K-12 Computer Science Standards

FL KDG CS Foundations

46 Standards

1

SC.K.CC.1.1

6 Lessons

Provide positive feedback.

Aligned Lessons

Original Story Animations - Personal Story
Wildlife Scene Project
Introduction to Show and Hide Blocks
Chicken Crossing Game
Digital Greeting Card
All About Me!
2

SC.K.CO.1.1

2 Lessons

Recognize components of computing devices.

Aligned Lessons

Mouse Practice
Computer Basics: Introduction
3

SC.K.CO.1.2

1 Lesson

Identify what types of computer components can be used with senses.

Aligned Lessons

Computer Basics: Introduction
4

SC.K.CO.1.3

20 Lessons

Identify tools used for creative expression.

Aligned Lessons

Who Keeps Us Safe?
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
About Me Project
Chicken Crossing Game
River Crossing Game
3D Shapes
Tap-a-Mole Game
Drawing Tools: Fairy Tale Painting
Drawing Tools: Farm Scene
Welcome to CodeHop!
Garden Project
Machine Learning: AutoDraw
Transportation Speeds and Sounds
All About Me!
5

SC.K.CO.1.4

7 Lessons

Create a project that expresses thoughts and ideas.

Aligned Lessons

Original Story Animations - Personal Story
Wildlife Scene Project
Introduction to Show and Hide Blocks
Chicken Crossing Game
Digital Greeting Card
All About Me!
Choice Research
6

SC.K.CO.1.5

1 Lesson

Explore the keyboard of a computer through Consonant-Vowel-Consonant (CVC) words.

Aligned Lessons

Keyboarding Basics
7

SC.K.CO.1.6

5 Lessons

Recognize that universal icons represent tools or information.

Aligned Lessons

Advanced Data and Programming
Welcome to CodeHop!
Basic Data and Programming
Variables: Keeping Score
What Is a Variable?
8

SC.K.CO.1.7

3 Lessons

Discuss proper care for electronic devices.

Aligned Lessons

Ozobot® Programming 1: Introduction
Introduction to Responsible Technology Use
Computer Basics: Introduction
9

SC.K.HS.1.1

3 Lessons

Determine the risks of Internet usage.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
10

SC.K.HS.1.2

3 Lessons

Explore the need for adult permission before using a network-capable device.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Using Networks to Connect
11

SC.K.HS.1.3

2 Lessons

Discuss that a password helps protect the privacy of information.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
12

SC.K.HS.1.4

2 Lessons

Explain that some information is private and should not be shared online or in person.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
13

SC.K.HS.2.1

1 Lesson

Explore the impact that technology has on the senses.

Aligned Lessons

Introduction to Responsible Technology Use
14

SC.K.HS.2.2

1 Lesson

Explore how to create a healthy balance between physical activity and time spent on a digital device.

Aligned Lessons

Introduction to Responsible Technology Use
15

SC.K.PE.1.1

2 Lessons

Discuss how a computer program is a set of instructions made by people to show a computer how to complete a task.

Aligned Lessons

Sequences (Unplugged)
Computer Basics: Introduction
16

SC.K.PE.1.2

145 Lessons

Develop a series of steps to complete a task.

Aligned Lessons

Comparing Organisms
Adaptations and Survival: Camouflage
Introduction to Message Events
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Sound and Pitch
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
3D Design: Introduction
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Making a Timer
Two-Step Dance & Feedback
Choice Research
17

SC.K.PE.2.1

6 Lessons

Recognize different types of data.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
Introduction to Research
Introduction to Data Storage and Files
What Can Data Tell Us?
18

SC.K.PE.2.2

4 Lessons

Use different data representations to make comparisons.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
What Can Data Tell Us?
19

SC.K.PE.3.1

12 Lessons

Arrange or sort information.

Aligned Lessons

Greater Than and Less Than: Single-Digit Numbers
Advanced Data and Programming
Place Value: Ones and Tens
Using the Go To Page Block
Patterns and Music
Data Patterns and Predictions
Pages: Dragon Story
Basic Data and Programming
Computational Thinking: Morning Routines
Guided Research
Introduction to Research
What Can Data Tell Us?
20

SC.K.PE.3.2

9 Lessons

Solve problems involving logical order thinking or sequencing with or without technology.

Aligned Lessons

Coding Card Game: Sequences
Coding Card Game: Sequences 2
Events: Submarine Sequences
Sequences (Unplugged)
Sequences: Snowball Fight
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Being Kind Online
21

SC.K.PE.3.3

4 Lessons

Observe patterns of daily life and routines.

Aligned Lessons

Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
What Can Data Tell Us?
22

SC.K.PE.3.4

7 Lessons

Create and use repeating patterns using letters, numbers or symbols.

Aligned Lessons

Loops
Patterns with Bee-Bot®
Patterns and Music
Patterns with Code & Go® Robot Mouse
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
23

SC.K.TI.1.1

6 Lessons

Explore the use of technology in daily life.

Aligned Lessons

Impacts of Technology in Our World
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
How AI Helps Us
Impacts of Computing: Daily Life
24

SC.K.TI.2.1

2 Lessons

Introduce and state the importance of rules.

