K-12 Computer Science Standards

FLORIDA’S 3-5 STATE ACADEMIC STANDARDS COMPUTER SCIENCE

56 Standards

1

SC.35.CS-CC.1.1

7 Lessons

Identify technology tools for individual and collaborative data collection, writing, communication, and publishing activities.

Aligned Lessons

Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
2

SC.35.CS-CC.1.2

8 Lessons

Describe key ideas and details while working individually or collaboratively using digital tools and media-rich resources in a way that informs, persuades, and/or entertains.

Aligned Lessons

Creative Storytelling
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Nonfiction Animated Recordings
Programming and Data Project
Multimedia Book Report
Productivity Software Inquiry Project
Persuasive Productivity Software Project
3

SC.35.CS-CC.1.3

1 Lesson

Identify ways that technology can foster teamwork, and collaboration can support problem solving and innovation.

Aligned Lessons

Pair Programming: Create a Band
4

SC.35.CS-CC.1.4

2 Lessons

Describe how collaborating with others can be beneficial to a digital project.

Aligned Lessons

Pair Programming: Create a Band
Online Collaboration
5

SC.35.CS-CC.1.5

16 Lessons

Explain that providing and receiving feedback from others can improve performance and outcomes for collaborative digital projects.

Aligned Lessons

Platform Game Design
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Pinball Game Project
Functions Dance Project
Design an App
Game Design Project
Introduction to Design Thinking
Designing Solutions for Accessibility
6

SC.35.CS-CS.1.1

24 Lessons

Identify the concepts illustrated by a simulation (e.g., ecosystem, predator/prey, and invasive species).

Aligned Lessons

Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Communities Adapt to & Modify Their Environment
Weather and Climate
Classifying Rocks
Physical Changes
Plant and Animal Cells
Exploring the Water Cycle
Wave Generator
Sun and Moon, Day and Night
Earth Systems
Cycle of Matter
Constructive and Destructive Processes
micro:bit®: Animal Response to the Environment
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Fossils and Past Environments
Atoms and Molecules
Scale of Planets in the Solar System
Balanced Ecosystems
House Design with Area and Perimeter
Star Brightness and Distance
micro:bit® Butterfly Migration Simulator
7

SC.35.CS-CS.1.2

5 Lessons

Describe how models and simulations can be used to solve real-world issues in science and engineering.

Aligned Lessons

3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
8

SC.35.CS-CS.1.3

3 Lessons

Answer a question, individually and collaboratively, using data from a simulation.

Aligned Lessons

Wave Generator
Scale of Planets in the Solar System
Balanced Ecosystems
9

SC.35.CS-CS.1.4

6 Lessons

Create a simple model of a system (e.g., flower or solar system) and explain what the model shows and does not show.

Aligned Lessons

How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Modeling Life Cycles
Atoms and Molecules
Scale of Planets in the Solar System
Balanced Ecosystems
10

SC.35.CS-CS.2.1

1 Lesson

Solve age-appropriate problems using information organized using digital graphic organizers (e.g., concept maps and Venn-diagrams).

Aligned Lessons

Using Digital Tools to Create Line Graphs
11

SC.35.CS-CS.2.2

8 Lessons

Describe how computational thinking can be used to solve real life issues in science and engineering.

Aligned Lessons

3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
12

SC.35.CS-CS.2.3

10 Lessons

Explain the process of arranging or sorting information into useful order as well as the purpose for doing so.

Aligned Lessons

Utah Timeline with the BBC micro:bit®
Using Digital Tools to Create Line Graphs
Programming and Data Project
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Ozobot® Timeline
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
How Machines Learn
13

SC.35.CS-CS.2.4

8 Lessons

Solve real-world problems in science and engineering using computational thinking skills.

Aligned Lessons

3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
14

SC.35.CS-CS.2.5

2 Lessons

Explain that there are several possible algorithms for searching within a dataset (such as finding a specific word in a word list or card in a deck of cards).

