K-12 Computer Science Standards

Massachusetts K-2 Digital Literacy and Computer Science

46 Standards

1

K-2.CAS.a.1

1 Lesson

Demonstrate proper ergonomics (e.g., body position, stretching) when using devices.

Aligned Lessons

Keyboard Introduction
2

K-2.CAS.a.2

3 Lessons

Use electrical devices safely and in moderation (e.g., unplug devices by pulling the plug rather than the cord, do not mix water/food and electric devices, avoid gaming and walking).

Aligned Lessons

Introduction to Responsible Technology Use
Exploring Responsible Technology Use
Practicing Responsible Technology Use
3

K-2.CAS.a.3

3 Lessons

Care for devices appropriately (e.g., handling devices gently, completely shutting down devices when not in use, storing devices in the appropriate container).

Aligned Lessons

Introduction to Responsible Technology Use
Exploring Responsible Technology Use
Practicing Responsible Technology Use
4

K-2.CAS.a.4

3 Lessons

Explain that a password helps protect the privacy of information.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
5

K-2.CAS.a.5

4 Lessons

Identify safe and unsafe examples of online communications.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
6

K-2.CAS.a.6

4 Lessons

Explain why we keep personal information (e.g., name, location, phone number, home address) private.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
7

K-2.CAS.a.7

4 Lessons

Identify which personal information (e.g., user name or real name, school name or home address) should and should not be shared online and with whom.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
8

K-2.CAS.a.8

2 Lessons

Explain why it is necessary to report inappropriate electronic content or contact.

Aligned Lessons

Positive Online Behavior
Responsible Digital Citizens
9

K-2.CAS.b.1

4 Lessons

Define good digital citizenship as using technology safely, responsibly, and ethically.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
10

K-2.CAS.b.2

3 Lessons

Demonstrate responsible use of computers, peripheral devices, and resources as outlined in school rules [Acceptable Use Policy (AUP) for K-2].

Aligned Lessons

Introduction to Responsible Technology Use
Exploring Responsible Technology Use
Practicing Responsible Technology Use
11

K-2.CAS.b.3

4 Lessons

Explain that most digital artifacts have owners.

Aligned Lessons

Giving Credit Through Attributions
Guided Research
Introduction to Research
Choice Research
12

K-2.CAS.b.4

5 Lessons

Explain the importance of giving credit to media creators/owners when using their work.

Aligned Lessons

Giving Credit Through Attributions
Two-Step Dance & Feedback
Guided Research
Introduction to Research
Choice Research
13

K-2.CAS.c.1

9 Lessons

Identify and describe how people (e.g., students, parents, police officers) use many types of technologies in their daily work and personal lives.

Aligned Lessons

Impacts of Technology in Our World
Mouse Practice
Keyboard Introduction
Computer Basics: Introduction
Computer Basics: Exploration
Careers in CS: Spacecraft Design
Impacts of Computing: Daily Life
Impacts of Computing: Changing World
Computer Basics: Connections
14

K-2.CAS.c.2

3 Lessons

Recognize when the purpose of content is to provide information or to influence you to act.

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
15

K-2.DTC.a.1

4 Lessons

Operate a variety of digital tools (e.g., open/close, find, save/print, navigate, use input/output devices).

Aligned Lessons

Welcome to CodeHop!
Introduction to Data Storage and Files
Data Storage and Files Practice
Managing Data Storage and Files
16

K-2.DTC.a.2

1 Lesson

Identify, locate, and use letters, numbers, and special keys on a keyboard (e.g., Space Bar, Shift, Delete).

Aligned Lessons

Keyboard Introduction
17

K-2.DTC.a.3

156 Lessons

Create a simple digital artifact.

Aligned Lessons

Comparing Organisms
Impacts of Technology in Our World
Adaptations and Survival: Camouflage
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Build a Sentence
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Our Responsibilities
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Divide Shapes into Equal Parts
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Patterns and Music
Preventing Erosion
Drawing Tools: Fairy Tale Painting
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Drawing Tools: Farm Scene
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Choice Research
18

K-2.DTC.a.4

155 Lessons

Use appropriate digital tools individually and collaboratively to create, review, and revise simple artifacts that include text, images and audio.

Aligned Lessons

Comparing Organisms
Impacts of Technology in Our World
Adaptations and Survival: Camouflage
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Build a Sentence
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Our Responsibilities
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Divide Shapes into Equal Parts
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Patterns and Music
Preventing Erosion
Drawing Tools: Fairy Tale Painting
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Drawing Tools: Farm Scene
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Choice Research
19

K-2.DTC.b.1

4 Lessons

Collaboratively use digital tools and media resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Guided Research
Choice Research
20

K-2.DTC.b.2

2 Lessons

Use a variety of digital tools to exchange information and feedback with teachers.

Aligned Lessons

Guided Research
Choice Research
21

K-2.DTC.b.3

9 Lessons

Use a variety of digital tools to present information to others.

Aligned Lessons

Impacts of Technology in Our World
Networks and the Internet
Machine Learning: AutoDraw
Machine Learning: Teachable Machine
Guided Research
Introduction to Research
Choice Research
Using Networks to Connect
Exploring Computer Networks
22

K-2.DTC.c.1

3 Lessons

Conduct basic keyword searches to gather information from teacher-provided digital sources (e.g., online library catalog, databases).

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
23

K-2.DTC.c.2

3 Lessons

Create an artifact individually and collaboratively that answers a research question, while clearly expressing thoughts and ideas.

