Kansas 5 Model Standards for Computer Science
25 Standards
5.CS.D.01
20 LessonsModel and communicate how computing devices can be connected to other devices to extend their capabilities.
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5.CS.HS.01
3 LessonsIllustrate how information is translated into binary numbers between software and hardware.
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5.CS.IO.01
18 LessonsDemonstrate proper use of grade level appropriate input devices and produce digital artifacts selective publication based on audience/purpose.
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5.CS.T.01
4 LessonsUsing accurate terminology, identify simple hardware and software problems that may occur during everyday use.
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5.NI.NCO.01
2 LessonsModel how information is broken down into smaller pieces and transmitted through multiple devices over networks and the internet, and how these pieces are assembled at the destination.
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5.NI.C.01
7 LessonsDiscuss real-world cybersecurity problems and identify strategies for how personal information can be protected.
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5.DA.S.01
2 LessonsEvaluate trade-offs of file types, storage requirements, and sharing requirements, including comparisons of availability and quality.
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5.DA.C.01
8 LessonsSelect the appropriate tool to collect relevant and reliable data that solves a problem.
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5.DA.CVT.01
8 LessonsOrganize and present collected data to highlight comparisons and support a claim.
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5.DA.IM.01
8 LessonsUse data to discover or propose cause and effect relationships, predict outcomes, or communicate an idea.
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5.AP.A.01
9 LessonsAnalyze and refine multiple algorithms for the same task and determine which algorithm is the most efficient.
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5.AP.V.01
57 LessonsUtilize, create, and modify programs that use, modify, and combine variables with grade level appropriate data.
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5.AP.C.01
207 LessonsCreate programs using a programming language that utilize sequencing, repetition, conditionals, event handlers, and variables to solve a problem or express ideas both independently and collaboratively.
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5.AP.M.01
64 LessonsDecompose (break down) large problems into smaller, more manageable subproblems to facilitate the program development process.
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5.AP.M.02
20 LessonsWith grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
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5.AP.PD.01
15 LessonsCreate a plan using an iterative process for the development of a program that includes others' perspectives and user preferences while solving simple problems.
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5.AP.PD.02
5 LessonsUse proper citations and document when ideas are borrowed and changed for their own use (e.g., using pictures created by others, using music created by others, remixing programming projects).
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5.AP.PD.03
105 LessonsAnalyze, debug (identify/fix errors), and create a program that includes sequencing, repetition and variables in a programming language.
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5.AP.PD.04
2 LessonsTake on varying roles collaborating with peers to give feedback at different stages of program development, including design and implementation.
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5.IC.C.01
4 LessonsDevelop, test, and refine digital artifacts to improve accessibility and usability for a computing device or program.
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5.IC.SI.01
10 LessonsDevelop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior. (Digital Citizenship - review of all nine components, but focused on Digital Commerce, Digital Law, and Digital Security.
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5.IC.SI.02
8 LessonsAs a team, collaborate with people and resources outside of your normal space to include diverse perspectives to improve computational products
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5.IC.H.01
8 LessonsIdentify and explain the evolution of computing technologies that have changed the world.
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5.IC.SLE.01
3 LessonsObserve intellectual property rights and give appropriate credit when using resources.
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5.IC.CP.01
7 LessonsDesign a visual product depicting the connections between computer science and other fields.