K-12 Computer Science Standards

Maryland K Computer Science Standards

18 Standards

1

K.AP.A.01

105 Lessons

Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks.

Aligned Lessons

Introduction to Computer Science and Scratch
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
Story Problems: Add and Subtract within 100
Phases of the Moon
Create Your Own Story Problem
Weather and Seasons
Original Story Animations - Personal Story
Adding within 20 and Sequences (Unplugged)
Loops
Original Story Animations - Fiction Story
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-BotĀ®
Introduction to Bee-BotĀ®: Planning a Program
Patterns with Bee-BotĀ®
Seasons with Bee-BotĀ®
Place Value: Adding Up to 20
Comparing Length with Bee-BotĀ®
Weather with Bee-BotĀ®
Needs of Living Things with Bee-BotĀ®
Push and Pull with Bee-BotĀ®
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Shapes with Bee-BotĀ®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-BotĀ®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Preventing Erosion
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & GoĀ® Robot Mouse
Weather with Code & GoĀ® Robot Mouse
Introduction to Code & GoĀ® Robot Mouse: Basic Movements
Counting with Code & GoĀ® Robot Mouse
Introduction to Code & GoĀ® Robot Mouse: Planning a Program
Patterns with Code & GoĀ® Robot Mouse
Comparing Length with Code & GoĀ® Robot Mouse
Needs of Living Things with Code & GoĀ® Robot Mouse
Push and Pull with Code & GoĀ® Robot Mouse
Shapes with Code & GoĀ® Robot Mouse
Making Ten with Code & GoĀ® Robot Mouse
Programming a Cycle
Growing Garden
Maze Game Project
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Star Brightness and Distance
Changing Environments with Bee-BotĀ®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & GoĀ® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Winter Celebrations Around the World
Two-Step Dance & Feedback
2

K.AP.C.01

8 Lessons

With guidance, create a set of instructions (programs) to accomplish task using a programming language, device, or unplugged activity, including sequencing, emphasizing the beginning, middle, and end.

Aligned Lessons

Original Story Animations - Personal Story
Original Story Animations - Fiction Story
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Sequences: Digital Responsibilities
Events: Submarine Sequences
Sequences (Unplugged)
Sequences: Snowball Fight
3

K.AP.PD.01

6 Lessons

With guidance, create a grade-level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).

Aligned Lessons

Original Story Animations - Personal Story
Original Story Animations - Fiction Story
Sequences: Digital Responsibilities
Events: Submarine Sequences
Sequences (Unplugged)
Sequences: Snowball Fight
4

K.AP.PD.02

6 Lessons

Give attribution to ideas, solutions, and creations of others, verbally, while developing algorithms.

Aligned Lessons

Giving Credit Through Attributions
Introduction to Word Processing
Guided Research
Introduction to Research
Choice Research
Exploring Word Processing
5

K.AP.PD.03

45 Lessons

Identify errors in an algorithm that includes sequencing and repeated procedures using a programming language or unplugged activity. Discuss how errors in the algorithm could be corrected.

Aligned Lessons

Events
Counting with Mazes
Build a Sentence
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-BotĀ®: Planning a Program
Introduction to Coding with LEGOĀ® SPIKE Essential
MinecraftĀ® Coding Fundamentals - Basic Moves
MinecraftĀ® Coding Fundamentals - Repeat Loops with Sea Turtles
Space Travel Project
VEX 123Ā®: Patterns of Living Things
Seed Dispersal
Debugging
KiboĀ®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Forever Loop Dance Party
Code Block Review
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & GoĀ® Robot Mouse: Planning a Program
OzobotĀ® Cycle
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Garden Project
Debugging: Events and Motion
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
Making a Timer
6

K.AP.PD.04

15 Lessons

Use correct terminology (e.g., first, second, etc.) in the development of an algorithm to solve a simple problem.

Aligned Lessons

Who Keeps Us Safe?
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGOĀ® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
About Me Project
Chicken Crossing Game
River Crossing Game
Tap-a-Mole Game
Garden Project
Transportation Speeds and Sounds
All About Me!
7

K.AP.V.01

4 Lessons

With guidance, model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs, or symbols to letters, words, or direction).

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
What Is a Variable?
8

K.CS.D.01

4 Lessons

Select and operate the appropriate computing device to perform a variety of different tasks.

Aligned Lessons

Welcome to CodeHop!
Computer Basics: Introduction
Introduction to Data Storage and Files
What Is a Variable?
9

K.CS.HS.01

1 Lesson

Identify by name and locate common computing devices and external hardware in a variety of environments, using appropriate technical terminology (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, wearables).

Aligned Lessons

Computer Basics: Introduction
10

K.CS.T.01

1 Lesson

Recognize the possibility computing systems might not work as expected and identify basic hardware and software problems using appropriate technical terminology (e.g., monitor turned off, volume decreased on headphones).

Aligned Lessons

Computer Basics: Introduction
11

K.DA.CVT.01

3 Lessons

With guidance, collect data on a basic topic (e.g. weather, temperature) and present it visually.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
What Can Data Tell Us?
12

K.DA.IM.01

4 Lessons

With guidance, draw conclusions and make predictions based on picture graphs or patterns (e.g., make predictions based on weather data presented in a picture graph; complete a pattern), with or without a computing device.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
What Can Data Tell Us?
13

K.DA.S.01

4 Lessons

Identify that information from our everyday lives that can be stored and accessed via computing devices.

Aligned Lessons

Impacts of Technology in Our World
Welcome to CodeHop!
Introduction to Data Storage and Files
What Is a Variable?
14

K.IC.C.01

8 Lessons

Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.

Aligned Lessons

Impacts of Technology in Our World
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
How AI Helps Us
Computer Basics: Introduction
Careers in CS: Spacecraft Design
Impacts of Computing: Daily Life
15

K.IC.SI.01

6 Lessons

Identify appropriate and safe behaviors when participating online.

Aligned Lessons

Impacts of Technology in Our World
Minecraft: Education EditionĀ® Basic Gameplay
Sequences: Digital Responsibilities
Keeping Information Safe
Positive Online Behavior
Being Kind Online
16

K.IC.SLE.01

2 Lessons

Keep login information private and log off of devices appropriately.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
17

K.NI.C.01

2 Lessons

Identify and use passwords and discuss why they are not shared with others.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
18

K.NI.NCO.01

3 Lessons

Recognize that basic computing devices and components can be connected to one another.

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks

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