Aligned Lessons

Mad Libs Project
Use and Search the Right Way
15

SC.35.CS-CS.2.6

209 Lessons

Write an algorithm to solve a grade-level appropriate problem (e.g., move a character through a maze, instruct a character to draw a specific shape, have a character start, repeat or end activity as required or upon a specific event), individually or collaboratively.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
16

SC.35.CS-CS.2.7

93 Lessons

Identify and correct logical errors in algorithms; written, mapped, live action, or digital.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Simple Algorithms
Multiple Algorithms
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Geographic Effects on Early Civilizations
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
Click-a-Mole
Creating Algorithms
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
17

SC.35.CS-CS.2.8

91 Lessons

Systematically test and identify logical errors in algorithms.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Geographic Effects on Early Civilizations
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Pong Game
Create a Maze
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
18

SC.35.CS-CS.2.9

1 Lesson

Explain how to correct logical errors in algorithms; written, mapped, live action, or digital.

Aligned Lessons

Platform Game Design
19

SC.35.CS-CS.3.1

3 Lessons

Manipulate and publish multimedia artifacts using digital tools (local and online).

Aligned Lessons

Multimedia Book Report
Productivity Software Inquiry Project
Exploring Digital Collaboration
20

SC.35.CS-CS.3.2

9 Lessons

Create an artifact (independently and collaboratively) that answers a research question clearly communicating thoughts and ideas.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Constructive and Destructive Processes
Animating Poetry
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
21

SC.35.CS-CS.4.1

3 Lessons

Identify the basic components of a computer (e.g., monitor, keyboard, mouse, controller, speakers).

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
22

SC.35.CS-CS.4.2

6 Lessons

Describe the function and purpose of various input/output devices and peripherals (e.g., monitor, screen, keyboard, controller, speakers).

Aligned Lessons

Introduction to micro:bit®
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Safety Solutions micro:bit® Design Project
Introduction to micro:bit® Inputs and Sensors
23

SC.35.CS-CS.4.3

3 Lessons

Compare and contrast hardware and software.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
24

SC.35.CS-CS.4.4

3 Lessons

Identify and solve simple hardware and software problems that may occur during everyday use (e.g., power, connections, application window or toolbar).

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
25

SC.35.CS-CS.6.1

Describe how hardware applications (e.g., Global Positioning System (GPS) navigation for driving directions, text-to-speech translation, and language translation) can enable everyone to do things they could not do otherwise.

26

SC.35.CS-CS.6.2

2 Lessons

Compare and contrast human and computer performance on similar tasks (e.g., sorting alphabetically or finding a path across a cluttered room) to understand which is best suited to the task.

Aligned Lessons

LEGO® SPIKE Essential: Design a Car Sensor
Humans Vs. Machines
27

SC.35.CS-CS.6.3

3 Lessons

Explain that computers model intelligent behavior (as found in robotics, speech and language recognition, and computer animation).

Aligned Lessons

LEGO® SPIKE Essential: Design a Car Sensor
Humans Vs. Machines
How Machines Learn
28

SC.35.CS-CP.1.1

1 Lesson

Explain that searches may be enhanced by using Boolean logic (e.g., using "not", "or", "and").

Aligned Lessons

Use and Search the Right Way
29

SC.35.CS-CP.1.2

1 Lesson

Identify and describe examples of databases from everyday life (e.g., library catalogs, school records, telephone directories, and contact lists).

Aligned Lessons

Use and Search the Right Way
30

SC.35.CS-CP.1.3

12 Lessons

Identify, research, and collect a data set on a topic, issue, problem, or question using age-appropriate technologies.

Aligned Lessons

Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
31

SC.35.CS-CP.1.4

9 Lessons

Collect, organize, graph, and analyze data to answer a question using a database or spreadsheet.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Data Investigators
Persuasive Productivity Software Project
32

SC.35.CS-CP.2.1

2 Lessons

Perform keyboarding skills for communication and the input of data and information.

