K-12 Computer Science Standards

FL GR5 CS Foundations

62 Standards

1

SC.5.CC.1.1

7 Lessons

Identify appropriate and inappropriate uses of technology for communication with others.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Digital Identity
Online Collaboration
Safe and Responsible Use of Technology
Standing Up to Cyberbullying
Digital Etiquette and Teamwork
2

SC.5.CC.1.2

2 Lessons

Demonstrate ways with or without technology that collaborating with others can support problem solving.

Aligned Lessons

Pair Programming: Create a Band
Online Collaboration
3

SC.5.CC.1.3

16 Lessons

Revise and refine thinking based on peer feedback.

Aligned Lessons

Platform Game Design
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Pinball Game Project
Functions Dance Project
Design an App
Game Design Project
Introduction to Design Thinking
Designing Solutions for Accessibility
4

SC.5.CC.2.1

6 Lessons

Research and use information gathered from digital resources.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
5

SC.5.CC.2.2

9 Lessons

Support ideas using collected evidence through research.

Aligned Lessons

Research: Informational Programs
CS Innovators Research Project
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
6

SC.5.CO.1.1

6 Lessons

Describe the function and purpose of various input/output devices.

Aligned Lessons

Introduction to micro:bit®
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Safety Solutions micro:bit® Design Project
Introduction to micro:bit® Inputs and Sensors
7

SC.5.CO.1.2

8 Lessons

Create a digital project that answers a research question, clearly communicating thoughts and ideas.

Aligned Lessons

Research: Informational Programs
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
8

SC.5.CO.1.3

1 Lesson

Explore the use of keyboard shortcuts.

Aligned Lessons

Developing Keyboarding Skills
9

SC.5.CO.1.4

1 Lesson

Explore the use of the keyboard with proper finger placement for all rows.

Aligned Lessons

Developing Keyboarding Skills
10

SC.5.CO.1.5

3 Lessons

Explain how computers access a network and how to effectively troubleshoot.

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Modeling Network Connections
11

SC.5.CO.1.6

1 Lesson

Explain how computers can communicate to transfer data.

Aligned Lessons

Networks and Protocols
12

SC.5.CO.2.1

6 Lessons

Identify hardware components in the computation cycle as input, processing, output and storage.

Aligned Lessons

Data Storage
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
File Management and Data Exploration
Safety Solutions micro:bit® Design Project
13

SC.5.CO.2.2

3 Lessons

Troubleshoot hardware problems that may occur during everyday use.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
14

SC.5.CO.3.1

6 Lessons

Identify software components in the computation cycle as input, processing, output and storage.

Aligned Lessons

Data Storage
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
File Management and Data Exploration
Safety Solutions micro:bit® Design Project
15

SC.5.CO.3.2

3 Lessons

Troubleshoot software problems that may occur during everyday use.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
16

SC.5.HS.1.1

3 Lessons

Discuss the importance of a search engine’s safe-search feature.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 2
Use and Search the Right Way
Standing Up to Cyberbullying
17

SC.5.HS.1.2

4 Lessons

Describe the role that parental digital monitoring programs play in Internet safety.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 2
What Can I Use Online?
Use and Search the Right Way
Standing Up to Cyberbullying
18

SC.5.HS.1.3

6 Lessons

Describe threats to safe and efficient use of electronic devices.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
19

SC.5.HS.2.1

2 Lessons

Define the 20-20-20 rule for technology.

Aligned Lessons

Safe and Responsible Use of Technology
Screen Time: Academics and Evidence
20

SC.5.HS.2.2

1 Lesson

Discuss ways to counteract digital fatigue.

Aligned Lessons

Safe and Responsible Use of Technology
21

SC.5.HS.3.1

5 Lessons

Explain the impact of digital media, communication and the consequences of cyberbullying and harassment.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Digital Identity
Safe and Responsible Use of Technology
Standing Up to Cyberbullying
22

SC.5.PE.1.1

6 Lessons

Explain how computers model intelligent behavior.

Aligned Lessons

Program an AI Chatbot
Machine Learning: Teachable Machine
AI Products: Ethical and Responsible Choices
Humans Vs. Machines
How Machines Learn
AI Chatbots
23

SC.5.PE.1.2

215 Lessons

Create a program in a graphical environment.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Properties of Matter
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Programming and Data Project
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 3
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Debugging: Mazes
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Debugging: Make a Pizza
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Digital Venn Diagram
24

SC.5.PE.1.3

82 Lessons

Create a program using arithmetic operators, conditionals and repetition in programs.

