Kansas PK Model Standards for Computer Science
24 Standards
PK.CS.D.01
28 LessonsWith guidance, demonstrate how to operate a computing device
Aligned Lessons
PK.CS.HS.01
28 LessonsWith guidance, use appropriate terminology to locate and identify common computing devices and components in a variety of environments (e.g. turn on, navigate, open/close programs/apps).
Aligned Lessons
PK.CS.HS.02
28 LessonsWith guidance, correctly use software that controls computing devices (e.g. e.g. programs, browsers, websites, and applications).
Aligned Lessons
PK.CS.IO.01
28 LessonsWith guidance, identify and apply basic input/output skills. Examples: Input (keyboarding, mouse, touchscreen, voice, camera, interactive board) . Output (monitor, screen, printer, audio).
Aligned Lessons
PK.CS.T.01
28 LessonsRecognize that computing systems might not work as expected and with guidance can identify simple hardware or software problems (e.g. volume turned down on headphones, monitor turned off).
Aligned Lessons
PK.NI.NCO.01
1 LessonRecognize that computing devices are connected via wired or wireless networks so that they can communicate with each other.
Aligned Lessons
PK.NI.C.01
Recognize that passwords are private and should be kept secret
PK.DA.S.01
Know that the computing device can save information as data that can be searched, modified, and saved or deleted (e.g. save photos, files, or videos).
PK.DA.C.01
Students understand that data about themselves and the world around them is collected, used, and organized in a meaningful way.
PK.DA.CVT.01
Students represent collected data in a visual way. (e.g. charts, graphs, tables).
PK.DA.IM.01
4 LessonsStudents look for patterns in data, make predictions, and make a model (e.g. make predictions on weather data, butterfly life cycle, etc.) and present in a picture graph or pattern.
Aligned Lessons
PK.AP.A.01
28 LessonsWith guidance, construct and execute algorithms (set of step-by-step instructions) that includes sequencing and simple loops to accomplish a task, with or without a computing device (e.g. verbally, kinesthetically, with robot devices or a programming language, block coding).
Aligned Lessons
PK.AP.V.01
With guidance, understand that numbers represent different types of data using numbers or other symbols (e.g. thumbs up/thumbs down for yes/no color by number, arrows for direction, encoding/decoding a word using numbers or pictographs).
PK.AP.C.01
28 LessonsWith guidance, create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing events and simple loops (e.g. emphasizing beginning, middle, and end; collaborative programming).
Aligned Lessons
PK.AP.M.01
28 LessonsWith guidance, decompose (break down) a larger problem into smaller subproblems.
Aligned Lessons
PK.AP.PD.01
Create a design document to illustrate thoughts, ideas, and stories in a sequential manner.
PK.AP.PD.02
1 LessonRecognize that digital items can be owned and that proper credit needs to be given (e.g. using code, music, pictures).
Aligned Lessons
PK.AP.PD.03
28 LessonsWith guidance, construct, execute, and debug (identify and fix) algorithms using a programming language and or an unplugged activity that includes sequencing (e.g. use block based programming).
Aligned Lessons
PK.AP.PD.04
28 LessonsWith guidance, use correct terminology in the development of an algorithm to solve a simple problem (e.g. beginning, middle, end).
Aligned Lessons
PK.IC.C.01
2 LessonsUnderstand different ways in which types of technologies are used in your daily life.
Aligned Lessons
PK.IC.SI.01
With guidance understand what would be appropriate while participating in an online environment. (Digital Citizenship - focus on Digital Literacy).
PK.IC.H.01
2 LessonsUnderstand that computing technology has changed and improved the way people live, work, and interact.
Aligned Lessons
PK.IC.SLE.01
With guidance understand responsible digital citizenship (legal and ethical behaviors) in the use of technology systems and software.
PK.IC.CP.01
Discuss the fact that a wide range of jobs require knowledge or use of computer science.