Divide Shapes into Equal Parts
Kibo®: Adding and Subtracting
Making Ten with Bee-Bot®
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Counting with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
40

MA.K12.MTR.5.1

8 Lessons

Use patterns and structure to help understand and connect mathematical concepts.

Aligned Lessons

Story Problems: Add and Subtract within 20
Adding within 20 and Sequences (Unplugged)
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Patterns with Bee-Bot®
Place Value: Adding Up to 20
Telling Time
Combining Shapes
Introduction to Repeat Loops
41

MA.K12.MTR.6.1

19 Lessons

Assess the reasonableness of solutions.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Story Problems: Add and Subtract within 10
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Making Ten with Bee-Bot®
Greater Than and Less Than: Two-Digit Numbers
Counting with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
42

MA.K12.MTR.7.1

19 Lessons

Apply mathematics to real-world contexts.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Story Problems: Add and Subtract within 10
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Making Ten with Bee-Bot®
Greater Than and Less Than: Two-Digit Numbers
Counting with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
43

ELA.K12.EE.1.1

4 Lessons

Cite evidence to explain and justify reasoning.

Aligned Lessons

Giving Credit Through Attributions
Guided Research
Introduction to Research
Choice Research
44

ELA.K12.EE.2.1

5 Lessons

Read and comprehend grade-level complex texts proficiently.

Aligned Lessons

Storytelling Animations Part 2
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Guided Research
Choice Research
45

ELA.K12.EE.3.1

5 Lessons

Make inferences to support comprehension.

Aligned Lessons

Storytelling Animations Part 2
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Guided Research
Choice Research
46

ELA.K12.EE.4.1

3 Lessons

Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.

Aligned Lessons

Coding Card Game: Loops
Coding Card Game: Loops 2
Responsible Digital Citizens
47

ELA.K12.EE.5.1

62 Lessons

Use the accepted rules governing a specific format to create quality work.

Aligned Lessons

Introduction to Message Events
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Loops
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
Giving Credit Through Attributions
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
River Crossing Game
Create a Map
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Grid: Arctic Animation
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Guided Research
Choice Research
48

ELA.K12.EE.6.1

9 Lessons

Use appropriate voice and tone when speaking or writing.

Aligned Lessons

Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Coding Card Game: Loops
Coding Card Game: Loops 2
Computational Thinking: Evening Routines
Guided Research
Introduction to Research
Choice Research
49

ELD.K12.ELL.MA.1

13 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.

Aligned Lessons

Story Problems: Add and Subtract within 20
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Finding an Unknown in a Word Problem
Place Value: Adding Up to 20
Telling Time
Divide Shapes into Equal Parts
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Algebraic Thinking: Finding a Two-Digit Unknown
50

ELD.K12.ELL.SC.1

15 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.

Aligned Lessons

Adaptations and Survival: Camouflage
Sound Frequency & Amplitude
Animal Life Cycles
Light and Shadows
Sound and Pitch
Phases of the Moon
Needs of Plants
Sun and Moon, Day and Night
Seasons with Bee-Bot®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Seasons with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse

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