Aligned Lessons

Game Mechanics with Comparison Operators
Properties of Matter
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Digital Flashcards
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Create a Drawing App with micro:bit®
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Pinball Game Project
Mad Libs Project
Design an App
Decimal Division and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Atoms and Molecules
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Pong Game
Create a Maze
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Conditionals: Flying Bird
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
25

SC.5.PE.1.4

104 Lessons

Detect and correct program errors.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Debugging: Mazes
Program an AI Chatbot
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
26

SC.5.PE.2.1

3 Lessons

Describe examples of databases from everyday life.

Aligned Lessons

What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
27

SC.5.PE.2.2

2 Lessons

Identify data types and data structures.

Aligned Lessons

Data Storage
File Management and Data Exploration
28

SC.5.PE.2.3

6 Lessons

Analyze the data from a given scenario.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Programming and Data Project
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
29

SC.5.PE.3.1

21 Lessons

Identify the concepts illustrated by a simulation that offers problems and solutions.

Aligned Lessons

Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Communities Adapt to & Modify Their Environment
Weather and Climate
Classifying Rocks
Physical Changes
Exploring the Water Cycle
Wave Generator
Sun and Moon, Day and Night
Earth Systems
Cycle of Matter
Constructive and Destructive Processes
micro:bit®: Animal Response to the Environment
How We See: Light Reflection
The US Government
Fossils and Past Environments
Atoms and Molecules
Scale of Planets in the Solar System
Balanced Ecosystems
Star Brightness and Distance
micro:bit® Butterfly Migration Simulator
30

SC.5.PE.3.2

5 Lessons

Solve problems using digital graphic organizers.

Aligned Lessons

Creative Storytelling
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Storytelling with Finch Robot®
31

SC.5.PE.3.3

4 Lessons

Explain that there are several possible algorithms for searching within a dataset.

Aligned Lessons

Mad Libs Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
32

SC.5.PE.3.4

3 Lessons

Explain how to identify and correct logical errors in algorithms.

Aligned Lessons

Debugging: Events and Loops
Debugging: Mazes
Debugging: Make a Pizza
33

SC.5.TI.1.1

3 Lessons

Explain how access to technology helps empower individuals and groups.

Aligned Lessons

Technology Timeline
Online Collaboration
AI Products: Ethical and Responsible Choices
34

SC.5.TI.1.2

3 Lessons

Explore various technology-related career paths.

Aligned Lessons

Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
35

SC.5.TI.1.3

1 Lesson

Evaluate audio and video technologies and their impact on communication.

Aligned Lessons

Online Collaboration
36

SC.5.TI.2.1

7 Lessons

Compare digital resources.

Aligned Lessons

Research: Effective Keywords
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Introduction to Productivity Software
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
37

SC.5.TI.2.2

5 Lessons

Describe the purpose of copyright.

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs
38

SC.5.TI.2.3

5 Lessons

Describe the possible consequences for improper use of digital materials that are protected by copyright.

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs
39

SC.5.TI.2.4

4 Lessons

Verify information from digital resources.

Aligned Lessons

Research: Effective Keywords
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
40

SC.5.TI.2.5

6 Lessons

Demonstrate how to cite sources.

Aligned Lessons

Giving Credit Through Attributions
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs
41

SC.K12.CTR.1.1

31 Lessons

Actively participate in effortful learning both individually and collaboratively.

Aligned Lessons

Platform Game Design
Creative Storytelling
Scratch Digital Greeting Card
Research: Informational Programs
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Design an App
Multimedia Book Report
micro:bit® Reaction Game
Storytelling with Finch Robot®
Create a Maze
I-Spy with Lists
Click-a-Mole
Snake Game
Lists: Shopping with Scout
House Design with Area and Perimeter
Introduction to Design Thinking
Designing Solutions for Accessibility
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
42

SC.K12.CTR.2.1

63 Lessons

Demonstrate understanding by decomposing a problem.

Aligned Lessons

Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create a Maze
Animating Poetry
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
Computational Thinking: Design a Neighborhood
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Introduction to Design Thinking
Designing Solutions for Accessibility
43

SC.K12.CTR.3.1

30 Lessons

Complete tasks with digital fluency.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Design an App
Program an AI Chatbot
Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Slides™
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Productivity Software Inquiry Project
Scout's Cybersecurity Adventure: Part 1
Humans Vs. Machines
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
How Machines Learn
AI Chatbots
Practicing with Computing Systems
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Developing Keyboarding Skills
Cybersecurity & Privacy
44

SC.K12.CTR.4.1

4 Lessons

Express solutions as computational steps.