Aligned Lessons

Developing Keyboarding Skills
Safety Solutions micro:bit® Design Project
33

SC.35.CS-CP.2.2

57 Lessons

Create, test, and modify a program in a graphical environment (e.g., block-based visual programming language), individually and collaboratively.

Aligned Lessons

Platform Game Design
Creative Storytelling
Scratch Digital Greeting Card
Dash® Robot Storytelling
Classifying Shapes by Category
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Design an App
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Atoms and Molecules
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 3
Create a Maze
Introduction to Clones
Snake Game
Functions: Paint by Numbers
Clones: Throwing Acorns Game
Game Design Project
Functions: About Me
Loops: Falling Objects
Star Brightness and Distance
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
Introduction to Design Thinking
Designing Solutions for Accessibility
Exploring Point of View
Connecting Ideas in Informational Texts
Digital Venn Diagram
Cause and Effect
Careers in CS: Mobile Apps
Design Thinking: AI Chatbots
34

SC.35.CS-CP.2.3

83 Lessons

Create a program using arithmetic operators, conditionals, and repetition in programs.

Aligned Lessons

Game Mechanics with Comparison Operators
Properties of Matter
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Digital Flashcards
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Create a Drawing App with micro:bit®
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Pinball Game Project
Mad Libs Project
Design an App
Decimal Division and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Atoms and Molecules
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Pong Game
Create a Maze
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Conditionals: Flying Bird
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
Movement and Expansion
35

SC.35.CS-CP.2.4

28 Lessons

Explain that programs need known initial conditions (e.g., set initial score to zero in a game, initialize variables, or initial values set by hardware input).

Aligned Lessons

Game Mechanics with Comparison Operators
Introduction to Comparison Operators
Complex Conditionals: Chase the Star
Game Effects
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Scale of Planets in the Solar System
Balanced Ecosystems
Pong Game
Click-a-Mole
Program an AI Chatbot
Game Design Project
Code Tunes
Loops: Falling Objects
AI Chatbots
Practicing with Computing Systems
Safety Solutions micro:bit® Design Project
36

SC.35.CS-CP.2.5

58 Lessons

Detect and correct program errors, including those involving arithmetic operators, conditionals, and repetition, using interactive debugging.

Aligned Lessons

3D Design: Recreate an Animal
Adding with Loops
3D Design: Codeblocks
Platform Game Design
Creative Storytelling
Scratch Digital Greeting Card
Advanced Data and Programming
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Game Effects
Clones in Games
Digital Pet Project
3D Design: Introduction
Introduction to Coding with LEGO® SPIKE Essential
Introduction to LEGO® Spike Prime
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
3D Design: Keyboard Accommodations
micro:bit® Rounding to the Nearest Ten
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Naming Numbers Game
State Project
Geographic Effects on Early Civilizations
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 3
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Debugging: Mazes
Program an AI Chatbot
Functions: Paint by Numbers
Debugging: Make a Pizza
Game Design Project
Code Tunes
Functions: About Me
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Movement and Expansion
Cause and Effect
37

SC.35.CS-CP.3.1

6 Lessons

Write, communicate and publish activities using technology tools.

Aligned Lessons

Creative Storytelling
Scratch Digital Greeting Card
Research: Informational Programs
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
38

SC.35.CS-CP.3.2

29 Lessons

Present digitally created products, either individually and collaboratively, where a topic, concept, or skill is carefully analyzed or thoughtfully explored.

