K-12 Computer Science Standards

FL GR2 CS Foundations

53 Standards

1

SC.2.CC.1.1

5 Lessons

Identify a variety of digital tools used for communication

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Guided Research
Choice Research
Computer Basics: Connections
2

SC.2.CC.1.2

1 Lesson

Describe the similarities and differences among the Internet, websites and online applications.

Aligned Lessons

Computer Basics: Connections
3

SC.2.CC.1.3

3 Lessons

Complete basic keyword searches.

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
4

SC.2.CC.1.4

5 Lessons

Identify concepts illustrated by a simple simulation.

Aligned Lessons

Changing Landforms
Animal Life Cycles
Weather and Seasons
Weather with Bee-Bot®
Seed Dispersal
5

SC.2.CO.1.1

1 Lesson

Identify the characteristics of hardware.

Aligned Lessons

Computer Basics: Connections
6

SC.2.CO.1.2

1 Lesson

Demonstrate the proper handling of computers and devices.

Aligned Lessons

Practicing Responsible Technology Use
7

SC.2.CO.1.3

7 Lessons

Use the keyboard of a computer to write simple sentences.

Aligned Lessons

Creative Storytelling
Light and Shadows
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Choice Research
Keyboarding Basics
8

SC.2.CO.1.4

6 Lessons

Create an audio or video recording.

Aligned Lessons

Build a Sentence
Sound and Pitch
Phonics: Digraphs
Transportation Speeds and Sounds
All About Me!
Choice Research
9

SC.2.CO.1.5

9 Lessons

Create and present a digital product.

Aligned Lessons

Storytelling Animations
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Data Patterns and Predictions
Sequences: Digital Responsibilities
All About Me!
Choice Research
10

SC.2.CO.1.6

4 Lessons

Explain that a computer program is running when a program or command is executed.

Aligned Lessons

Introduction to Message Events
Events
Events: Submarine Sequences
Acting with Events
11

SC.2.CO.1.7

8 Lessons

Identify the characteristics of software.

Aligned Lessons

Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Computer Basics: Connections
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
12

SC.2.CO.1.8

3 Lessons

Introduce network system tools and how to determine if they are connected to a network.

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks
13

SC.2.CO.1.9

3 Lessons

Identify the strength of a network system from the symbol on a computing device.

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks
14

SC.2.HS.1.1

2 Lessons

Identify examples of safe and unsafe online communications.

Aligned Lessons

Password Protectors
Responsible Digital Citizens
15

SC.2.HS.1.2

1 Lesson

Demonstrate why personal or family member login usernames, passcodes, passwords and secure logins should not be shared with other people.

Aligned Lessons

Password Protectors
16

SC.2.HS.1.3

1 Lesson

Discuss the difference between weak and strong passwords.

Aligned Lessons

Password Protectors
17

SC.2.HS.1.4

7 Lessons

Recognize that digital content posted online should have the consent of the subject.

Aligned Lessons

Giving Credit Through Attributions
Sequences: Digital Responsibilities
Keeping Information Safe
Two-Step Dance & Feedback
Choice Research
Practicing Responsible Technology Use
Responsible Digital Citizens
18

SC.2.HS.2.1

5 Lessons

Identify healthy digital use habits.

Aligned Lessons

Sequences: Digital Responsibilities
Keeping Information Safe
Positive Online Behavior
Practicing Responsible Technology Use
Responsible Digital Citizens
19

SC.2.HS.2.2

1 Lesson

Identify if there is a need to reduce screen time and how that can be done.

Aligned Lessons

Practicing Responsible Technology Use
20

SC.2.PE.1.1

107 Lessons

Construct code segments using tools that do not require a textual programming language.

Aligned Lessons

Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Sound Frequency & Amplitude
Animal Life Cycles
Events
Counting with Mazes
Light and Shadows
Sound and Pitch
Storytelling Animations
Create Your Own Story Problem
Original Story Animations - Personal Story
Needs of Plants
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Introduction to ScratchJr
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
End Block: Program a Race
About Me Project
Racing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Debugging: Events and Motion
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Two-Step Dance & Feedback
Compare and Refine Algorithms
21

SC.2.PE.2.1

5 Lessons

Collect data using a variety of computing methods.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Sorting with Decision Trees
Data Explorers
22

SC.2.PE.2.2

5 Lessons

Explore dividing a collection of data or objects into like groups.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Sorting with Decision Trees
Data Explorers
23

SC.2.PE.2.3

5 Lessons

Create data visualizations.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Sorting with Decision Trees
Data Explorers
24

SC.2.PE.3.1

17 Lessons

Create a repeatable pattern, with or without technology, to solve a problem.

