K-12 Computer Science Standards

FL GR3 CS Foundations

58 Standards

1

SC.3.CC.1.1

4 Lessons

Describe how collaborating with others can be beneficial to a project.

Aligned Lessons

Pair Programming: Create a Band
Online Collaboration
Computational Thinking: Design an Obstacle Course
Remixing Programs
2

SC.3.CC.1.2

16 Lessons

Use feedback from peers to make revisions using technology.

Aligned Lessons

Platform Game Design
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Pinball Game Project
Functions Dance Project
Design an App
Game Design Project
Introduction to Design Thinking
Designing Solutions for Accessibility
3

SC.3.CC.1.3

2 Lessons

Explain that searches may be enhanced by key terms.

Aligned Lessons

Research: Effective Keywords
What Can I Use Online?
4

SC.3.CC.1.4

22 Lessons

Describe how computer simulations can help communicate ideas in concepts or problem-solving.

Aligned Lessons

Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Communities Adapt to & Modify Their Environment
Weather and Climate
Classifying Rocks
Physical Changes
Exploring the Water Cycle
Wave Generator
Sun and Moon, Day and Night
Earth Systems
Cycle of Matter
Constructive and Destructive Processes
micro:bit®: Animal Response to the Environment
How We See: Light Reflection
The US Government
Modeling Life Cycles
Fossils and Past Environments
Atoms and Molecules
Scale of Planets in the Solar System
Balanced Ecosystems
Star Brightness and Distance
micro:bit® Butterfly Migration Simulator
5

SC.3.CC.2.1

6 Lessons

Identify uses of technology when sending communication over the Internet.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Online Collaboration
Safe and Responsible Use of Technology
Digital Identity
Introduction to Digital Etiquette and Communication
6

SC.3.CC.2.2

6 Lessons

Describe responsible uses of modern communication media and devices.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Online Collaboration
Safe and Responsible Use of Technology
Digital Identity
Introduction to Digital Etiquette and Communication
7

SC.3.CO.1.1

6 Lessons

Classify hardware as input, output, both or neither.

Aligned Lessons

Introduction to micro:bit®
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Safety Solutions micro:bit® Design Project
Introduction to micro:bit® Inputs and Sensors
8

SC.3.CO.1.2

1 Lesson

Use the keyboard of a computer to write short paragraphs or short stories.

Aligned Lessons

Developing Keyboarding Skills
9

SC.3.CO.1.3

7 Lessons

Identify digital tools used for writing activities.

Aligned Lessons

Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Productivity Software Inquiry Project
Digital Identity
10

SC.3.CO.1.4

8 Lessons

Identify digital tools for data collection.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
11

SC.3.CO.1.5

13 Lessons

Use digital tools for sharing information.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Programming and Data Project
Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Slides™
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Introduction to Microsoft PowerPoint™
Inquiry Project: Survey Bar Graph
Introduction to Productivity Software
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
12

SC.3.CO.1.6

7 Lessons

Apply self-editing practices to improve accuracy.

Aligned Lessons

Debugging: Events and Loops
Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Developing Keyboarding Skills
13

SC.3.CO.1.7

1 Lesson

Categorize software based on its main purpose.

Aligned Lessons

Introduction to Productivity Software
14

SC.3.CO.1.8

3 Lessons

Introduce how network systems are part of a global communication network.

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Modeling Network Connections
15

SC.3.HS.1.1

3 Lessons

Discuss the need for parental control settings on network- capable devices.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 2
What Can I Use Online?
Use and Search the Right Way
16

SC.3.HS.1.2

2 Lessons

Discuss why some sites or games have age requirements.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 2
What Can I Use Online?
17

SC.3.HS.1.3

4 Lessons

Explain what actions should be taken if students are either victims or witnesses of cyberbullying or harassment.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Safe and Responsible Use of Technology
Digital Identity
18

SC.3.HS.2.1

3 Lessons

Explore ways to balance movement and screen time.

