K-12 Computer Science Standards

Kentucky K-5 Academic Standards for Computer Science

20 Standards

1

E-NI-01

6 Lessons

Understand the basic components of how networks operate to protect physical and digital information.

Aligned Lessons

Strong Usernames and Passwords
Networks and the Internet
Networks, Packets, and the Internet
Using Networks to Connect
Exploring Computer Networks
Modeling Network Connections
2

E-NI-02

6 Lessons

Model how information is broken down into smaller pieces (data packets), transmitted over various paths (physical and/or wireless), and reassembled at the destination.

Aligned Lessons

Networks and the Internet
Networks, Packets, and the Internet
Networks and Protocols
Using Networks to Connect
Exploring Computer Networks
Modeling Network Connections
3

E-IC-02

5 Lessons

Discover how computing devices have affected the way people communicate.

Aligned Lessons

Impacts of Technology in Our World
Online Collaboration
Computer Basics: Introduction
Computer Basics: Exploration
Computer Basics: Connections
4

E-IC-03

8 Lessons

Evaluate the relevance and appropriateness of electronic information sources and digital media.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Guided Research
Introduction to Research
Choice Research
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
5

E-IC-04

7 Lessons

Understand the importance of proper use of data and information in a computing society.

Aligned Lessons

Giving Credit Through Attributions
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
What Can AI Do?
How AI Helps Us
Remixing Programs
Data Explorers
6

E-IC-01

16 Lessons

Discuss how computing has impacted society.

Aligned Lessons

Impacts of Technology in Our World
Our Words Have Power (Cyberbullying)
Digital Identity
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
What Can AI Do?
Humans Vs. Machines
How AI Helps Us
Computer Basics: Introduction
Computer Basics: Exploration
Standing Up to Cyberbullying
Impacts of Computing: Daily Life
Impacts of Computing: Our Community
Computer Basics: Connections
7

E-DA-01

8 Lessons

Appropriately store and modify digital files.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Data Storage
Introduction to Data Storage and Files
Data Storage and Files Practice
File Management and Data
File Management and Data in Action
File Management and Data Exploration
Managing Data Storage and Files
8

E-DA-03

18 Lessons

Analyze data for trends and relationships

Aligned Lessons

Weather and Climate
Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Programming and Data Project
Scale of Planets in the Solar System
Machine Learning: What is a Blorg?
Basic Data and Programming
Star Brightness and Distance
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Sorting with Decision Trees
What Can Data Tell Us?
Data Detectives
Data Investigators
Data Analysts
Data Explorers
9

E-DA-02

16 Lessons

Collect and visually display data using appropriate applications.

Aligned Lessons

Research: Informational Programs
Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Programming and Data Project
Data Patterns and Predictions
Basic Data and Programming
Variables: Keeping Score
Conditionals: Sphero® Shark Race
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can Data Tell Us?
What Is a Variable?
Variables: Storing Data with Symbols
Data Explorers
10

E-CS-03

6 Lessons

Describe basic hardware and software problems using accurate terminology.

Aligned Lessons

Computer Basics: Introduction
Computer Basics: Exploration
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Computer Basics: Connections
11

E-CS-02

12 Lessons

Identify and describe the function of common physical components of computing systems (hardware) using appropriate terminology.

Aligned Lessons

Introduction to micro:bit®
Ozobot® Programming 1: Introduction
Introduction to Coding with LEGO® SPIKE Essential
Introduction to Kibo®
Mouse Practice
Keyboard Introduction
Computer Basics: Introduction
Computer Basics: Exploration
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Computer Basics: Connections
12

E-CS-01

13 Lessons

Select and operate appropriate software and hardware to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.

Aligned Lessons

Using Digital Tools to Create Line Graphs
3D Design: Introduction
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Introduction to Productivity Software
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Computer Basics: Connections
13

E-AP-02

67 Lessons

Explore and use variables in a program.