Aligned Lessons

Keeping Information Safe
Introduction to Responsible Technology Use
25

SC.K12.CTR.1.1

8 Lessons

Actively participate in effortful learning both individually and collaboratively.

Aligned Lessons

Original Story Animations - Personal Story
Wildlife Scene Project
Introduction to Show and Hide Blocks
Chicken Crossing Game
Digital Greeting Card
All About Me!
Computational Thinking: Morning Routines
Choice Research
26

SC.K12.CTR.2.1

89 Lessons

Demonstrate understanding by decomposing a problem.

Aligned Lessons

Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Counting with Mazes
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Coding Card Game: Sequences
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Computational Thinking: Morning Routines
Careers in CS: Fashion-Retail
Making a Timer
Compare and Refine Algorithms
27

SC.K12.CTR.3.1

148 Lessons

Complete tasks with digital fluency.

Aligned Lessons

Comparing Organisms
Adaptations and Survival: Camouflage
Introduction to Message Events
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Sound and Pitch
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
3D Design: Introduction
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Keyboard Introduction
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
What Can AI Do?
Making a Timer
Two-Step Dance & Feedback
Introduction to Research
Choice Research
28

SC.K12.CTR.4.1

5 Lessons

Express solutions as computational steps.

Aligned Lessons

Coding Card Game: Sequences
Debugging: Events and Motion
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
29

SC.K12.CTR.5.1

145 Lessons

Create an algorithm to achieve a given goal.

Aligned Lessons

Comparing Organisms
Adaptations and Survival: Camouflage
Introduction to Message Events
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Sound and Pitch
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
3D Design: Introduction
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Making a Timer
Two-Step Dance & Feedback
Choice Research
30

SC.K12.CTR.6.1

5 Lessons

Differentiate between usable data and miscellaneous information.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Guided Research
Introduction to Research
Choice Research
31

SC.K12.CTR.7.1

8 Lessons

Solve real-life problems in science and engineering using computational thinking.

Aligned Lessons

How Living Things Survive
Types of Motion
Weather and Seasons
Needs of Plants
Careers in CS: Litter Free Communities
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
32

MA.K12.MTR.1.1

32 Lessons

Actively participate in effortful learning both individually and collectively.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
33

MA.K12.MTR.2.1

36 Lessons

Demonstrate understanding by representing problems in multiple ways.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Chicken Crossing Game
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Introduction to Grow and Shrink Blocks
Transportation Speeds and Sounds
34

MA.K12.MTR.3.1

32 Lessons

Complete tasks with mathematical fluency.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
35

MA.K12.MTR.4.1

32 Lessons

Engage in discussions that reflect on the mathematical thinking of self and others.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
36

MA.K12.MTR.5.1

15 Lessons

Use patterns and structure to help understand and connect mathematical concepts.

Aligned Lessons

Creating Shapes
Counting with Mazes
Counting and Sequences (Unplugged)
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
Shapes with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Combining Shapes
Patterns and Music
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Forever Loops: Fireworks
37

MA.K12.MTR.6.1

32 Lessons

Assess the reasonableness of solutions.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
38

MA.K12.MTR.7.1

32 Lessons

Apply mathematics to real-world contexts.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
39

ELA.K12.EE.1.1

4 Lessons

Cite evidence to explain and justify reasoning.

Aligned Lessons

Giving Credit Through Attributions
Guided Research
Introduction to Research
Choice Research
40

ELA.K12.EE.2.1

5 Lessons

Read and comprehend grade-level complex texts proficiently.

Aligned Lessons

Storytelling Animations
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Guided Research
Choice Research
41

ELA.K12.EE.3.1

5 Lessons

Make inferences to support comprehension.

Aligned Lessons

Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Guided Research
Choice Research
What Can Data Tell Us?
42

ELA.K12.EE.4.1

19 Lessons

Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.

Aligned Lessons

Who Keeps Us Safe?
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
Coding Card Game: Sequences
Coding Card Game: Sequences 2
About Me Project
Chicken Crossing Game
River Crossing Game
Tap-a-Mole Game
Garden Project
Transportation Speeds and Sounds
Acting with Events
All About Me!
Choice Research
43

ELA.K12.EE.5.1

139 Lessons

Use the accepted rules governing a specific format to create quality work.

Aligned Lessons

Adaptations and Survival: Camouflage
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Debugging: Events and Motion
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Introduction to Research
Choice Research
44

ELA.K12.EE.6.1

6 Lessons

Use appropriate voice and tone when speaking or writing.

Aligned Lessons

Original Story Animations - Personal Story
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Acting with Events
All About Me!
Choice Research
45

ELD.K12.ELL.MA.1

32 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.

Aligned Lessons

Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
46

ELD.K12.ELL.SC.1

20 Lessons

English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.

Aligned Lessons

Comparing Organisms
How Living Things Survive
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Properties of Matter
Changing Landforms
Sound Frequency & Amplitude
Types of Motion
Light and Shadows
Sound and Pitch
Living and Nonliving
Weather and Seasons
Needs of Plants
Seasons with Bee-Bot®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Seasons with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse

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