Aligned Lessons

Impacts of Technology in Our World
Adding within 20 and Sequences (Unplugged)
Original Story Animations - Fiction Story
Punctuation: Write a Great Sentence!
Seed Dispersal
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Code Block Review
Racing Game
Design an Adventure Game
Debugging: Message Events and Loops
Loops: Follow the Path
Maze Game Project
Moving Targets Game
Two-Step Dance & Feedback
25

SC.2.PE.3.2

11 Lessons

Develop a plan that could be used to create a story.

Aligned Lessons

Story Problems: Add and Subtract within 20
Animal Life Cycles
Creative Storytelling
Story Problems: Add and Subtract within 10
Build a Sentence
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
26

SC.2.PE.3.3

7 Lessons

Demonstrate the use of conditional logic.

Aligned Lessons

Animal Life Cycles
Wildlife Scene Project
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Modeling Life Cycles
Ozobot® Cycle
Programming a Cycle
27

SC.2.PE.3.4

5 Lessons

Solve questions using models, simulations or data.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Choice Research
Data Explorers
28

SC.2.TI.1.1

7 Lessons

Recognize that people use computing technology in the workplace or school to perform many important tasks and functions.

Aligned Lessons

Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
Impacts of Computing: Changing World
Computer Basics: Connections
29

SC.2.TI.1.2

6 Lessons

Recognize that people use computing technology at home to perform many important tasks and functions.

Aligned Lessons

Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
Computer Basics: Connections
30

SC.2.TI.1.3

4 Lessons

Identify and compare Artificial Intelligence (AI) devices to other devices.

Aligned Lessons

Machine Learning: AutoDraw
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
31

SC.2.TI.2.1

2 Lessons

Evaluate if given information (written or visual) is accurate.

Aligned Lessons

Sorting with Decision Trees
Choice Research
32

SC.K12.CTR.1.1

25 Lessons

Actively participate in effortful learning both individually and collaboratively.

Aligned Lessons

Sound Frequency & Amplitude
Light and Shadows
Sound and Pitch
Original Story Animations - Personal Story
Needs of Plants
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Seasons with Bee-Bot®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Code Block Review
Racing Game
Tap-a-Mole Game
Design an Adventure Game
Seasons with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Debugging: Events and Sequences
Maze Game Project
Moving Targets Game
Online Collaboration
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse
Two-Step Dance & Feedback
Choice Research
33

SC.K12.CTR.2.1

87 Lessons

Demonstrate understanding by decomposing a problem.

Aligned Lessons

Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Counting with Mazes
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Compare and Refine Algorithms
34

SC.K12.CTR.3.1

55 Lessons

Complete tasks with digital fluency.

Aligned Lessons

Introduction to Message Events
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Loops
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
35

SC.K12.CTR.4.1

3 Lessons

Express solutions as computational steps.

Aligned Lessons

Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
36

SC.K12.CTR.5.1

55 Lessons

Create an algorithm to achieve a given goal.

Aligned Lessons

Introduction to Message Events
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Loops
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
37

SC.K12.CTR.6.1

3 Lessons

Differentiate between usable data and miscellaneous information.

Aligned Lessons

Advanced Data and Programming
Introduction to Research
Choice Research
38

SC.K12.CTR.7.1

20 Lessons

Solve real-life problems in science and engineering using computational thinking.

Aligned Lessons

Designing Solutions from Nature
Properties of Matter
Changing Landforms
Sound Frequency & Amplitude
Light and Shadows
Sound and Pitch
Needs of Plants
Changes in the Environment
Seasons with Bee-Bot®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Seed Dispersal
Preventing Erosion
Seasons with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
39

MA.K12.MTR.1.1

18 Lessons

Actively participate in effortful learning both individually and collectively.

Aligned Lessons

Story Problems: Add and Subtract within 20
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Finding an Unknown in a Word Problem
Place Value: Adding Up to 20
Telling Time
Divide Shapes into Equal Parts
Introduction to the Grid
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Three-Digit Numbers
3D Shapes
Algebraic Thinking: Finding a Two-Digit Unknown
40

MA.K12.MTR.2.1

25 Lessons

Demonstrate understanding by representing problems in multiple ways.