Aligned Lessons

Safe and Responsible Use of Technology
Digital Identity
My Screen Balance Plan
19

SC.3.HS.2.2

4 Lessons

Demonstrate the use of healthy digital habits.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Safe and Responsible Use of Technology
Digital Identity
20

SC.3.PE.1.1

216 Lessons

Explore using graphics, blocks or visual cues to design a program.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Properties of Matter
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Programming and Data Project
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 3
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Debugging: Mazes
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Debugging: Make a Pizza
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Computational Thinking: Design an Obstacle Course
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Digital Venn Diagram
21

SC.3.PE.1.2

82 Lessons

Create a program that includes user choices based on defined conditions.

Aligned Lessons

Game Mechanics with Comparison Operators
Properties of Matter
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Digital Flashcards
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Create a Drawing App with micro:bit®
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Pinball Game Project
Mad Libs Project
Design an App
Decimal Division and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Atoms and Molecules
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Pong Game
Create a Maze
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Conditionals: Flying Bird
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
22

SC.3.PE.2.1

8 Lessons

Collect data using a digital tool.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
23

SC.3.PE.2.2

6 Lessons

Compile data collected and draw conclusions based on trends.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Programming and Data Project
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
24

SC.3.PE.2.3

7 Lessons

Analyze data for trends.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Programming and Data Project
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Data Detectives
25

SC.3.PE.3.1

15 Lessons

Create a repeatable pattern to solve a problem.

Aligned Lessons

Adding with Loops
Loops (Unplugged)
Wave Generator
Loops
Animating Sprites with Multiplication
Animating Unit Fractions
Multiplication Quiz Game
Animation Loops Project
Animating Sprites with Factors
Animating Sprites with Division
Scout's Programming Expedition Part 3
Loops: Catch the Ball
Clones: Throwing Acorns Game
Creating Turtle Graphics
Loops: Falling Objects
26

SC.3.PE.3.2

4 Lessons

Demonstrate how programs written differently can have the same outcome.

Aligned Lessons

Creating Algorithms
Loops: Falling Objects
Computational Thinking: Design an Obstacle Course
Compare and Refine Algorithms
27

SC.3.PE.3.3

209 Lessons

Use graphical programming or visual cues to represent a set of instructions (algorithm) that includes repetition.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Computational Thinking: Design a Neighborhood
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
28

SC.3.PE.3.4

22 Lessons

Create a model or a simulation of a system and explain what the model shows.

Aligned Lessons

Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Communities Adapt to & Modify Their Environment
Weather and Climate
Classifying Rocks
Physical Changes
Exploring the Water Cycle
Wave Generator
Sun and Moon, Day and Night
Earth Systems
Cycle of Matter
Constructive and Destructive Processes
micro:bit®: Animal Response to the Environment
How We See: Light Reflection
The US Government
Modeling Life Cycles
Fossils and Past Environments
Atoms and Molecules
Scale of Planets in the Solar System
Balanced Ecosystems
Star Brightness and Distance
micro:bit® Butterfly Migration Simulator
29

SC.3.PE.3.5

9 Lessons

Explain the process of sorting information into a useful order.

Aligned Lessons

3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
How Machines Learn
Introduction to Design Thinking
Designing Solutions for Accessibility
30

SC.3.TI.1.1

3 Lessons

Summarize how different types of computing devices are used to communicate with others on a daily basis.

Aligned Lessons

Online Collaboration
Modeling Network Connections
Introduction to Digital Etiquette and Communication
31

SC.3.TI.1.2

4 Lessons

Identify adaptive technology and discuss how it has changed over time.

Aligned Lessons

3D Design: Keyboard Accommodations
AI Products: Ethical and Responsible Choices
How Machines Learn
Introduction to Computing Systems
32

SC.3.TI.1.3

7 Lessons

Discuss the uses of Artificial Intelligence (AI) in daily life.

