K-12 Computer Science Standards

Idaho 3-5 Technology Standards

32 Standards

1

3-5.CT.1.1

6 Lessons

Identify, using accurate terminology, simple hardware and software problems and apply strategies for solving these problems.

Aligned Lessons

Introduction to micro:bit®
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
2

3-5.CT.1.2

9 Lessons

Create step-by-step instructions that models intelligent behavior on computing devices.

Aligned Lessons

Multiple Algorithms
Dash® Robot 1 - Movement
Creating Algorithms
Program an AI Chatbot
Machine Learning: AutoDraw
Humans Vs. Machines
How Machines Learn
AI Chatbots
Compare and Refine Algorithms
3

3-5.CT.1.3

9 Lessons

Recognize and utilize the features and functions of a variety of creation or communication tools.

Aligned Lessons

Advanced Data and Programming
Scratch Drawing Tools
Data Patterns and Predictions
Basic Data and Programming
Code Tunes
Drawing Tools: Sea Creatures
Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
Productivity Software Inquiry Project
4

3-5.CT.1.4

19 Lessons

Create original works and learn strategies for remixing or repurposing to create new artifacts.

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Animating Poetry
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Loops: Falling Objects
Remixing Programs
Cause and Effect
5

3-5.CT.2.1

7 Lessons

Use outcome data to solve a problem or answer a question.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
6

3-5.CT.2.2

5 Lessons

Understand how computers encode and store data.

Aligned Lessons

Data Storage
CS Innovators: Grace Hopper
File Management and Data
File Management and Data in Action
File Management and Data Exploration
7

3-5.CT.2.3

16 Lessons

Collect feedback from both people and features embedded in digital tools and use age-appropriate technology to share learning.

Aligned Lessons

Platform Game Design
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Pinball Game Project
Functions Dance Project
Design an App
Game Design Project
Introduction to Design Thinking
Designing Solutions for Accessibility
8

3-5.CT.2.4

9 Lessons

Explore or solve problems by selecting technology for data analysis, modeling and algorithmic thinking.

Aligned Lessons

Research: Effective Keywords
Using Digital Tools to Create Line Graphs
Constructive and Destructive Processes
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
9

3-5.CT.2.5

9 Lessons

Select effective technology to represent data.

Aligned Lessons

Research: Effective Keywords
Using Digital Tools to Create Line Graphs
Constructive and Destructive Processes
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
10

3-5.CT.2.6

11 Lessons

Navigate age-appropriate technologies and begin to transfer their learning to different tools or learning environments.

Aligned Lessons

Animating Poetry
Using Digital Tools to Create Line Graphs
Choose Your Own Path: Elements of Culture
Design an App
Inquiry Project: Survey Bar Graph
Introduction to Productivity Software
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Introduction to Design Thinking
Designing Solutions for Accessibility
Introduction to micro:bit® Inputs and Sensors
11

3-5.CT.3.1

5 Lessons

Demonstrate and encourage respect for intellectual property with both print and digital media when using and sharing the work of others.

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs
12

3-5.CT.3.2

12 Lessons

Demonstrate an understanding of what personal data is, how to keep it private and how it might be shared online.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Managing Digital Footprints
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
Digital Footprint Basics
13

3-5.CT.3.3

11 Lessons

Communicate ideas textually visually and graphically.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Creating Turtle Graphics
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Word Analysis: Prefixes and Suffixes
14

3-5.CT.3.4

10 Lessons

Consider their expected audience when creating and sharing digital artifacts and presentations.

Aligned Lessons

Design an App
Introduction to Google Slides™
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Productivity Software Inquiry Project
Introduction to Design Thinking
Designing Solutions for Accessibility
Collaborating Globally
15

3-5.CT.3.5

2 Lessons

Choose tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

Aligned Lessons

Collaborating Globally
Exploring Digital Collaboration
16

3-5.CT.4.1

3 Lessons

Demonstrate how a device on a network sends and receives information.

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Modeling Network Connections
17

3-5.CT.5.1

8 Lessons

Identify and understand ways that teamwork and collaboration can support problem solving and the software design cycle.