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
24

K-2.DTC.c.3

3 Lessons

Acknowledge and name sources of information or media (e.g., title of book, author of book, website).

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
25

K-2.CS.a.1

4 Lessons

Identify different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops).

Aligned Lessons

Computer Basics: Introduction
Computer Basics: Exploration
Impacts of Computing: Changing World
Computer Basics: Connections
26

K-2.CS.a.2

5 Lessons

Identify visible components of computing devices (e.g., keyboard, screen, monitor, printer, pointing device).

Aligned Lessons

Mouse Practice
Keyboard Introduction
Computer Basics: Introduction
Computer Basics: Exploration
Computer Basics: Connections
27

K-2.CS.a.3

3 Lessons

Explain that computing devices function when applications, programs, or commands are executed.

Aligned Lessons

Computer Basics: Introduction
Computer Basics: Exploration
Computer Basics: Connections
28

K-2.CS.a.4

6 Lessons

Operate a variety of computing systems (e.g., turn on, use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).

Aligned Lessons

Mouse Practice
Keyboard Introduction
Computer Basics: Introduction
Computer Basics: Exploration
Mouse Practice: Level Up!
Computer Basics: Connections
29

K-2.CS.b.1

5 Lessons

Explain that computing devices are machines that are not alive but can be used to help humans with tasks.

Aligned Lessons

What Can AI Do?
How AI Helps Us
Computer Basics: Introduction
Computer Basics: Exploration
Computer Basics: Connections
30

K-2.CS.b.2

2 Lessons

Recognize that some tasks are best completed by humans and others by computing devices (e.g., a human might be able to rescue someone in a normal environment, but robots would be better to use in a dangerous environment).

Aligned Lessons

What Can AI Do?
How AI Helps Us
31

K-2.CS.b.3

7 Lessons

Recognize that different tools can solve the same problem (e.g., pen and paper, calculators, and smart phones can all be used to solve simple mathematical problems).

Aligned Lessons

3D Design: Introduction
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
32

K-2.CS.c.1

6 Lessons

Explain that networks link computers and devices locally and around the world allowing people to access and communicate information.

Aligned Lessons

Networks and the Internet
Networks, Packets, and the Internet
Networks and Protocols
Using Networks to Connect
Exploring Computer Networks
Modeling Network Connections
33

K-2.CT.a.1

1 Lesson

List the attributes of a common object, for example, cars have a color, type (e.g., pickup, van, sedan), number of seats, etc.

Aligned Lessons

Sorting with Decision Trees
34

K-2.CT.b.1

4 Lessons

Define an algorithm as a sequence of defined steps.

Aligned Lessons

Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Careers in CS: Spacecraft Design
35

K-2.CT.b.2

4 Lessons

Create a simple algorithm, individually and collaboratively, without using computers to complete a task (e.g., making a sandwich, getting ready for school, checking a book out of the library).

Aligned Lessons

Loops (Unplugged)
Counting and Sequences (Unplugged)
Adding within 20 and Sequences (Unplugged)
Sequences (Unplugged)
36

K-2.CT.b.3

4 Lessons

Enact an algorithm using tangible materials (e.g., manipulatives, your body) or present the algorithm in a visual medium (e.g., storyboard).

Aligned Lessons

Loops (Unplugged)
Counting and Sequences (Unplugged)
Adding within 20 and Sequences (Unplugged)
Sequences (Unplugged)
37

K-2.CT.c.1

8 Lessons

Identify different kinds of information (e.g., text, charts, graphs, numbers, pictures, audio, video, collections of objects.)

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Machine Learning: What is a Blorg?
Basic Data and Programming
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
What Can Data Tell Us?
38

K-2.CT.c.2

4 Lessons

Identify, research, and collect information on a topic, issue, problem, or question using ageappropriate digital technologies.

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
What Can Data Tell Us?
39

K-2.CT.c.3

6 Lessons

Individually and collaboratively, propose a solution to a problem or question based on an analysis of information.

Aligned Lessons

Designing Solutions from Nature
LEGO® SPIKE Essential: Design for Changing Weather
Preventing Erosion
Guided Research
Introduction to Research
Choice Research
40

K-2.CT.c.4

4 Lessons

Individually and collaboratively, create information visualizations (e.g., charts, infographics).

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
What Can Data Tell Us?
41

K-2.CT.c.5

6 Lessons

Explain that computers can save information as data that can be stored, searched, retrieved, and deleted.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
Introduction to Data Storage and Files
Data Storage and Files Practice
Managing Data Storage and Files
42

K-2.CT.d.1

3 Lessons

Define a computer program as a set of commands created by people to do something.

Aligned Lessons

Computer Basics: Introduction
Computer Basics: Exploration
Computer Basics: Connections
43

K-2.CT.d.2

7 Lessons

Explain that computers only follow the program’s instructions.

Aligned Lessons

3D Design: Introduction
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
44

K-2.CT.d.3

141 Lessons

Individually or collaboratively, create a simple program using visual instructions or tools that do not require a textual programming language (e.g., “unplugged” programming activities, a blockbased programming language).

Aligned Lessons

Adaptations and Survival: Camouflage
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Choice Research
45

K-2.CT.e.1

4 Lessons

Describe how models represent a real-life system (e.g., globe, map, solar system, digital elevation model, weather map).

Aligned Lessons

Comparing Organisms
Animal Life Cycles
Phases of the Moon
Weather and Seasons
46

K-2.CT.e.2

4 Lessons

Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth and health, butterfly life cycle).

Aligned Lessons

Comparing Organisms
Animal Life Cycles
Phases of the Moon
Weather and Seasons

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