Aligned Lessons

Program an AI Chatbot
Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Humans Vs. Machines
How Machines Learn
AI Chatbots
33

SC.3.TI.2.1

11 Lessons

Demonstrate awareness of copyright laws to show respect for the ideas of others when using digital artifacts.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Giving Credit Through Attributions
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs
34

SC.3.TI.2.2

5 Lessons

Identify various digital artifacts and whether they are copyrighted or trademarked.

Aligned Lessons

Giving Credit Through Attributions
Productivity Software Inquiry Project
What Can I Use Online?
Use and Search the Right Way
Remixing Programs
35

SC.3.TI.2.3

7 Lessons

Cite evidence using direct and indirect citations.

Aligned Lessons

Research: Informational Programs
Giving Credit Through Attributions
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs
36

SC.3.TI.2.4

5 Lessons

Identify digital information resources used to answer research questions.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
37

SC.K12.CTR.1.1

31 Lessons

Actively participate in effortful learning both individually and collaboratively.

Aligned Lessons

Platform Game Design
Creative Storytelling
Scratch Digital Greeting Card
Research: Informational Programs
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Design an App
Multimedia Book Report
micro:bit® Reaction Game
Storytelling with Finch Robot®
Create a Maze
I-Spy with Lists
Click-a-Mole
Snake Game
Lists: Shopping with Scout
House Design with Area and Perimeter
Introduction to Design Thinking
Designing Solutions for Accessibility
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
38

SC.K12.CTR.2.1

63 Lessons

Demonstrate understanding by decomposing a problem.

Aligned Lessons

Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create a Maze
Animating Poetry
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Computational Thinking: Design an Obstacle Course
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Introduction to Design Thinking
Designing Solutions for Accessibility
39

SC.K12.CTR.3.1

31 Lessons

Complete tasks with digital fluency.

Aligned Lessons

Research: Effective Keywords
Creative Storytelling
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Digital Pet Project
Choose Your Own Path: Elements of Culture
Program an AI Chatbot
Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Slides™
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Productivity Software Inquiry Project
Scout's Cybersecurity Adventure: Part 1
Humans Vs. Machines
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
How Machines Learn
AI Chatbots
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Word Analysis: Prefixes and Suffixes
Cybersecurity Introduction
40

SC.K12.CTR.4.1

5 Lessons

Express solutions as computational steps.

Aligned Lessons

Creating Algorithms
Loops: Falling Objects
Computational Thinking: Design an Obstacle Course
How Machines Learn
Compare and Refine Algorithms
41

SC.K12.CTR.5.1

213 Lessons

Create an algorithm to achieve a given goal.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Computational Thinking: Design an Obstacle Course
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Computational Thinking: Design a Neighborhood
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Introduction to micro:bit® Inputs and Sensors
Word Analysis: Prefixes and Suffixes
Digital Venn Diagram
42

SC.K12.CTR.6.1

2 Lessons

Differentiate between usable data and miscellaneous information.

Aligned Lessons

Productivity Software Inquiry Project
What Can I Use Online?
43

SC.K12.CTR.7.1

18 Lessons

Solve real-life problems in science and engineering using computational thinking.

Aligned Lessons

Balanced and Unbalanced Forces
Weather and Climate
Classifying Rocks
Nutrition Maze
Exploring Adaptations
Wave Generator
3D Design: Keyboard Accommodations
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Modeling Life Cycles
Fossils and Past Environments
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
44

MA.K12.MTR.1.1

7 Lessons

Actively participate in effortful learning both individually and collectively.

Aligned Lessons

Adding with Loops
Fractions and Variables
Multiplication and Conditionals
Measuring Lengths
Animating Sprites with Multiplication
Classifying Shapes by Category
Animating Unit Fractions
45

MA.K12.MTR.2.1

3 Lessons

Demonstrate understanding by representing problems in multiple ways.

Aligned Lessons

Creating Algorithms
Loops: Falling Objects
Compare and Refine Algorithms
46

MA.K12.MTR.3.1

7 Lessons

Complete tasks with mathematical fluency.