Aligned Lessons

Story Problems: Add and Subtract within 20
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Finding an Unknown in a Word Problem
Place Value: Adding Up to 20
Divide Shapes into Equal Parts
Debugging
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
VEX 123®: Defining Shape Attributes
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Racing Game
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Introduction to Debugging
Debugging: Events and Sequences
Debugging: Message Events and Loops
Create a Mini Golf Game
Pages: Create a Tapping Game
Debugging: Events and Motion
Two-Step Dance & Feedback
41

MA.K12.MTR.3.1

30 Lessons

Complete tasks with mathematical fluency.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Place Value: Adding Up to 20
VEX 123®: Math Word Problems
Telling Time
Divide Shapes into Equal Parts
Kibo®: Adding and Subtracting
Making Ten with Bee-Bot®
Introduction to the Grid
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
3D Shapes
Algebraic Thinking: Finding a Two-Digit Unknown
Counting with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
42

MA.K12.MTR.4.1

30 Lessons

Engage in discussions that reflect on the mathematical thinking of self and others.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Place Value: Adding Up to 20
VEX 123®: Math Word Problems
Telling Time
Divide Shapes into Equal Parts
Kibo®: Adding and Subtracting
Making Ten with Bee-Bot®
Introduction to the Grid
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
3D Shapes
Algebraic Thinking: Finding a Two-Digit Unknown
Counting with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
43

MA.K12.MTR.5.1

19 Lessons

Use patterns and structure to help understand and connect mathematical concepts.

Aligned Lessons

Story Problems: Add and Subtract within 20
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Finding an Unknown in a Word Problem
Patterns with Bee-Bot®
Place Value: Adding Up to 20
Telling Time
Divide Shapes into Equal Parts
Introduction to the Grid
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Three-Digit Numbers
3D Shapes
Algebraic Thinking: Finding a Two-Digit Unknown
44

MA.K12.MTR.6.1

19 Lessons

Assess the reasonableness of solutions.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Story Problems: Add and Subtract within 10
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Making Ten with Bee-Bot®
Greater Than and Less Than: Two-Digit Numbers
Counting with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
45

MA.K12.MTR.7.1

19 Lessons

Apply mathematics to real-world contexts.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Story Problems: Add and Subtract within 10
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Making Ten with Bee-Bot®
Greater Than and Less Than: Two-Digit Numbers
Counting with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
46

ELA.K12.EE.1.1

4 Lessons

Cite evidence to explain and justify reasoning.

Aligned Lessons

Giving Credit Through Attributions
Guided Research
Introduction to Research
Choice Research
47

ELA.K12.EE.2.1

1 Lesson

Read and comprehend grade-level complex texts proficiently.

Aligned Lessons

Choice Research
48

ELA.K12.EE.3.1

1 Lesson

Make inferences to support comprehension.

Aligned Lessons

Choice Research
49

ELA.K12.EE.4.1

3 Lessons

Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.

Aligned Lessons

Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Choice Research
50

ELA.K12.EE.5.1

6 Lessons

Use the accepted rules governing a specific format to create quality work.

Aligned Lessons

Punctuation: Write a Great Sentence!
Giving Credit Through Attributions
Debugging: Events and Sequences
Debugging: Message Events and Loops
Two-Step Dance & Feedback
Choice Research
51

ELA.K12.EE.6.1

10 Lessons

Use appropriate voice and tone when speaking or writing.

Aligned Lessons

Impacts of Technology in Our World
Build a Sentence
Advanced Data and Programming
Networks and the Internet
Punctuation: Write a Great Sentence!
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Choice Research
Using Networks to Connect
Exploring Computer Networks
52

ELD.K12.ELL.MA.1

18 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.

Aligned Lessons

Story Problems: Add and Subtract within 20
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Finding an Unknown in a Word Problem
Place Value: Adding Up to 20
Telling Time
Divide Shapes into Equal Parts
Introduction to the Grid
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Three-Digit Numbers
3D Shapes
Algebraic Thinking: Finding a Two-Digit Unknown
53

ELD.K12.ELL.SC.1

17 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.

Aligned Lessons

Designing Solutions from Nature
Properties of Matter
Changing Landforms
Sound Frequency & Amplitude
Light and Shadows
Sound and Pitch
Needs of Plants
Changes in the Environment
Seasons with Bee-Bot®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Seed Dispersal
Preventing Erosion
Seasons with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse

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