K-12 Computer Science Standards

FLORIDA’S K-2 STATE ACADEMIC STANDARDS COMPUTER SCIENCE

40 Standards

1

SC.K2.CS-CC.1.1

11 Lessons

Identify a variety of digital tools used for communication and collaboration (e.g., online library catalogs and databases).

Aligned Lessons

Impacts of Technology in Our World
Networks and the Internet
Machine Learning: AutoDraw
Machine Learning: Teachable Machine
Guided Research
Computer Basics: Exploration
Introduction to Research
Using Networks to Connect
Exploring Computer Networks
Collaborating Digitally
Computer Basics: Connections
2

SC.K2.CS-CC.1.2

3 Lessons

Conduct basic keyword searches, and exchange information and feedback with teachers and other students (e.g., e-mail and text messaging).

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
3

SC.K2.CS-CC.1.3

6 Lessons

Collaborate and cooperate with peers, teachers, and others using technology to solve problems.

Aligned Lessons

LEGO® SPIKE Essential: Design a Moving Statue
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design for Changing Weather
Park Cleanup STEM Project with Bee-Bot®
Park Cleanup STEM Project with Code & Go® Robot Mouse
4

SC.K2.CS-CC.1.4

7 Lessons

Provide and accept constructive criticism on a collaborative project.

Aligned Lessons

Advanced Data and Programming
Space Travel Project
Racing Game
Design an Adventure Game
Maze Game Project
Basic Data and Programming
Two-Step Dance & Feedback
5

SC.K2.CS-CS.1.1

1 Lesson

Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth, human health, and the butterfly life cycle).

Aligned Lessons

Animal Life Cycles
6

SC.K2.CS-CS.1.2

Describe how models and simulations can be used to solve real-world issues in science and engineering.

7

SC.K2.CS-CS.1.3

7 Lessons

Describe how models represent a real-life system (e.g., globe or map).

Aligned Lessons

Animal Life Cycles
Phases of the Moon
Sun and Moon, Day and Night
Cardinal Directions
Seed Dispersal
Create a Map
Programming a Cycle
8

SC.K2.CS-CS.1.4

3 Lessons

Solve questions individually and collaboratively using models.

Aligned Lessons

Advanced Data and Programming
Seed Dispersal
Basic Data and Programming
9

SC.K2.CS-CS.2.1

5 Lessons

Arrange or sort information into useful order, such as sorting students by birth date, with or without technology.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
Guided Research
What Can Data Tell Us?
10

SC.K2.CS-CS.2.2

27 Lessons

Solve age-appropriate problems (e.g., puzzles and logical thinking programs) with or without technology (i.e., computational thinking).

Aligned Lessons

Counting with Mazes
Counting and Sequences (Unplugged)
Ozobot® Programming 2: More Color Codes
Ozobot® Programming 4
Ozobot® Programming 6
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Combining Shapes
Introduction to Debugging
Ozobot® Cycle
Debugging: Events and Sequences
Debugging: Message Events and Loops
Loops: Follow the Path
Debugging: Events and Motion
Machine Learning: What is a Blorg?
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Sequences (Unplugged)
Acting with Events
Sorting with Decision Trees
11

SC.K2.CS-CS.2.3

3 Lessons

Solve real life issues in science and engineering using computational thinking.

Aligned Lessons

LEGO® SPIKE Essential: Design for Changing Weather
Park Cleanup STEM Project with Bee-Bot®
Park Cleanup STEM Project with Code & Go® Robot Mouse
12

SC.K2.CS-CS.2.4

15 Lessons

Define an algorithm as a sequence of defined steps.

Aligned Lessons

Debugging
Kibo®: Adding and Subtracting
Create a Map
Tap-a-Mole Game
Introduction to Debugging
Debugging: Events and Sequences
Scout's Programming Expedition Part 4
Debugging: Message Events and Loops
Garden Project
Debugging: Events and Motion
Sequences (Unplugged)
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Careers in CS: Spacecraft Design
13

SC.K2.CS-CS.2.5

14 Lessons

Create a simple algorithm, individually and collaboratively, without using computers to complete the task (e.g., making a sandwich, getting ready for school).

Aligned Lessons

Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Create a Map
Sequences (Unplugged)
Acting with Events
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
14

SC.K2.CS-CS.2.6

18 Lessons

Illustrate thoughts, ideas, and stories in a step-by-step manner using writing tools, digital cameras, and drawing tools.