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Variables
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Forever Loop Dance Party
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
I-Spy with Lists
Click-a-Mole
Garden Project
Introduction to Clones
Program an AI Chatbot
Snake Game
Scout's Quest: Variables
Clones: Throwing Acorns Game
Lists: Shopping with Scout
Transportation Speeds and Sounds
Lists: Spelling Bee
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Variables: Keeping Score
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
What Is a Variable?
14

E-AP-06

6 Lessons

Modify, remix or reuse part of an existing program to create a new program, giving attribution to others.

Aligned Lessons

Giving Credit Through Attributions
Two-Step Dance & Feedback
Use and Search the Right Way
Remixing Programs
Cause and Effect
Careers in CS: Mobile Apps
15

E-AP-07

12 Lessons

Document, share and reflect when creating programs using correct terminology.

Aligned Lessons

Platform Game Design
Creative Storytelling
Game Effects
LEGO® SPIKE Essential: Design a Car Sensor
Choose Your Own Path: Elements of Culture
Plan a Quest
Design an Adventure Game
Design an App
Game Design Project
Guided Research
Introduction to Design Thinking
Designing Solutions for Accessibility
16

E-AP-08

150 Lessons

Identify and correct errors in an algorithm.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Events
Scratch Digital Greeting Card
Counting with Mazes
Build a Sentence
Classifying Rocks
Nutrition Maze
Create Your Own Story Problem
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Advanced Data and Programming
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Wildlife Scene Project
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
Space Travel Project
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Code Block Review
Pinball Game Project
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Create a Map
Hide and Seek Game
Tap-a-Mole Game
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Patterns and Music
Punctuation Game
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Ozobot® Timeline
Ozobot® Cycle
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Debugging: Events and Sequences
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create an Original Story Animation
Debugging: Message Events and Loops
Pong Game
Debugging: Events and Loops
Create a Maze
Speed Block: Bouncy Ball
Click-a-Mole
Animating Poetry
Garden Project
Debugging: Mazes
Program an AI Chatbot
Events: Dot in Space
Debugging: Events and Motion
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Grid: Solving Mazes
Debugging: Make a Pizza
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Conditionals: Flying Bird
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Bowling Game
Introduction to Repeat Loops
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Making a Timer
Introduction to Design Thinking
Designing Solutions for Accessibility
17

E-AP-04

171 Lessons

Decompose precise steps needed to solve a problem.

Aligned Lessons

Comparing Organisms
Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Counting with Mazes
Decimal Multiplication and Conditionals
Storytelling Animations
Plant and Animal Cells
Create Your Own Story Problem
Simple Algorithms
Adding within 20 and Sequences (Unplugged)
Storytelling Animations Part 2
Multiple Algorithms
Original Story Animations - Fiction Story
Grammar Quiz Game
Advanced Data and Programming
Loops
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX GO®: Introduction
VEX GO®: Measurement
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
Space Travel Project
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX 123®: Patterns of Living Things
VEX GO®: Speed and Energy
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
How We See: Light Reflection
Shapes with Bee-Bot®
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
The US Government
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Pinball Game Project
End Block: Program a Race
About Me Project
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Punctuation Game
State Project
Preventing Erosion
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Debugging: Events and Sequences
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Programming a Cycle
Debugging: Message Events and Loops
Pong Game
Create a Maze
Loops: Follow the Path
Speed Block: Bouncy Ball
Click-a-Mole
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Garden Project
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Functions with Number Inputs
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Bowling Game
All About Me!
Introduction to Repeat Loops
Functions: About Me
House Design with Area and Perimeter
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Computational Thinking: Design an Obstacle Course
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
CS Innovators: Grace Hopper
Careers in CS: Fashion-Retail
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Making a Timer
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Connecting Ideas in Informational Texts
18

E-AP-05

41 Lessons

Use a process when creating programs or computational artifacts.