Aligned Lessons

Utah Timeline with the BBC micro:bit®
Exploring Ecosystems
Creative Storytelling
Nutrition Maze
Exploring Adaptations
Physical Changes
Plant and Animal Cells
Research: Informational Programs
Effects of Pollution
Earth Systems
Classifying Shapes by Category
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Animating Unit Fractions
Classes and Objects in Games
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Atoms and Molecules
Scale of Planets in the Solar System
Multimedia Book Report
Game Design Project
House Design with Area and Perimeter
Unit Fractions with Variables
Productivity Software Inquiry Project
Introduction to Design Thinking
Designing Solutions for Accessibility
39

SC.35.CS-PC.1.1

10 Lessons

Identify appropriate and inappropriate uses of technology when posting to social media, sending e-mail, and browsing the Internet.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Digital Identity
Giving Credit Through Attributions
Safe and Responsible Use of Technology
Standing Up to Cyberbullying
Remixing Programs
Introduction to Digital Etiquette and Communication
Exploring Digital Etiquette and Communication
Digital Etiquette and Teamwork
40

SC.35.CS-PC.1.2

5 Lessons

Describe responsible uses of modern communication media and devices.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Digital Identity
Giving Credit Through Attributions
Standing Up to Cyberbullying
Remixing Programs
41

SC.35.CS-PC.1.3

9 Lessons

Explain the proper use and operation of security technologies (e.g., passwords, virus protection software, spam filters, pop-up blockers, and cookies).

Aligned Lessons

Strong Usernames and Passwords
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
42

SC.35.CS-PC.1.4

1 Lesson

Define plagiarism and understand the impacts of plagiarized materials.

Aligned Lessons

Giving Credit Through Attributions
43

SC.35.CS-PC.2.1

1 Lesson

Explain how computers and computing devices are used to communicate with others on a daily basis.

Aligned Lessons

Online Collaboration
44

SC.35.CS-PC.2.2

2 Lessons

Describe types of cyberbullying and explain what actions should be taken if students are either victims or witnesses of these behaviors.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Standing Up to Cyberbullying
45

SC.35.CS-PC.2.3

2 Lessons

Identify the legal and social consequences of cyberbullying/harassment in social media.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Standing Up to Cyberbullying
46

SC.35.CS-PC.2.4

2 Lessons

Explain how access to technology helps empower individuals and groups (e.g., gives them access to information, the ability to communicate with others around the world, and allows them to buy and sell things).

Aligned Lessons

Technology Timeline
Online Collaboration
47

SC.35.CS-PC.2.5

1 Lesson

Identify ways in which people with special needs access and use adaptive technology.

Aligned Lessons

3D Design: Keyboard Accommodations
48

SC.35.CS-PC.2.6

2 Lessons

Communicate about technology using appropriate terminology.

Aligned Lessons

Humans Vs. Machines
How Machines Learn
49

SC.35.CS-PC.2.7

Identify and describe how computing knowledge is essential to performing important tasks and functions.

50

SC.35.CS-PC.3.1

2 Lessons

Identify digital information resources used to answer research questions (e.g., online library catalog, online encyclopedias, databases, and websites).

Aligned Lessons

Research: Effective Keywords
What Can I Use Online?
51

SC.35.CS-PC.3.2

6 Lessons

Gather, organize, and analyze information from digital resources.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
52

SC.35.CS-PC.3.3

6 Lessons

Compare digital resources for accuracy, relevancy, and appropriateness.

Aligned Lessons

Research: Effective Keywords
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Introduction to Productivity Software
What Can I Use Online?
Use and Search the Right Way
53

SC.35.CS-PC.4.1

4 Lessons

Describe the difference between digital artifacts that are open or free and those that are protected by copyright.

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Use and Search the Right Way
Remixing Programs
54

SC.35.CS-PC.4.2

3 Lessons

Explain fair use for using copyrighted materials (e.g., images, music, video, and text).

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Use and Search the Right Way
55

SC.35.CS-PC.4.3

4 Lessons

Describe the purpose of copyright and the possible consequences for inappropriate use of digital materials that are protected by copyright.

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
56

SC.35.CS-PC.4.4

8 Lessons

Describe the threats to safe and efficient use of devices (e.g., SPAM, spyware, phishing, and viruses) associated with various forms of technology use (e.g., downloading and executing software programs, following hyperlinks, and opening files).

Aligned Lessons

Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction

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