K-12 Computer Science Standards

FL GR4 CS Foundations

52 Standards

1

SC.4.CC.1.1

4 Lessons

Demonstrate ways that technology can foster teamwork.

Aligned Lessons

Pair Programming: Create a Band
Online Collaboration
Designing Solutions for Accessibility
Exploring Digital Collaboration
2

SC.4.CC.1.2

7 Lessons

Demonstrate collaboration and problem-solving.

Aligned Lessons

3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Design an App
Online Collaboration
Introduction to Design Thinking
Designing Solutions for Accessibility
Exploring Digital Collaboration
3

SC.4.CC.1.3

6 Lessons

Discuss ways that collaboration can lead to innovation.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Careers in CS: Health and Fitness
Introduction to Design Thinking
Designing Solutions for Accessibility
Exploring Digital Collaboration
4

SC.4.CC.1.4

16 Lessons

Explain why providing and receiving feedback from others can improve performance for projects.

Aligned Lessons

Platform Game Design
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Pinball Game Project
Functions Dance Project
Design an App
Game Design Project
Introduction to Design Thinking
Designing Solutions for Accessibility
5

SC.4.CC.1.5

4 Lessons

Compare different communication technologies.

Aligned Lessons

Networks, Packets, and the Internet
Online Collaboration
Modeling Network Connections
Exploring Digital Etiquette and Communication
6

SC.4.CC.2.1

6 Lessons

Gather information from a variety of digital resources.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
7

SC.4.CC.2.2

6 Lessons

Organize information from digital resources.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
8

SC.4.CO.1.1

1 Lesson

Demonstrate keyboarding skills for communication.

Aligned Lessons

Developing Keyboarding Skills
9

SC.4.CO.1.2

6 Lessons

Create and edit multimedia artifacts using digital tools.

Aligned Lessons

Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Multimedia Book Report
Productivity Software Inquiry Project
AI Chatbots
Give Credit When You Use It
10

SC.4.CO.1.3

6 Lessons

Publish multimedia artifacts using digital tools based on feedback.

Aligned Lessons

Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Multimedia Book Report
Productivity Software Inquiry Project
AI Chatbots
Give Credit When You Use It
11

SC.4.CO.1.4

3 Lessons

Determine whether software can be described as a system or application software.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
12

SC.4.CO.1.5

3 Lessons

Troubleshoot digital problems that may occur during daily use.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
13

SC.4.CO.1.6

4 Lessons

Discuss ways computers connect.

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Online Collaboration
Modeling Network Connections
14

SC.4.CO.1.7

3 Lessons

Compare hardware and software.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
15

SC.4.HS.1.1

3 Lessons

Discuss what makes websites and applications appropriate for use at school.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Online Risks & Protection
16

SC.4.HS.1.2

5 Lessons

Discuss how websites and applications can be utilized for different purposes.

Aligned Lessons

Internet Positivity
Scout's Cybersecurity Adventure: Part 2
Safe and Responsible Use of Technology
Exploring Computing Systems
Online Risks & Protection
17

SC.4.HS.1.3

3 Lessons

Evaluate the permanence of content posted online.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Digital Identity
Managing Digital Footprints
18

SC.4.HS.1.4

1 Lesson

Identify the legal and social consequences of cyberbullying.

Aligned Lessons

Our Words Have Power (Cyberbullying)
19

SC.4.HS.2.1

5 Lessons

Identify the impact of digital device usage on behavior.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Digital Identity
Humans Vs. Machines
Safe and Responsible Use of Technology
20

SC.4.PE.1.1

4 Lessons

Explain that when writing programs, a specific initial program environment is necessary.

Aligned Lessons

AI Chatbots
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
21

SC.4.PE.1.2

91 Lessons

Create a condition that will modify a situation or value in the program.

Aligned Lessons

Utah Timeline with the BBC micro:bit®
Game Mechanics with Comparison Operators
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Create a Drawing App with micro:bit®
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Punctuate a Title
micro:bit®: Animal Response to the Environment
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Pinball Game Project
Decimal Division and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Fossils and Past Environments
Punctuation Game
Atoms and Molecules
Positive and Negative Numbers
Evaluate Algebraic Equations
micro:bit® Reaction Game
Create a Maze
Introduction to Clones
Snake Game
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Conditionals: Flying Bird
Operators: Coin Flip
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5a - Lost in Space: Tracking Tracy Part 1
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
22

SC.4.PE.2.1

7 Lessons

Collect, organize and graph data.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Introduction to Google Sheetsâ„¢
Introduction to Microsoft Excelâ„¢
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
23

SC.4.PE.2.2

8 Lessons

Analyze a graphical representation of data.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Introduction to Google Sheetsâ„¢
Introduction to Microsoft Excelâ„¢
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Data Investigators
24

SC.4.PE.3.1

15 Lessons

Describe how computational thinking can be used to solve real-world issues in science and engineering.

