Idaho 3-5 Technology Standards
32 Standards
3-5.CT.1.1
6 LessonsIdentify, using accurate terminology, simple hardware and software problems and apply strategies for solving these problems.
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3-5.CT.1.2
9 LessonsCreate step-by-step instructions that models intelligent behavior on computing devices.
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3-5.CT.1.3
9 LessonsRecognize and utilize the features and functions of a variety of creation or communication tools.
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3-5.CT.1.4
19 LessonsCreate original works and learn strategies for remixing or repurposing to create new artifacts.
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3-5.CT.2.1
7 LessonsUse outcome data to solve a problem or answer a question.
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3-5.CT.2.2
5 LessonsUnderstand how computers encode and store data.
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3-5.CT.2.3
16 LessonsCollect feedback from both people and features embedded in digital tools and use age-appropriate technology to share learning.
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3-5.CT.2.4
9 LessonsExplore or solve problems by selecting technology for data analysis, modeling and algorithmic thinking.
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3-5.CT.2.5
9 LessonsSelect effective technology to represent data.
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3-5.CT.2.6
11 LessonsNavigate age-appropriate technologies and begin to transfer their learning to different tools or learning environments.
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3-5.CT.3.1
5 LessonsDemonstrate and encourage respect for intellectual property with both print and digital media when using and sharing the work of others.
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3-5.CT.3.2
12 LessonsDemonstrate an understanding of what personal data is, how to keep it private and how it might be shared online.
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3-5.CT.3.3
11 LessonsCommunicate ideas textually visually and graphically.
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3-5.CT.3.4
10 LessonsConsider their expected audience when creating and sharing digital artifacts and presentations.
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3-5.CT.3.5
2 LessonsChoose tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
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3-5.CT.4.1
3 LessonsDemonstrate how a device on a network sends and receives information.
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3-5.CT.5.1
8 LessonsIdentify and understand ways that teamwork and collaboration can support problem solving and the software design cycle.
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3-5.CT.5.2
216 LessonsConstruct and test problem solutions using block-based and or text-based programming.
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3-5.CT.5.3
7 LessonsGenerate a list of sub-problems to consider while addressing a larger problem.
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3-5.CT.5.4
7 LessonsExplain that computer program design is an iterative process that includes the following steps: define the problem, generate ideas, build a program, test the program, improve the program.
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3-5.CT.5.5
6 LessonsExplain and debug the sequencing in an algorithm.
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3-5.CT.5.6
66 LessonsConstruct an algorithm to accomplish a task.
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3-5.CT.5.7
66 LessonsBreak down problems into smaller parts, identify key information, and propose solutions.
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3-5.CT.5.8
7 LessonsUnderstand and explore basic concepts related to automation, patterns and algorithmic thinking.
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3-5.CT.5.9
5 LessonsUse digital and nondigital tools to plan and manage a design process.
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3-5.DL.1.1
8 LessonsAnalyze a variety of resources for accuracy, perspective, credibility, and relevance using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
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3-5.DL.2.1
12 LessonsPractice responsible digital citizenship using positive, safe, legal and ethical behaviors in the use of technology systems and software.
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3-5.DL.2.2
17 LessonsExplain ethical issues that relate to equity of access, accessibility, security, privacy, copyright, digital citizenship, digital footprint, and intellectual property with computers and networks.
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3-5.DL.3.1
9 LessonsIdentify how computational devices impact daily life.
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3-5.DL.3.2
3 LessonsGather, manipulate, and evaluate digital data to explore a real-world problem that is of interest to the student.
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3-5.DL.3.3
4 LessonsExplore the connections between computer science and other fields.
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3-5.DL.4.1
5 LessonsGenerate examples of how the use of computing can affect society and how society can influence the use of computing.