Aligned Lessons

Comparing Organisms
3D Design: Recreate an Animal
Platform Game Design
Creative Storytelling
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Wildlife Scene Project
Digital Pet Project
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Seed Dispersal
Debugging
LEGO® SPIKE Essential: Design a Car Sensor
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Code Block Review
About Me Project
Racing Game
Digital Greeting Card
Design an Adventure Game
Design an App
Naming Numbers Game
Multimedia Book Report
Introduction to Debugging
Debugging: Events and Motion
Maze Game Project
Game Design Project
All About Me!
Two-Step Dance & Feedback
Introduction to Design Thinking
Designing Solutions for Accessibility
Word Analysis: Prefixes and Suffixes
19

E-AP-03

360 Lessons

Routinely create programs using a variety of tools to express ideas, address a problem or create an artifact, individually and collaboratively.

Aligned Lessons

Introduction to Computer Science and Scratch
Comparing Organisms
Adding with Loops
Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Introduction to Message Events
Exploring Ecosystems
Balanced and Unbalanced Forces
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Sound Frequency & Amplitude
Types of Motion
Animal Life Cycles
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Events
Weather and Climate
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Scratch Digital Greeting Card
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Who Keeps Us Safe?
Sound and Pitch
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Story Problems: Add and Subtract within 100
Exploring Heat
Decimal Multiplication and Conditionals
Storytelling Animations
Exploring Adaptations
Phases of the Moon
Physical Changes
Variables
Plant and Animal Cells
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Weather and Seasons
Parts of Speech: Random Sentence Generator
Original Story Animations - Personal Story
Introduction to Conditionals
Wave Generator
Research: Informational Programs
Division and Conditionals
Storytelling Animations Part 2
Multiple Algorithms
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Using Digital Tools to Create Line Graphs
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Economic Choices
Advanced Data and Programming
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Phonics: Letter Sounds
Cardinal Directions
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Events and Money
Programming and Data Project
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Place Value: Ones and Tens
Animating Unit Fractions
Finding an Unknown in a Word Problem
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
Place Value: Adding Up to 20
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX GO®: Introduction
VEX GO®: Measurement
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
Space Travel Project
3D Design: Create a Bubble Wand
3D Design: Keyboard Accommodations
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
How We See: Light Reflection
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Making Ten with Bee-Bot®
The US Government
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Using the Go To Page Block
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Animation Loops Project
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Pinball Game Project
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Algebraic Thinking: Finding a Two-Digit Unknown
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Patterns and Music
Punctuation Game
State Project
Preventing Erosion
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Drawing Tools: Fairy Tale Painting
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Drawing Tools: Farm Scene
Animating Sprites with Factors
Animating Sprites with Division
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Loops: Predator and Prey
Scout's Programming Expedition Part 4
Programming a Cycle
Create an Original Story Animation
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
Create a Maze
Loops: Follow the Path
Speed Block: Bouncy Ball
I-Spy with Lists
Click-a-Mole
Create a Mini Golf Game
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Pages: Scout's Travels
Garden Project
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Pages: Create a Tapping Game
Snake Game
Functions: Paint by Numbers
Growing Garden
Loops: Catch the Ball
Message Events: Simon Says
Pages: Dragon Story
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Variables
Clones: Throwing Acorns Game
Basic Data and Programming
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Introduction to Events
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Technology Timeline
Game Design Project
Operators: Coin Flip
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Careers in CS: Major League Baseball
Drawing Tools: Sea Creatures
Careers in CS: Fashion-Retail
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Compare and Refine Algorithms
Introduction to Design Thinking
Choice Research
Designing Solutions for Accessibility
Word Analysis: Prefixes and Suffixes
Digital Venn Diagram
20

E-AP-01

27 Lessons

Create, follow, compare and refine algorithms for a task.

Aligned Lessons

Simple Algorithms
Multiple Algorithms
Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
LEGO® SPIKE Essential: Design a Car Sensor
Making Ten with Bee-Bot®
Create a Map
Design an App
Creating Algorithms
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
Bowling Game
Loops: Falling Objects
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.6 - The Rabbit Chase: Help
Computational Thinking: Design an Obstacle Course
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility

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