Aligned Lessons

Ozobot® Programming 1: Introduction
Design an App
micro:bit®: Graphing Points on a Coordinate Plane
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
Introduction to Design Thinking
Designing Solutions for Accessibility
18

3-5.CT.5.2

216 Lessons

Construct and test problem solutions using block-based and or text-based programming.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Introduction to micro:bit®
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Debugging: Mazes
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Debugging: Make a Pizza
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Drawing Tools: Sea Creatures
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Introduction to micro:bit® Inputs and Sensors
Connecting Ideas in Informational Texts
Design Thinking: AI Chatbots
19

3-5.CT.5.3

7 Lessons

Generate a list of sub-problems to consider while addressing a larger problem.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Introduction to micro:bit®
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
20

3-5.CT.5.4

7 Lessons

Explain that computer program design is an iterative process that includes the following steps: define the problem, generate ideas, build a program, test the program, improve the program.

Aligned Lessons

3D Design: Recreate an Animal
Platform Game Design
Digital Pet Project
3D Design: Keyboard Accommodations
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
21

3-5.CT.5.5

6 Lessons

Explain and debug the sequencing in an algorithm.

Aligned Lessons

Debugging: Events and Loops
Debugging: Mazes
Debugging: Make a Pizza
Safety Solutions micro:bit® Design Project
Introduction to micro:bit® Inputs and Sensors
Cause and Effect
22

3-5.CT.5.6

66 Lessons

Construct an algorithm to accomplish a task.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Multiple Algorithms
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Cycle
Animating Poetry
Creating Algorithms
Events: Dot in Space
Functions: Paint by Numbers
Broadcast Messages: Marco Polo
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
Loops: Falling Objects
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.6 - The Rabbit Chase: Help
House Design with Area and Perimeter
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Introduction to micro:bit® Inputs and Sensors
Movement and Expansion
23

3-5.CT.5.7

66 Lessons

Break down problems into smaller parts, identify key information, and propose solutions.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Multiple Algorithms
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Cycle
Animating Poetry
Creating Algorithms
Events: Dot in Space
Functions: Paint by Numbers
Broadcast Messages: Marco Polo
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
Loops: Falling Objects
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.6 - The Rabbit Chase: Help
House Design with Area and Perimeter
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Introduction to micro:bit® Inputs and Sensors
24

3-5.CT.5.8

7 Lessons

Understand and explore basic concepts related to automation, patterns and algorithmic thinking.

Aligned Lessons

Loops: Catch the Ball
Loops: Falling Objects
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Loops: Sphero® Underwater Exploration
How Machines Learn
25

3-5.CT.5.9

5 Lessons

Use digital and nondigital tools to plan and manage a design process.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
26

3-5.DL.1.1

8 Lessons

Analyze a variety of resources for accuracy, perspective, credibility, and relevance using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

Aligned Lessons

Creative Storytelling
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Data Investigators
27

3-5.DL.2.1

12 Lessons

Practice responsible digital citizenship using positive, safe, legal and ethical behaviors in the use of technology systems and software.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
28

3-5.DL.2.2

17 Lessons

Explain ethical issues that relate to equity of access, accessibility, security, privacy, copyright, digital citizenship, digital footprint, and intellectual property with computers and networks.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
What Can I Use Online?
Use and Search the Right Way
Managing Digital Footprints
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
Digital Footprint Basics
Digital Reputation and Identity
29

3-5.DL.3.1

9 Lessons

Identify how computational devices impact daily life.

Aligned Lessons

Create a Drawing App
Design an App
Humans Vs. Machines
How Machines Learn
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Introduction to Design Thinking
Designing Solutions for Accessibility
30

3-5.DL.3.2

3 Lessons

Gather, manipulate, and evaluate digital data to explore a real-world problem that is of interest to the student.

Aligned Lessons

Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
31

3-5.DL.3.3

4 Lessons

Explore the connections between computer science and other fields.

Aligned Lessons

Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
CS Innovators Research Project
32

3-5.DL.4.1

5 Lessons

Generate examples of how the use of computing can affect society and how society can influence the use of computing.

Aligned Lessons

CS Innovators Research Project
Humans Vs. Machines
Impacts of Computing: Introduction
Impacts of Computing: Exploration
Impacts of Computing: Innovation

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