Aligned Lessons

Adaptations and Survival: Camouflage
Animal Life Cycles
Storytelling Animations
Weather and Seasons
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Wildlife Scene Project
Changes in the Environment
Space Travel Project
Seed Dispersal
Identify Shapes by Attributes
Racing Game
Hide and Seek Game
Drawing Tools: Fairy Tale Painting
Drawing Tools: Farm Scene
Animal Sounds
Two-Step Dance & Feedback
15

SC.K2.CS-CS.2.7

34 Lessons

Develop and present an algorithm using tangible materials.

Aligned Lessons

Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Comparing Length with Bee-Bot®
Weather with Bee-Bot®
Introduction to Kibo®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Ozobot® Cycle
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
16

SC.K2.CS-CS.2.8

Gather and organize information using concept-mapping tools.

17

SC.K2.CS-CS.3.1

155 Lessons

Create a digital artifact (independently and collaboratively) that clearly expresses thoughts and ideas.

Aligned Lessons

Comparing Organisms
Impacts of Technology in Our World
Adaptations and Survival: Camouflage
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Build a Sentence
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Our Responsibilities
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Divide Shapes into Equal Parts
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Patterns and Music
Preventing Erosion
Drawing Tools: Fairy Tale Painting
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Drawing Tools: Farm Scene
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Choice Research
18

SC.K2.CS-CS.3.2

23 Lessons

Create, review, and revise artifacts that include text, images, and audio using digital tools.

Aligned Lessons

Comparing Organisms
Impacts of Technology in Our World
Build a Sentence
Storytelling Animations
Our Responsibilities
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Wildlife Scene Project
Divide Shapes into Equal Parts
Punctuation: Write a Great Sentence!
About Me Project
Create an Original Story Animation
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Maze Game Project
Basic Data and Programming
Moving Targets Game
All About Me!
Guided Research
Choice Research
19

SC.K2.CS-CS.4.1

9 Lessons

Recognize different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops, printers).

Aligned Lessons

Impacts of Technology in Our World
Mouse Practice
Keyboard Introduction
Computer Basics: Introduction
Computer Basics: Exploration
Impacts of Computing: Daily Life
Impacts of Computing: Our Community
Impacts of Computing: Changing World
Computer Basics: Connections
20

SC.K2.CS-CS.4.2

6 Lessons

Recognize and operate different types of computers, applications and peripherals (e.g., use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).

Aligned Lessons

Mouse Practice
Keyboard Introduction
Computer Basics: Introduction
Computer Basics: Exploration
Mouse Practice: Level Up!
Computer Basics: Connections
21

SC.K2.CS-CS.4.3

Explain that a computer program is running when a program or command is executed.

22

SC.K2.CS-CS.6.1

11 Lessons

Identify tasks that are made easier because of computers.

Aligned Lessons

Impacts of Technology in Our World
3D Design: Introduction
Machine Learning: AutoDraw
Machine Learning: Teachable Machine
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
How AI Helps Us
Computer Basics: Introduction
Computer Basics: Exploration
Computer Basics: Connections
23

SC.K2.CS-CP.1.1

7 Lessons

Identify different kinds of data (e.g., text, charts, graphs, numbers, pictures, audio, video, and collections of objects).

Aligned Lessons

Data Patterns and Predictions
Machine Learning: What is a Blorg?
Sorting with Decision Trees
What Can Data Tell Us?
What Is a Variable?
Variables: Storing Data with Symbols
Data Explorers
24

SC.K2.CS-CP.1.2

2 Lessons

Collect and manipulate data using a variety of computing methods (e.g., sorting, totaling, and averaging).

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
25

SC.K2.CS-CP.1.3

3 Lessons

Propose a solution to a problem or question based on an analysis of the data and critical thinking, individually and collaboratively.

Aligned Lessons

Machine Learning: What is a Blorg?
Sorting with Decision Trees
Data Explorers
26

SC.K2.CS-CP.1.4

6 Lessons

Create data visualizations (e.g., charts and infographics), individually and collaboratively.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Guided Research
Introduction to Research
What Can Data Tell Us?
Data Explorers
27

SC.K2.CS-CP.2.1

11 Lessons

Define a computer program as a set of commands created by people to do something.

Aligned Lessons

Events
Introduction to ScratchJr
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to the Wait Block
About Me Project
Events (Alpine UT updates)
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
All About Me!
28

SC.K2.CS-CP.2.2

22 Lessons

Perform a simple task (e.g., making a sandwich and brushing teeth) breaking it into small steps.

