K-12 Computer Science Standards

Louisiana K-5 Student Standards for Computer Science

32 Standards

1

E.CS.1A.

28 Lessons

Identify and select the appropriate hardware to complete computing tasks

Aligned Lessons

Introduction to micro:bit®
Create a Drawing App with micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Introduction to Kibo®
Minecraft: Education Edition® Basic Gameplay
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Mouse Practice
Keyboard Introduction
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
micro:bit®: Graphing Points on a Coordinate Plane
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
Computer Basics: Introduction
Computer Basics: Exploration
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Computer Basics: Connections
2

E.CS.1B.

15 Lessons

Identify and select the appropriate software to complete computing tasks.

Aligned Lessons

3D Design: Introduction
Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Productivity Software Inquiry Project
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
3

E.CS.1C.

13 Lessons

Evaluate hardware and software types to meet users’ needs in completing various computing tasks.

Aligned Lessons

Introduction to Productivity Software
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Computer Basics: Exploration
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Computer Basics: Connections
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
4

E.CS.2A.

6 Lessons

Propose potential ways to address computing problems using appropriate hardware and software

Aligned Lessons

Computer Basics: Introduction
Computer Basics: Exploration
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Computer Basics: Connections
5

E.NI.1A.

5 Lessons

Explain how networks connect computers to other computing systems and the internet.

Aligned Lessons

Networks and the Internet
Networks, Packets, and the Internet
Using Networks to Connect
Exploring Computer Networks
Modeling Network Connections
6

E.NI.2A.

6 Lessons

Describe personally identifiable information (PII) and identify practices for when and where sharing PII is appropriate.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Keeping Information Safe
Positive Online Behavior
Online Risks & Protection
Password Protectors
7

E.NI.2B.

10 Lessons

Identify ways to maintain data security when using networks.

Aligned Lessons

Strong Usernames and Passwords
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
Password Protectors
8

E.DA.1A.

10 Lessons

Organize and present data visually to highlight relationships and support claims.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can Data Tell Us?
Data Explorers
9

E.DA.1B.

4 Lessons

Classify types of data and describe the attributes used to sort data.

Aligned Lessons

Research: Effective Keywords
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
Data Explorers
10

E.DA.2A.

5 Lessons

Select the appropriate data collection tool and technique to gather data to support a claim or communicate information.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
What Can Data Tell Us?
11

E.DA.2B.

3 Lessons

Describe and collect data utilizing the appropriate units of measure and discuss how data format impacts a computing system.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
12

E.DA.3A.

3 Lessons

Compare and contrast ways to store data using technology.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
File Management and Data in Action
13

E.DA.3B.

6 Lessons

Explain how to save and name data, search for data, retrieve data, modify data, and delete data using a computing device.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Introduction to Data Storage and Files
Data Storage and Files Practice
File Management and Data in Action
14

E.DA.4A.

10 Lessons

Organize and present data visually in at least three ways to highlight relationships and evaluate a claim.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Data Explorers
15

E.DA.4B.

5 Lessons

Evaluate data quality and clean data when indicated using the criteria of validity, accuracy, completeness, consistency, and uniformity.

Aligned Lessons

Introduction to Google Sheets™
Introduction to Microsoft Excel™
Productivity Software Inquiry Project
Data Detectives
Data Investigators
16

E.DA.5A.

15 Lessons

Utilize data to create models, answer investigative questions, and make predictions.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
What Can Data Tell Us?
Data Detectives
Data Investigators
Data Explorers
17

E.DA.5B.

16 Lessons

Analyze data for patterns and relationships.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Scale of Planets in the Solar System
Data Patterns and Predictions
Basic Data and Programming
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
What Can Data Tell Us?
Data Detectives
Data Investigators
Data Analysts
Data Explorers
18

E.AP.1A.

55 Lessons

Create clearly named variables representing different data types and perform operations on the variables’ values.

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
I-Spy with Lists
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Scout's Quest: Variables
Clones: Throwing Acorns Game
Lists: Shopping with Scout
Lists: Spelling Bee
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
What Is a Variable?
19

E.AP.1B.

75 Lessons

Create, use, and apply an algorithm to complete a task. Compare the results of algorithm usage trials and refine the algorithm.

Aligned Lessons

Introduction to Message Events
Properties of Matter
Changing Landforms
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Original Story Animations - Personal Story
Loops
Multiple Algorithms
Original Story Animations - Fiction Story
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
Place Value: Adding Up to 20
Cue Robot 1 - Movement
Weather with Bee-Bot®
Introduction to Kibo®
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Creating Algorithms
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Loops: Falling Objects
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.6 - The Rabbit Chase: Help
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Compare and Refine Algorithms
Choice Research
Movement and Expansion
20

E.AP.2.