Aligned Lessons

Adding with Loops
Fractions and Variables
Multiplication and Conditionals
Measuring Lengths
Animating Sprites with Multiplication
Classifying Shapes by Category
Animating Unit Fractions
47

MA.K12.MTR.4.1

17 Lessons

Engage in discussions that reflect on the mathematical thinking of self and others.

Aligned Lessons

Adding with Loops
Fractions and Variables
Decimal Multiplication and Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Measuring Lengths
Animating Sprites with Multiplication
Classifying Shapes by Category
Animating Unit Fractions
Multiplication Quiz Game
Area of a Rectangle with Tiles
Classifying Quadrilaterals in a Hierarchy
Decimal Division and Conditionals
Add and Subtract Fractions
Animating Sprites with Division
Modeling Perimeter with Finch Robot®
48

MA.K12.MTR.5.1

16 Lessons

Use patterns and structure to help understand and connect mathematical concepts.

Aligned Lessons

Adding with Loops
Fractions and Variables
Decimal Multiplication and Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Measuring Lengths
Animating Sprites with Multiplication
Classifying Shapes by Category
Animating Unit Fractions
Multiplication Quiz Game
Area of a Rectangle with Tiles
Decimal Division and Conditionals
Add and Subtract Fractions
Animating Sprites with Division
Modeling Perimeter with Finch Robot®
49

MA.K12.MTR.6.1

2 Lessons

Assess the reasonableness of solutions.

Aligned Lessons

Modeling Perimeter with Finch Robot®
How Machines Learn
50

MA.K12.MTR.7.1

13 Lessons

Apply mathematics to real-world contexts.

Aligned Lessons

Adding with Loops
Fractions and Variables
Multiplication and Conditionals
Measuring Lengths
Animating Sprites with Multiplication
Classifying Shapes by Category
Programming and Data Project
Animating Unit Fractions
Animating Sprites with Division
House Design with Area and Perimeter
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
51

ELA.K12.EE.1.1

9 Lessons

Cite evidence to explain and justify reasoning.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
52

ELA.K12.EE.2.1

11 Lessons

Read and comprehend grade-level complex texts proficiently.

Aligned Lessons

Research: Effective Keywords
Animating Poetry
Research: Informational Programs
Nonfiction Animated Recordings
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
53

ELA.K12.EE.3.1

4 Lessons

Make inferences to support comprehension.

Aligned Lessons

Animating Poetry
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
Productivity Software Inquiry Project
54

ELA.K12.EE.4.1

213 Lessons

Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
3D Design: Keyboard Accommodations
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Online Collaboration
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Computational Thinking: Design an Obstacle Course
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Computational Thinking: Design a Neighborhood
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
AI Products: Ethical and Responsible Choices
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
55

ELA.K12.EE.5.1

5 Lessons

Use the accepted rules governing a specific format to create quality work.

Aligned Lessons

Digital Pet Project
Giving Credit Through Attributions
Inquiry Project: Survey Bar Graph
Productivity Software Inquiry Project
Remixing Programs
56

ELA.K12.EE.6.1

6 Lessons

Use appropriate voice and tone when speaking or writing.

Aligned Lessons

Animating Poetry
Nonfiction Animated Recordings
Design an App
Productivity Software Inquiry Project
Introduction to Design Thinking
Designing Solutions for Accessibility
57

ELD.K12.ELL.MA.1

7 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.

Aligned Lessons

Adding with Loops
Fractions and Variables
Multiplication and Conditionals
Measuring Lengths
Animating Sprites with Multiplication
Classifying Shapes by Category
Animating Unit Fractions
58

ELD.K12.ELL.SC.1

7 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.

Aligned Lessons

Balanced and Unbalanced Forces
Weather and Climate
Classifying Rocks
Nutrition Maze
Exploring Adaptations
Modeling Life Cycles
Fossils and Past Environments

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