Aligned Lessons

Properties of Matter
Counting and Sequences (Unplugged)
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
About Me Project
Create a Map
Preventing Erosion
Debugging: Events and Sequences
Debugging: Message Events and Loops
Message Events: Scout Plays in the Forest
Sequences (Unplugged)
Acting with Events
All About Me!
29

SC.K2.CS-CP.2.3

4 Lessons

Explain that computers only follow the program’s instructions.

Aligned Lessons

Counting and Sequences (Unplugged)
Ozobot® Programming 2: More Color Codes
Kibo®: Adding and Subtracting
Ozobot® Cycle
30

SC.K2.CS-CP.2.4

151 Lessons

Construct a simple program using tools that do not require a textual programming language (e.g. block-based programming language).

Aligned Lessons

Adaptations and Survival: Camouflage
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Divide Shapes into Equal Parts
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Create a Map
Hide and Seek Game
3D Shapes
Tap-a-Mole Game
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Garden Project
Pages: Create a Tapping Game
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Guided Research
Choice Research
31

SC.K2.CS-CP.3.1

63 Lessons

Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.

Aligned Lessons

How Living Things Survive
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Creating Shapes
Animal Life Cycles
Story Problems: Add and Subtract within 10
Build a Sentence
Light and Shadows
Who Keeps Us Safe?
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Storytelling Animations Part 2
Sun and Moon, Day and Night
Original Story Animations - Fiction Story
Wildlife Scene Project
Changes in the Environment
3D Design: Introduction
Introduction to Coding with LEGO® SPIKE Essential
Telling Time
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Divide Shapes into Equal Parts
Punctuation: Write a Great Sentence!
Seed Dispersal
Introduction to the Grid
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
River Crossing Game
Hide and Seek Game
Design an Adventure Game
Patterns and Music
Preventing Erosion
Drawing Tools: Fairy Tale Painting
Drawing Tools: Farm Scene
Programming a Cycle
Create an Original Story Animation
Message Events: Scout Plays in the Forest
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Animal Sounds
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Introduction to Repeat Loops
Making a Timer
Guided Research
Choice Research
32

SC.K2.CS-CP.3.2

Prepare a simple presentation of digital products and applications.

33

SC.K2.CS-PC.1.1

4 Lessons

Demonstrate proper care for electronic devices (e.g., handling devices carefully, logging off or shutting down correctly, and keeping devices away from water/food).

Aligned Lessons

Ozobot® Programming 1: Introduction
Introduction to Responsible Technology Use
Exploring Responsible Technology Use
Practicing Responsible Technology Use
34

SC.K2.CS-PC.1.2

6 Lessons

Describe the attributes of a good digital citizen: one who protects private information, balances time online, reports cyberbullying, and recognizes inappropriate content/contact.

Aligned Lessons

Impacts of Technology in Our World
Sequences: Digital Responsibilities
Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
35

SC.K2.CS-PC.1.3

3 Lessons

Identify safe and unsafe examples of online communications.

Aligned Lessons

Impacts of Technology in Our World
Keeping Information Safe
Positive Online Behavior
36

SC.K2.CS-PC.1.4

2 Lessons

Explain that a password helps protect the privacy of information.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
37

SC.K2.CS-PC.2.1

7 Lessons

Identify and describe how people use many types of technologies in their daily work and personal lives.

Aligned Lessons

Impacts of Technology in Our World
Computer Basics: Introduction
Computer Basics: Exploration
Careers in CS: Spacecraft Design
Impacts of Computing: Daily Life
Impacts of Computing: Changing World
Computer Basics: Connections
38

SC.K2.CS-PC.2.2

8 Lessons

Communicate about technology using developmentally appropriate terminology.

Aligned Lessons

Networks and the Internet
Machine Learning: What is a Blorg?
Sorting with Decision Trees
Computer Basics: Introduction
Computer Basics: Exploration
Using Networks to Connect
Exploring Computer Networks
Computer Basics: Connections
39

SC.K2.CS-PC.2.3

8 Lessons

Recognize that people use computing technology in the workplace to perform many important tasks and functions.

Aligned Lessons

Impacts of Technology in Our World
Networks and the Internet
Computer Basics: Introduction
Computer Basics: Exploration
Using Networks to Connect
Exploring Computer Networks
Impacts of Computing: Our Community
Computer Basics: Connections
40

SC.K2.CS-PC.4.1

2 Lessons

Explain that some information is private and should not be shared online.

Aligned Lessons

Keeping Information Safe
Password Protectors

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