K-12 Computer Science Standards

Maryland 1 Computer Science Standards

18 Standards

1

1.AP.A.01

108 Lessons

Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.

Aligned Lessons

Introduction to Computer Science and Scratch
Introduction to Message Events
Properties of Matter
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
Story Problems: Add and Subtract within 100
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Adding within 20 and Sequences (Unplugged)
Loops
Original Story Animations - Fiction Story
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-BotĀ®
Introduction to Bee-BotĀ®: Planning a Program
Patterns with Bee-BotĀ®
Seasons with Bee-BotĀ®
Place Value: Adding Up to 20
Comparing Length with Bee-BotĀ®
Weather with Bee-BotĀ®
Introduction to KiboĀ®
Needs of Living Things with Bee-BotĀ®
Push and Pull with Bee-BotĀ®
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Shapes with Bee-BotĀ®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-BotĀ®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Preventing Erosion
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & GoĀ® Robot Mouse
Weather with Code & GoĀ® Robot Mouse
Introduction to Code & GoĀ® Robot Mouse: Basic Movements
Counting with Code & GoĀ® Robot Mouse
Introduction to Code & GoĀ® Robot Mouse: Planning a Program
Patterns with Code & GoĀ® Robot Mouse
Comparing Length with Code & GoĀ® Robot Mouse
Needs of Living Things with Code & GoĀ® Robot Mouse
Push and Pull with Code & GoĀ® Robot Mouse
Shapes with Code & GoĀ® Robot Mouse
Making Ten with Code & GoĀ® Robot Mouse
Programming a Cycle
Growing Garden
Maze Game Project
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Star Brightness and Distance
Changing Environments with Bee-BotĀ®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & GoĀ® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Winter Celebrations Around the World
Two-Step Dance & Feedback
Choice Research
2

1.AP.C.01

8 Lessons

With guidance, create programs by using creative expression or problem solving, to accomplish tasks that include sequencing and repetition. Programming languages, robot devices, or unplugged activities can serve as the means.

Aligned Lessons

Original Story Animations - Personal Story
Original Story Animations - Fiction Story
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Sequences: Digital Responsibilities
Events: Submarine Sequences
Sequences (Unplugged)
Sequences: Snowball Fight
3

1.AP.PD.01

6 Lessons

Create a grade-level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).

Aligned Lessons

Original Story Animations - Personal Story
Original Story Animations - Fiction Story
Sequences: Digital Responsibilities
Events: Submarine Sequences
Sequences (Unplugged)
Sequences: Snowball Fight
4

1.AP.PD.02

8 Lessons

Give attribution to ideas, solutions, and creations of others, verbally or written, while writing or developing algorithms and programs.

Aligned Lessons

Giving Credit Through Attributions
Introduction to Word Processing
Introduction to Presentations
Guided Research
Introduction to Research
Choice Research
Exploring Word Processing
Exploring Presentations
5

1.AP.PD.03

45 Lessons

Identify and correct errors (debug) in programs which include sequencing and repetition to accomplish a task, through variety of techniques and strategies that could include an unplugged activity (e.g., changing order or sequence, following steps, trial and error).

Aligned Lessons

Events
Counting with Mazes
Build a Sentence
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-BotĀ®: Planning a Program
Introduction to Coding with LEGOĀ® SPIKE Essential
MinecraftĀ® Coding Fundamentals - Basic Moves
MinecraftĀ® Coding Fundamentals - Repeat Loops with Sea Turtles
Space Travel Project
VEX 123Ā®: Patterns of Living Things
Seed Dispersal
Debugging
KiboĀ®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Forever Loop Dance Party
Code Block Review
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & GoĀ® Robot Mouse: Planning a Program
OzobotĀ® Cycle
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Garden Project
Debugging: Events and Motion
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
Making a Timer
6

1.AP.PD.04

15 Lessons

Use correct terminology (e.g., beginning, middle, end, etc.), and explain choices made during the development of an algorithm and/or program to solve a simple problem.

Aligned Lessons

Who Keeps Us Safe?
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGOĀ® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
About Me Project
Chicken Crossing Game
River Crossing Game
Tap-a-Mole Game
Garden Project
Transportation Speeds and Sounds
All About Me!
7

1.AP.V.01

5 Lessons

With guidance, model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs, or symbols to letters, words, or direction).

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Data Storage and Files Practice
Variables: Storing Data with Symbols
8

1.CS.D.01

15 Lessons

Select and operate the appropriate application/software to perform a variety of tasks or obtain a desired outcome.

Aligned Lessons

3D Design: Introduction
3D Design: Create a Bubble Wand
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
9

1.CS.HS.01

1 Lesson

Identify and describe functions of common computing devices and external hardware (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, printer, wearables).

Aligned Lessons

Computer Basics: Exploration
10

1.CS.T.01

9 Lessons

Identify and communicate basic hardware and software problems that may occur during use (e.g., application/program not working correctly, no sound coming from device, caps lock turned on), using appropriate technical terminology.)

Aligned Lessons

3D Design: Introduction
3D Design: Create a Bubble Wand
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Computer Basics: Exploration
11

1.DA.CVT.01

2 Lessons

With guidance, collect and organize data. Present data effectively in two different ways.

Aligned Lessons

Basic Data and Programming
Variables: Keeping Score
12

1.DA.IM.01

2 Lessons

With guidance, identify, interpret, and analyze data from a chart or graph (visualization) in order to make a prediction, with or without a computing device.

Aligned Lessons

Basic Data and Programming
Variables: Keeping Score
13

1.DA.S.01

1 Lesson

Identify, access, modify, and save an existing file with a computing device.

Aligned Lessons

Data Storage and Files Practice
14

1.IC.C.01

8 Lessons

Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.

Aligned Lessons

Impacts of Technology in Our World
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
How AI Helps Us
Computer Basics: Exploration
Careers in CS: Spacecraft Design
Impacts of Computing: Our Community
15

1.IC.SI.01

7 Lessons

Identify and describe appropriate and inappropriate behaviors when participating online.

Aligned Lessons

Impacts of Technology in Our World
Minecraft: Education EditionĀ® Basic Gameplay
Sequences: Digital Responsibilities
Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
16

1.IC.SLE.01

3 Lessons

Keep login information private and log off of devices appropriately.

Aligned Lessons

Positive Online Behavior
Password Protectors
Responsible Digital Citizens
17

1.NI.C.01

3 Lessons

Recognize what passwords are, why they are used, and why they are not shared.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
18

1.NI.NCO.01

3 Lessons

Recognize that computing devices can be connected through physical or wireless pathways.

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks

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