K-12 Computer Science Standards

Maryland 5 Computer Science Standards

23 Standards

1

5.AP.A.01

9 Lessons

Develop, compare, and refine multiple algorithms for the same task and determine which algorithm is the most appropriate.

Aligned Lessons

Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
Loops: Falling Objects
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.6 - The Rabbit Chase: Help
Compare and Refine Algorithms
2

5.AP.C.01

186 Lessons

Using a programming language, create programs that include sequences, loops, conditionals, event handlers, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Drawing Tools: Sea Creatures
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Digital Venn Diagram
Careers in CS: Mobile Apps
3

5.AP.M.01

64 Lessons

Decompose a large problem into smaller, manageable sub-problems and then further into sets of sequenced instructions to facilitate the program development process.

Aligned Lessons

Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create a Maze
Animating Poetry
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Introduction to Design Thinking
Designing Solutions for Accessibility
Connecting Ideas in Informational Texts
4

5.AP.M.02

20 Lessons

Modify, remix, or incorporate portions of an existing program into one’s own work, to develop or add more advanced features (grade-level appropriate).

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Animating Poetry
Loops: Falling Objects
Remixing Programs
Cause and Effect
Careers in CS: Mobile Apps
5

5.AP.PD.01

14 Lessons

Use an iterative process to plan the development of a program by including others’ perspectives and considering user preferences while solving problems.

Aligned Lessons

Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Design an App
Game Design Project
Introduction to Design Thinking
Designing Solutions for Accessibility
6

5.AP.PD.02

4 Lessons

Observe intellectual property rights and give appropriate attribution when creating or remixing programs.

Aligned Lessons

Giving Credit Through Attributions
Choose Your Own Path: Elements of Culture
Use and Search the Right Way
Remixing Programs
7

5.AP.PD.03

105 Lessons

Create, test, and debug a program that includes sequencing, repetition, and variables in a programming language to ensure it runs as intended.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Program an AI Chatbot
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Cause and Effect
8

5.AP.PD.04

4 Lessons

Communicate and explain program development to peers and adults using comments, presentations, and demonstrations.

Aligned Lessons

Game Design Project
Loops: Falling Objects
Compare and Refine Algorithms
Careers in CS: Mobile Apps
9

5.AP.V.01

57 Lessons

Create programs that use variables to store and modify grade-level appropriate data.

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
I-Spy with Lists
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Scout's Quest: Variables
Clones: Throwing Acorns Game
Lists: Shopping with Scout
Lists: Spelling Bee
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
10

5.CS.D.01

4 Lessons

Describe and model how internal and external parts of computing devices function to form a system. Describe how some components rely on others for correct functionality.

Aligned Lessons

Introduction to micro:bit®
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
11

5.CS.HS.01

7 Lessons

Model and explain how information flows through hardware and software to accomplish a task.

Aligned Lessons

Introduction to micro:bit®
Create a Drawing App with micro:bit®
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
12

5.CS.T.01

3 Lessons

Identify, using appropriate technical terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, apply a variety of strategies for solving these problems, and provide evidence why these strategies did or did not work.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
13

5.DA.CVT.01

9 Lessons

Interpret and communicate data in a variety of visual formats to highlight the relationships among the data to support a claim.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
14

5.DA.IM.01

7 Lessons

Refer to data sets to highlight or propose cause-and-effect relationships, predict outcomes, or communicate ideas.

Aligned Lessons

Research: Informational Programs
Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Data Analysts
15

5.DA.S.01

1 Lesson

Convert different types of information into various formats to be used across multiple software/ hardware.

Aligned Lessons

File Management and Data Exploration
16

5.IC.C.01

7 Lessons

Evaluate how different technologies created by people from diverse backgrounds have contributed to computing and helped to change the world.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Introduction to Computing Systems
Standing Up to Cyberbullying
Impacts of Computing: Innovation
17

5.IC.C.02

4 Lessons

Develop, test, and refine computational artifacts to improve accessibility and usability for all users.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
18

5.IC.SI.01

11 Lessons

Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating online. Identify and report inappropriate behavior.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Strong Usernames and Passwords
Digital Identity
Online Collaboration
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Safe and Responsible Use of Technology
Standing Up to Cyberbullying
Digital Reputation and Identity
Digital Etiquette and Teamwork
19

5.IC.SI.02

8 Lessons

Discuss ways existing computing devices or computational products can be improved by collaborating with outside resources (other grade levels, businesses) to gain their diverse perspectives.

Aligned Lessons

3D Design: Recreate an Animal
Platform Game Design
Digital Pet Project
3D Design: Keyboard Accommodations
Design an App
Maze Game Project
Introduction to Design Thinking
Designing Solutions for Accessibility
20

5.IC.SLE.01

3 Lessons

Discuss personal consequences and social impact of violating intellectual property rights or failing to provide appropriate attribution.

Aligned Lessons

Giving Credit Through Attributions
Use and Search the Right Way
Remixing Programs
21

5.NI.C.01

4 Lessons

Define personal identifiable information (e.g., digital footprint) and why it should be protected as related to real world cyber security problems.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Reporting Cyberbullying
Digital Reputation and Identity
22

5.NI.C.02

8 Lessons

Discuss real-world cybersecurity problems and explain how personal information can be protected (e.g., antivirus software, backing up data, strong passwords).

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
23

5.NI.NCO.01

3 Lessons

Model how information is deconstructed into packets (smaller pieces), transmitted through multiple devices over the internet and networks, and reassembled at the final destination.

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Modeling Network Connections

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