Massachusetts K-2 Digital Literacy and Computer Science
46 Standards
K-2.CAS.a.1
1 LessonDemonstrate proper ergonomics (e.g., body position, stretching) when using devices.
Aligned Lessons
K-2.CAS.a.2
3 LessonsUse electrical devices safely and in moderation (e.g., unplug devices by pulling the plug rather than the cord, do not mix water/food and electric devices, avoid gaming and walking).
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K-2.CAS.a.3
3 LessonsCare for devices appropriately (e.g., handling devices gently, completely shutting down devices when not in use, storing devices in the appropriate container).
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K-2.CAS.a.4
3 LessonsExplain that a password helps protect the privacy of information.
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K-2.CAS.a.5
4 LessonsIdentify safe and unsafe examples of online communications.
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K-2.CAS.a.6
4 LessonsExplain why we keep personal information (e.g., name, location, phone number, home address) private.
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K-2.CAS.a.7
4 LessonsIdentify which personal information (e.g., user name or real name, school name or home address) should and should not be shared online and with whom.
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K-2.CAS.a.8
2 LessonsExplain why it is necessary to report inappropriate electronic content or contact.
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K-2.CAS.b.1
4 LessonsDefine good digital citizenship as using technology safely, responsibly, and ethically.
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K-2.CAS.b.2
3 LessonsDemonstrate responsible use of computers, peripheral devices, and resources as outlined in school rules [Acceptable Use Policy (AUP) for K-2].
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K-2.CAS.b.3
4 LessonsExplain that most digital artifacts have owners.
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K-2.CAS.b.4
5 LessonsExplain the importance of giving credit to media creators/owners when using their work.
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K-2.CAS.c.1
9 LessonsIdentify and describe how people (e.g., students, parents, police officers) use many types of technologies in their daily work and personal lives.
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K-2.CAS.c.2
3 LessonsRecognize when the purpose of content is to provide information or to influence you to act.
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K-2.DTC.a.1
4 LessonsOperate a variety of digital tools (e.g., open/close, find, save/print, navigate, use input/output devices).
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K-2.DTC.a.2
1 LessonIdentify, locate, and use letters, numbers, and special keys on a keyboard (e.g., Space Bar, Shift, Delete).
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K-2.DTC.a.3
156 LessonsCreate a simple digital artifact.
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K-2.DTC.a.4
155 LessonsUse appropriate digital tools individually and collaboratively to create, review, and revise simple artifacts that include text, images and audio.
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K-2.DTC.b.1
4 LessonsCollaboratively use digital tools and media resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.
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K-2.DTC.b.2
2 LessonsUse a variety of digital tools to exchange information and feedback with teachers.
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K-2.DTC.b.3
9 LessonsUse a variety of digital tools to present information to others.
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K-2.DTC.c.1
3 LessonsConduct basic keyword searches to gather information from teacher-provided digital sources (e.g., online library catalog, databases).
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K-2.DTC.c.2
3 LessonsCreate an artifact individually and collaboratively that answers a research question, while clearly expressing thoughts and ideas.
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K-2.DTC.c.3
3 LessonsAcknowledge and name sources of information or media (e.g., title of book, author of book, website).
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K-2.CS.a.1
4 LessonsIdentify different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops).
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K-2.CS.a.2
5 LessonsIdentify visible components of computing devices (e.g., keyboard, screen, monitor, printer, pointing device).
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K-2.CS.a.3
3 LessonsExplain that computing devices function when applications, programs, or commands are executed.
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K-2.CS.a.4
6 LessonsOperate a variety of computing systems (e.g., turn on, use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).
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K-2.CS.b.1
5 LessonsExplain that computing devices are machines that are not alive but can be used to help humans with tasks.
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K-2.CS.b.2
2 LessonsRecognize that some tasks are best completed by humans and others by computing devices (e.g., a human might be able to rescue someone in a normal environment, but robots would be better to use in a dangerous environment).
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K-2.CS.b.3
7 LessonsRecognize that different tools can solve the same problem (e.g., pen and paper, calculators, and smart phones can all be used to solve simple mathematical problems).
Aligned Lessons
K-2.CS.c.1
6 LessonsExplain that networks link computers and devices locally and around the world allowing people to access and communicate information.
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K-2.CT.a.1
1 LessonList the attributes of a common object, for example, cars have a color, type (e.g., pickup, van, sedan), number of seats, etc.
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K-2.CT.b.1
4 LessonsDefine an algorithm as a sequence of defined steps.
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K-2.CT.b.2
4 LessonsCreate a simple algorithm, individually and collaboratively, without using computers to complete a task (e.g., making a sandwich, getting ready for school, checking a book out of the library).
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K-2.CT.b.3
4 LessonsEnact an algorithm using tangible materials (e.g., manipulatives, your body) or present the algorithm in a visual medium (e.g., storyboard).
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K-2.CT.c.1
8 LessonsIdentify different kinds of information (e.g., text, charts, graphs, numbers, pictures, audio, video, collections of objects.)
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K-2.CT.c.2
4 LessonsIdentify, research, and collect information on a topic, issue, problem, or question using ageappropriate digital technologies.
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K-2.CT.c.3
6 LessonsIndividually and collaboratively, propose a solution to a problem or question based on an analysis of information.
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K-2.CT.c.4
4 LessonsIndividually and collaboratively, create information visualizations (e.g., charts, infographics).
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K-2.CT.c.5
6 LessonsExplain that computers can save information as data that can be stored, searched, retrieved, and deleted.
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K-2.CT.d.1
3 LessonsDefine a computer program as a set of commands created by people to do something.
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K-2.CT.d.2
7 LessonsExplain that computers only follow the program’s instructions.
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K-2.CT.d.3
141 LessonsIndividually or collaboratively, create a simple program using visual instructions or tools that do not require a textual programming language (e.g., “unplugged” programming activities, a blockbased programming language).
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K-2.CT.e.1
4 LessonsDescribe how models represent a real-life system (e.g., globe, map, solar system, digital elevation model, weather map).
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K-2.CT.e.2
4 LessonsDefine simulation and identify the concepts illustrated by a simple simulation (e.g., growth and health, butterfly life cycle).