Idaho K-2 Technology Standards
31 Standards
K-2.CT.1.1
11 LessonsRecognize that software is required to control all computing devices (e.g. programs, browsers, websites, apps).
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K-2.CT.1.2
155 LessonsUse digital tools to create original artifacts.
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K-2.CT.2.1
6 LessonsClassify and sort information into useful order without using a computer (e.g. sorting objects by various attributes).
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K-2.CT.2.2
3 LessonsDemonstrate that computing devices save information as data that can be stored, searched, retrieved, modified, and deleted.
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K-2.CT.2.3
2 LessonsRecognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning.
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K-2.CT.2.4
9 LessonsAnalyze age-appropriate data and look for similarities in order to identify patterns and categories.
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K-2.CT.2.5
2 LessonsIdentify a problem and select appropriate technology tools to explore and find solutions.
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K-2.CT.3.1
55 LessonsShare ideas in multiple ways using digital tools.
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K-2.CT.3.2
6 LessonsSelect technology to share ideas with different people.
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K-2.CT.3.3
1 LessonSelect tools to broaden perspectives and enrich learning by collaborating with others and working effectively in teams locally and globally.
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K-2.CT.3.4
11 LessonsUse a design process to develop ideas or creations, and they test their design and redesign if necessary.
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K-2.CT.4.1
5 LessonsConstruct and test problem solutions using a block-based and/or visual programming.
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K-2.CT.4.2
163 LessonsConstruct an algorithm to accomplish a task.
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K-2.CT.4.3
129 LessonsFollow the sequencing in an algorithm.
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K-2.CT.4.4
84 LessonsBreak a problem into parts and identify ways to solve the problem.
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K-2.CT.4.5
7 LessonsUse a design process to ask questions, suggest solutions, test ideas to solve problems and redesign as needed.
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K-2.CT.4.6
131 LessonsUse age-appropriate digital and nondigital tools to design something and are aware of the step-by-step process of designing.
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K-2.CT.4.7
6 LessonsUnderstand how technology is used to make a task easier or repeatable and can identify real-world examples.
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K-2.DL.1.1
11 LessonsNavigate a variety of technologies that will help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between tools.
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K-2.DL.1.2
8 LessonsUnderstand that a wide range of jobs require knowledge or use of computing.
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K-2.DL.1.3
5 LessonsDemonstrate an understanding that technology is all around them and the importance of keeping their information private.
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K-2.DL.2.1
10 LessonsPractice responsible digital citizenship and decision making using positive, safe, legal and honest behaviors in the use of technology systems and software.
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K-2.DL.2.2
1 LessonDemonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.
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K-2.DL.3.1
8 LessonsLocate and identify computing, input, and output devices in a variety of environments.
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K-2.DL.3.2
4 LessonsDemonstrate how to operate a variety of computing devices by turning on, navigating, opening/closing programs or apps as appropriate.
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K-2.DL.3.3
3 LessonsIdentify, using accurate terminology, simple hardware and software problems.
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K-2.DL.3.4
124 LessonsUnderstand and apply resources to construct knowledge, produce creative artifacts and make connections to their learning.
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K-2.DL.4.1
11 LessonsCreate a design document to illustrate thoughts, ideas, and stories in a sequential manner (e.g., storyboard, mind map).
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K-2.DL.4.2
55 LessonsChoose different tools for creating something new for communicating with others.
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K-2.DL.4.3
3 LessonsUse technology to communicate with others and to look at problems from different perspectives.
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K-2.DL.5.1
3 LessonsExplain that networks link people using computers and other computing devices allowing them to communicate, access, and share information.