342 Lessons

Define what a control structure is and create programs that include sequences, conditionals, events, and loops.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Introduction to Message Events
Exploring Ecosystems
Balanced and Unbalanced Forces
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Sound Frequency & Amplitude
Types of Motion
Animal Life Cycles
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Events
Weather and Climate
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Scratch Digital Greeting Card
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Who Keeps Us Safe?
Sound and Pitch
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Story Problems: Add and Subtract within 100
Exploring Heat
Decimal Multiplication and Conditionals
Storytelling Animations
Exploring Adaptations
Phases of the Moon
Physical Changes
Variables
Plant and Animal Cells
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Weather and Seasons
Parts of Speech: Random Sentence Generator
Original Story Animations - Personal Story
Introduction to Conditionals
Wave Generator
Division and Conditionals
Storytelling Animations Part 2
Multiple Algorithms
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Economic Choices
Advanced Data and Programming
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Phonics: Letter Sounds
Cardinal Directions
Earth Systems
Day and Night
Cycle of Matter
Events and Money
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Place Value: Ones and Tens
Animating Unit Fractions
Finding an Unknown in a Word Problem
Multiplication Quiz Game
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
Place Value: Adding Up to 20
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX GO®: Introduction
VEX GO®: Measurement
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
Space Travel Project
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
How We See: Light Reflection
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Pinball Game Project
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Patterns and Music
State Project
Preventing Erosion
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Animating Sprites with Factors
Animating Sprites with Division
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
Speed Block: Bouncy Ball
I-Spy with Lists
Click-a-Mole
Create a Mini Golf Game
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Pages: Scout's Travels
Garden Project
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Pages: Create a Tapping Game
Growing Garden
Loops: Catch the Ball
Message Events: Simon Says
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Introduction to Events
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Litter Free Communities
Drawing Tools: Sea Creatures
Careers in CS: Fashion-Retail
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Compare and Refine Algorithms
Introduction to Design Thinking
Choice Research
Designing Solutions for Accessibility
Movement and Expansion
Careers in CS: Mobile Apps
21

E.AP.3A.

148 Lessons

Define and apply decomposition to a complex problem in order to create smaller subproblems that can be solved through step-by-step instructions

Aligned Lessons

Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Counting with Mazes
Decimal Multiplication and Conditionals
Storytelling Animations
Plant and Animal Cells
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Grammar Quiz Game
Advanced Data and Programming
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX GO®: Introduction
VEX GO®: Measurement
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
Space Travel Project
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX 123®: Patterns of Living Things
VEX GO®: Speed and Energy
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
How We See: Light Reflection
Shapes with Bee-Bot®
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
The US Government
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Pinball Game Project
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Preventing Erosion
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Debugging: Events and Sequences
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Programming a Cycle
Debugging: Message Events and Loops
Create a Maze
Speed Block: Bouncy Ball
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Events: Dot in Space
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Functions with Number Inputs
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Bowling Game
All About Me!
Introduction to Repeat Loops
House Design with Area and Perimeter
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
Careers in CS: Fashion-Retail
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Making a Timer
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
22

E.AP.3B.

22 Lessons

Modify, remix, or incorporate parts of an existing problem’s solution to develop something new or add more advanced features to a program.

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Animating Poetry
Loops: Falling Objects
Two-Step Dance & Feedback
Remixing Programs
Exploring Point of View
Cause and Effect
Careers in CS: Mobile Apps
23

E.AP.4A

343 Lessons

Create a simple program to achieve a goal with expected outcomes.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Introduction to Message Events
Exploring Ecosystems
Balanced and Unbalanced Forces
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Sound Frequency & Amplitude
Types of Motion
Animal Life Cycles
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Events
Weather and Climate
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Scratch Digital Greeting Card
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Who Keeps Us Safe?
Sound and Pitch
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Story Problems: Add and Subtract within 100
Exploring Heat
Decimal Multiplication and Conditionals
Storytelling Animations
Exploring Adaptations
Phases of the Moon
Physical Changes
Variables
Plant and Animal Cells
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Weather and Seasons
Parts of Speech: Random Sentence Generator
Original Story Animations - Personal Story
Introduction to Conditionals
Wave Generator
Division and Conditionals
Storytelling Animations Part 2
Multiple Algorithms
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Economic Choices
Advanced Data and Programming
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Phonics: Letter Sounds
Cardinal Directions
Earth Systems
Day and Night
Cycle of Matter
Events and Money
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Place Value: Ones and Tens
Animating Unit Fractions
Finding an Unknown in a Word Problem
Multiplication Quiz Game
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
Place Value: Adding Up to 20
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX GO®: Introduction
VEX GO®: Measurement
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
Space Travel Project
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
How We See: Light Reflection
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Pinball Game Project
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Patterns and Music
State Project
Preventing Erosion
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Animating Sprites with Factors
Animating Sprites with Division
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
Speed Block: Bouncy Ball
I-Spy with Lists
Click-a-Mole
Create a Mini Golf Game
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Pages: Scout's Travels
Garden Project
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Pages: Create a Tapping Game
Growing Garden
Loops: Catch the Ball
Message Events: Simon Says
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Introduction to Events
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Litter Free Communities
Drawing Tools: Sea Creatures
Careers in CS: Fashion-Retail
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Compare and Refine Algorithms
Introduction to Design Thinking
Choice Research
Designing Solutions for Accessibility
Word Analysis: Prefixes and Suffixes
Digital Venn Diagram
24