Aligned Lessons

Sound Frequency & Amplitude
Exploring Heat
Plant and Animal Cells
Exploring the Water Cycle
Wave Generator
Sensing and Responding to the Environment
3D Design: Keyboard Accommodations
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
25

SC.4.PE.3.2

211 Lessons

Create a list of steps (algorithm) to solve a real-world problem.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Digital Venn Diagram
Movement and Expansion
26

SC.4.TI.1.1

6 Lessons

Explain how over time digital literacy has been used to simplify tasks and functions.

Aligned Lessons

Technology Timeline
Careers in CS: Health and Fitness
CS Innovators: Grace Hopper
CS Innovators Research Project
Ethical and Responsible Use of Generative AI
Humans Vs. Machines
27

SC.4.TI.1.2

3 Lessons

Explore and identify the functions of adaptive technologies and how they have changed over time.

Aligned Lessons

Ethical and Responsible Use of Generative AI
Introduction to Computing Systems
Exploring Computing Systems
28

SC.4.TI.1.3

8 Lessons

Explain how Artificial Intelligence (AI) affects our ability to access, create and modify content.

Aligned Lessons

Program an AI Chatbot
Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Humans Vs. Machines
How Machines Learn
AI Chatbots
Design Thinking: AI Chatbots
29

SC.4.TI.1.4

1 Lesson

Compare human and computer performance on similar tasks.

Aligned Lessons

Humans Vs. Machines
30

SC.4.TI.2.1

2 Lessons

Define plagiarism and explore the impacts of plagiarized materials.

Aligned Lessons

Giving Credit Through Attributions
Give Credit When You Use It
31

SC.K12.CTR.1.1

31 Lessons

Actively participate in effortful learning both individually and collaboratively.

Aligned Lessons

Platform Game Design
Creative Storytelling
Scratch Digital Greeting Card
Research: Informational Programs
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Design an App
Multimedia Book Report
micro:bit® Reaction Game
Storytelling with Finch Robot®
Create a Maze
I-Spy with Lists
Click-a-Mole
Snake Game
Lists: Shopping with Scout
House Design with Area and Perimeter
Introduction to Design Thinking
Designing Solutions for Accessibility
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
32

SC.K12.CTR.2.1

64 Lessons

Demonstrate understanding by decomposing a problem.

Aligned Lessons

Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create a Maze
Animating Poetry
Events: Dot in Space
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
Computational Thinking: Design a Neighborhood
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Introduction to Design Thinking
Designing Solutions for Accessibility
33

SC.K12.CTR.3.1

28 Lessons

Complete tasks with digital fluency.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Program an AI Chatbot
Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Introduction to Google Docsâ„¢
Introduction to Microsoft Wordâ„¢
Introduction to Google Slidesâ„¢
Introduction to Google Sheetsâ„¢
Introduction to Microsoft Excelâ„¢
Introduction to Microsoft PowerPointâ„¢
Introduction to Productivity Software
Productivity Software Inquiry Project
Scout's Cybersecurity Adventure: Part 1
Humans Vs. Machines
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
How Machines Learn
AI Chatbots
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Developing Keyboarding Skills
Online Risks & Protection
34

SC.K12.CTR.4.1

4 Lessons

Express solutions as computational steps.

Aligned Lessons

Creating Algorithms
Loops: Falling Objects
Computational Thinking: Design a School
Compare and Refine Algorithms
35

SC.K12.CTR.5.1

213 Lessons

Create an algorithm to achieve a given goal.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Computational Thinking: Design a Neighborhood
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Introduction to micro:bit® Inputs and Sensors
Digital Venn Diagram
Movement and Expansion
36

SC.K12.CTR.6.1

4 Lessons

Differentiate between usable data and miscellaneous information.

