K-12 Computer Science Standards

Maryland 2 Computer Science Standards

18 Standards

1

2.AP.A.01

106 Lessons

Model daily processes by creating and following algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.

Aligned Lessons

Introduction to Computer Science and Scratch
Introduction to Message Events
Properties of Matter
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
Story Problems: Add and Subtract within 100
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Adding within 20 and Sequences (Unplugged)
Loops
Original Story Animations - Fiction Story
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Programming a Cycle
Growing Garden
Maze Game Project
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Star Brightness and Distance
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Winter Celebrations Around the World
Two-Step Dance & Feedback
Choice Research
2

2.AP.C.01

8 Lessons

Create programs using a programming language, robot device, or unplugged activity that utilize sequencing and repetition to solve a problem or express creative ideas.

Aligned Lessons

Original Story Animations - Personal Story
Original Story Animations - Fiction Story
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Sequences: Digital Responsibilities
Events: Submarine Sequences
Sequences (Unplugged)
Sequences: Snowball Fight
3

2.AP.PD.01

6 Lessons

With guidance, create a grade-level appropriate document to clarify the steps that will be needed to create a sequential program and can be used to check if the program is correct.

Aligned Lessons

Original Story Animations - Personal Story
Original Story Animations - Fiction Story
Sequences: Digital Responsibilities
Events: Submarine Sequences
Sequences (Unplugged)
Sequences: Snowball Fight
4

2.AP.PD.02

5 Lessons

Give attribution to ideas, solutions, and creations of others, verbally and written, while writing and developing programs.

Aligned Lessons

Giving Credit Through Attributions
Two-Step Dance & Feedback
Guided Research
Introduction to Research
Choice Research
5

2.AP.PD.03

45 Lessons

Develop and debug programs that include sequencing and repetition to accomplish a task, though the use of a programming language and/or unplugged activity.

Aligned Lessons

Events
Counting with Mazes
Build a Sentence
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Forever Loop Dance Party
Code Block Review
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Ozobot® Cycle
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Garden Project
Debugging: Events and Motion
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
Making a Timer
6

2.AP.PD.04

15 Lessons

Use correct terminology (e.g., debug, program input/output, code, etc.) to explain the development of a program to solve a problem in an unplugged activity, handson manipulative, or programming language.

Aligned Lessons

Who Keeps Us Safe?
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
About Me Project
Chicken Crossing Game
River Crossing Game
Tap-a-Mole Game
Garden Project
Transportation Speeds and Sounds
All About Me!
7

2.AP.V.01

5 Lessons

Model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs, or symbols to letters, words, or direction).

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Data Explorers
Exploring Spreadsheets
8

2.CS.D.01

14 Lessons

Compare and discuss preferences for applications/software with the same primary functionality.

Aligned Lessons

Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Computer Basics: Connections
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
9

2.CS.HS.01

1 Lesson

Identify internal and external components of a computer system and their basic functions (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).

Aligned Lessons

Computer Basics: Connections
10

2.CS.T.01

1 Lesson

Identify and summarize basic troubleshooting techniques to solve basic hardware and software problems (e.g., turning off and on a device to restart, closing and reopening an application/program, turning on speakers).

Aligned Lessons

Computer Basics: Connections
11

2.DA.CVT.01

3 Lessons

With guidance, collect, organize, and present the same data in a variety of visual ways (bar graph, pie chart, table, etc.).

Aligned Lessons

Welcome to CodeHop!
Data Explorers
Exploring Spreadsheets
12

2.DA.IM.01

3 Lessons

With guidance, collect, organize, present, and analyze data in a chart or graph (visualization) in order to make a prediction, with or without a computing device.

Aligned Lessons

Welcome to CodeHop!
Data Explorers
Exploring Spreadsheets
13

2.DA.S.01

2 Lessons

Create, copy, manipulate, and delete a file on a computing device. Identify the information stored as data.

Aligned Lessons

Welcome to CodeHop!
Managing Data Storage and Files
14

2.IC.C.01

7 Lessons

Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives and the impact of new technologies on daily life.

Aligned Lessons

Impacts of Technology in Our World
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
How AI Helps Us
Impacts of Computing: Changing World
Computer Basics: Connections
15

2.IC.SI.01

1 Lesson

Develop a code of conduct and explain responsible practices when participating online. Practice the code of conduct and identify and report inappropriate behavior.

Aligned Lessons

Responsible Digital Citizens
16

2.IC.SLE.01

2 Lessons

Keep login information private and log off of devices appropriately.

Aligned Lessons

Password Protectors
Responsible Digital Citizens
17

2.NI.C.01

1 Lesson

Identify differences between strong and weak passwords and explain the importance of choosing strong passwords to protect devices and information from unauthorized users.

Aligned Lessons

Password Protectors
18

2.NI.NCO.01

3 Lessons

Recognize that by connecting computing devices together they can share information (printers, scanners, internet, display devices).

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks

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