Aligned Lessons

Creating Algorithms
Loops: Falling Objects
Computational Thinking: Design a Neighborhood
Compare and Refine Algorithms
45

SC.K12.CTR.5.1

211 Lessons

Create an algorithm to achieve a given goal.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Computational Thinking: Design a Neighborhood
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Introduction to micro:bit® Inputs and Sensors
Digital Venn Diagram
46

SC.K12.CTR.6.1

4 Lessons

Differentiate between usable data and miscellaneous information.

Aligned Lessons

Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
47

SC.K12.CTR.7.1

11 Lessons

Solve real-life problems in science and engineering using computational thinking.

Aligned Lessons

Wave Generator
3D Design: Keyboard Accommodations
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
48

MA.K12.MTR.1.1

8 Lessons

Actively participate in effortful learning both individually and collectively.

Aligned Lessons

Decimal Multiplication and Conditionals
Unit Converter
Multiplication Quiz Game
Area of a Rectangle with Tiles
Classifying Quadrilaterals in a Hierarchy
Decimal Division and Conditionals
Add and Subtract Fractions
Animating Sprites with Division
49

MA.K12.MTR.2.1

6 Lessons

Demonstrate understanding by representing problems in multiple ways.

Aligned Lessons

Area of a Rectangle with Tiles
Creating Algorithms
Loops: Falling Objects
Computational Thinking: Design a Neighborhood
Inquiry Project: Line Graph
Compare and Refine Algorithms
50

MA.K12.MTR.3.1

7 Lessons

Complete tasks with mathematical fluency.

Aligned Lessons

Decimal Multiplication and Conditionals
Unit Converter
Multiplication Quiz Game
Area of a Rectangle with Tiles
Decimal Division and Conditionals
Add and Subtract Fractions
Animating Sprites with Division
51

MA.K12.MTR.4.1

5 Lessons

Engage in discussions that reflect on the mathematical thinking of self and others.

Aligned Lessons

Unit Converter
Area of a Rectangle with Tiles
Classifying Quadrilaterals in a Hierarchy
Add and Subtract Fractions
Animating Sprites with Division
52

MA.K12.MTR.5.1

6 Lessons

Use patterns and structure to help understand and connect mathematical concepts.

Aligned Lessons

Decimal Multiplication and Conditionals
Unit Converter
Area of a Rectangle with Tiles
Decimal Division and Conditionals
Add and Subtract Fractions
Animating Sprites with Division
53

MA.K12.MTR.6.1

3 Lessons

Assess the reasonableness of solutions.

Aligned Lessons

Inquiry Project: Line Graph
How Machines Learn
Design Thinking: AI Chatbots
54

MA.K12.MTR.7.1

6 Lessons

Apply mathematics to real-world contexts.

Aligned Lessons

Programming and Data Project
Animating Sprites with Division
House Design with Area and Perimeter
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
55

ELA.K12.EE.1.1

9 Lessons

Cite evidence to explain and justify reasoning.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
56

ELA.K12.EE.2.1

11 Lessons

Read and comprehend grade-level complex texts proficiently.

Aligned Lessons

Research: Effective Keywords
Animating Poetry
Research: Informational Programs
Nonfiction Animated Recordings
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
57

ELA.K12.EE.3.1

8 Lessons

Make inferences to support comprehension.

Aligned Lessons

Animating Poetry
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
58

ELA.K12.EE.4.1

7 Lessons

Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.

Aligned Lessons

3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Design an App
Online Collaboration
AI Products: Ethical and Responsible Choices
Introduction to Design Thinking
Designing Solutions for Accessibility
59

ELA.K12.EE.5.1

212 Lessons

Use the accepted rules governing a specific format to create quality work.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Giving Credit Through Attributions
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Computational Thinking: Design a Neighborhood
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
Productivity Software Inquiry Project
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Remixing Programs
60

ELA.K12.EE.6.1

6 Lessons

Use appropriate voice and tone when speaking or writing.

Aligned Lessons

Animating Poetry
Nonfiction Animated Recordings
Design an App
Productivity Software Inquiry Project
Introduction to Design Thinking
Designing Solutions for Accessibility
61

ELD.K12.ELL.MA.1

8 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.

Aligned Lessons

Decimal Multiplication and Conditionals
Unit Converter
Multiplication Quiz Game
Area of a Rectangle with Tiles
Classifying Quadrilaterals in a Hierarchy
Decimal Division and Conditionals
Add and Subtract Fractions
Animating Sprites with Division
62

ELD.K12.ELL.SC.1

8 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.

Aligned Lessons

Exploring Ecosystems
Physical Changes
Effects of Pollution
Earth Systems
Day and Night
Cycle of Matter
Constructive and Destructive Processes
Animal Classification

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