Aligned Lessons

Inquiry Project: Data Bar Graph
Productivity Software Inquiry Project
What Can I Use Online?
Data Investigators
37

SC.K12.CTR.7.1

11 Lessons

Solve real-life problems in science and engineering using computational thinking.

Aligned Lessons

Wave Generator
3D Design: Keyboard Accommodations
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
38

MA.K12.MTR.1.1

8 Lessons

Actively participate in effortful learning both individually and collectively.

Aligned Lessons

Division and Conditionals
Programming and Data Project
Multi-digit Multiplication and Conditionals
Classifying Shapes Using Lines and Angles
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Animating Sprites with Factors
House Design with Area and Perimeter
39

MA.K12.MTR.2.1

4 Lessons

Demonstrate understanding by representing problems in multiple ways.

Aligned Lessons

Creating Algorithms
Loops: Falling Objects
Inquiry Project: Data Bar Graph
Compare and Refine Algorithms
40

MA.K12.MTR.3.1

6 Lessons

Complete tasks with mathematical fluency.

Aligned Lessons

Division and Conditionals
Multi-digit Multiplication and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Animating Sprites with Factors
House Design with Area and Perimeter
41

MA.K12.MTR.4.1

7 Lessons

Engage in discussions that reflect on the mathematical thinking of self and others.

Aligned Lessons

Division and Conditionals
Programming and Data Project
Multi-digit Multiplication and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Animating Sprites with Factors
House Design with Area and Perimeter
42

MA.K12.MTR.5.1

4 Lessons

Use patterns and structure to help understand and connect mathematical concepts.

Aligned Lessons

Programming and Data Project
Classifying Shapes Using Lines and Angles
Animating Sprites with Factors
House Design with Area and Perimeter
43

MA.K12.MTR.6.1

4 Lessons

Assess the reasonableness of solutions.

Aligned Lessons

Programming and Data Project
How Machines Learn
AI Chatbots
Design Thinking: AI Chatbots
44

MA.K12.MTR.7.1

6 Lessons

Apply mathematics to real-world contexts.

Aligned Lessons

Programming and Data Project
Animating Sprites with Factors
House Design with Area and Perimeter
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
45

ELA.K12.EE.1.1

9 Lessons

Cite evidence to explain and justify reasoning.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
46

ELA.K12.EE.2.1

12 Lessons

Read and comprehend grade-level complex texts proficiently.

Aligned Lessons

Research: Effective Keywords
Animating Poetry
Research: Informational Programs
Nonfiction Animated Recordings
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Exploring Point of View
47

ELA.K12.EE.3.1

5 Lessons

Make inferences to support comprehension.

Aligned Lessons

Animating Poetry
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
Productivity Software Inquiry Project
Give Credit When You Use It
48

ELA.K12.EE.4.1

10 Lessons

Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.

Aligned Lessons

3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Design an App
Click-a-Mole
Online Collaboration
House Design with Area and Perimeter
AI Products: Ethical and Responsible Choices
Introduction to Design Thinking
Designing Solutions for Accessibility
49

ELA.K12.EE.5.1

13 Lessons

Use the accepted rules governing a specific format to create quality work.

Aligned Lessons

Giving Credit Through Attributions
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Design an App
Click-a-Mole
Online Collaboration
House Design with Area and Perimeter
AI Products: Ethical and Responsible Choices
Productivity Software Inquiry Project
Introduction to Design Thinking
Designing Solutions for Accessibility
Remixing Programs
50

ELA.K12.EE.6.1

13 Lessons

Use appropriate voice and tone when speaking or writing.

Aligned Lessons

Animating Poetry
Nonfiction Animated Recordings
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Design an App
Click-a-Mole
Online Collaboration
House Design with Area and Perimeter
AI Products: Ethical and Responsible Choices
Productivity Software Inquiry Project
Introduction to Design Thinking
Designing Solutions for Accessibility
51

ELD.K12.ELL.MA.1

8 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.

Aligned Lessons

Division and Conditionals
Programming and Data Project
Multi-digit Multiplication and Conditionals
Classifying Shapes Using Lines and Angles
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Animating Sprites with Factors
House Design with Area and Perimeter
52

ELD.K12.ELL.SC.1

7 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.

Aligned Lessons

Sound Frequency & Amplitude
Exploring Heat
Plant and Animal Cells
Exploring the Water Cycle
Wave Generator
Sensing and Responding to the Environment
How We See: Light Reflection

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