E.AP.4B.

144 Lessons

Test and debug a program or algorithm to ensure the program produces the intended outcome.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Events
Scratch Digital Greeting Card
Counting with Mazes
Build a Sentence
Classifying Rocks
Nutrition Maze
Create Your Own Story Problem
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Advanced Data and Programming
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Wildlife Scene Project
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
Space Travel Project
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Code Block Review
Pinball Game Project
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Patterns and Music
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Ozobot® Timeline
Ozobot® Cycle
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Debugging: Events and Sequences
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create an Original Story Animation
Debugging: Message Events and Loops
Pong Game
Debugging: Events and Loops
Create a Maze
Speed Block: Bouncy Ball
Click-a-Mole
Garden Project
Program an AI Chatbot
Events: Dot in Space
Debugging: Events and Motion
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Bowling Game
Introduction to Repeat Loops
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Making a Timer
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Cause and Effect
25

E.AP.4C.

8 Lessons

Collaborate with a team of peers to design, implement, test, and review the stages of program development.

Aligned Lessons

Dash® Robot Storytelling
Dash® Robot Mazes
Dash® Robot 1 - Movement
Coding with LEGO® Spike Prime
Pair Programming: Create a Band
Introduction to the Design Process
Practicing the Design Process
Exploring the Design Process
26

E.AP.4D.

8 Lessons

Identify intellectual property rights and apply the appropriate attribution when creating or remixing programs.

Aligned Lessons

Giving Credit Through Attributions
Choose Your Own Path: Elements of Culture
Two-Step Dance & Feedback
Guided Research
Introduction to Research
Choice Research
Use and Search the Right Way
Remixing Programs
27

E.IC.1.

16 Lessons

Describe how computing has changed the ways people live and work.

Aligned Lessons

Impacts of Technology in Our World
Technology Timeline
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Careers in CS: Major League Baseball
Careers in CS: Fashion-Retail
CS Innovators Research Project
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
What Can AI Do?
Humans Vs. Machines
How AI Helps Us
Careers in CS: Spacecraft Design
Impacts of Computing: Our Community
Impacts of Computing: Changing World
Computer Basics: Connections
28

E.IC.2A.

13 Lessons

Identify and describe examples of appropriate versus inappropriate computer communications.

Aligned Lessons

Impacts of Technology in Our World
Our Words Have Power (Cyberbullying)
Minecraft: Education Edition® Basic Gameplay
Sequences: Digital Responsibilities
Online Collaboration
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Positive Online Behavior
Standing Up to Cyberbullying
Introduction to Digital Etiquette and Communication
Exploring Digital Etiquette and Communication
Digital Etiquette and Teamwork
Responsible Digital Citizens
29

E.IC.2B.

4 Lessons

Identify examples of cyberbullying with age-appropriate responses.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Standing Up to Cyberbullying
Being Kind Online
Responsible Digital Citizens
30

E.IC.3A.

5 Lessons

Explain how online actions have real-world consequences and that laws and rules may also apply online.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Cybersecurity Policies and Laws
Positive Online Behavior
Standing Up to Cyberbullying
Responsible Digital Citizens
31

E.IC.3B.

8 Lessons

Describe the safe versus unsafe uses of computing systems at age-appropriate levels.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Introduction to Responsible Technology Use
Exploring Responsible Technology Use
Cybersecurity & Privacy
Online Risks & Protection
Practicing Responsible Technology Use
32

E.IC.3C.

4 Lessons

Explain how the school and school system’s computing rules and policies keep students safe.

Aligned Lessons

Cybersecurity Policies and Laws
Introduction to Responsible Technology Use
Exploring Responsible Technology Use
Practicing Responsible Technology Use

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