K-12 Computer Science Standards

Missouri 2 Computer Science Standards

19 Standards

1

2.CS.D.01

1 Lesson

Select and use a computing device to perform a variety of tasks for an intended outcome.

Aligned Lessons

Computer Basics: Connections
2

2.CS.HS.01

1 Lesson

Identify the components of a computer system and what the basic functions are (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).

Aligned Lessons

Computer Basics: Connections
3

2.CS.HS.02

10 Lessons

Independently choose appropriate software to perform a variety of tasks.

Aligned Lessons

3D Design: Introduction
3D Design: Create a Bubble Wand
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Computer Basics: Connections
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
4

2.CS.T.01

1 Lesson

Identify using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on) and discuss problems with peers and adults.

Aligned Lessons

Computer Basics: Connections
5

2.NI.NCO.01

3 Lessons

Recognize that computing devices can be connected at various scales (e.g., Bluetooth, Wi-Fi, hotspot, LAN, WAN, peer-to-peer).

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks
6

2.NI.C.01

1 Lesson

Recognize what passwords are and why we do not share them. Explain why we use them and why we use strong passwords to protect devices and information from unauthorized access.

Aligned Lessons

Password Protectors
7

2.DA.S.01

1 Lesson

With guidance, create, copy, locate, modify and delete a file on a computing device, use appropriate file-naming conventions and recognize that the file exists within an organizational structure (e.g., drive, folder, file) - define the information stored as data.

Aligned Lessons

Managing Data Storage and Files
8

2.DA.CVT.01

3 Lessons

With guidance, collect and present the same data in various visual formats.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
9

2.DA.IM.01

3 Lessons

With guidance, construct and interpret data and present it in a chart or graph (visualization) in order to make a prediction, with or without a computing device.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
10

2.AP.A.01

112 Lessons

With guidance, model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks independently or collaboratively using a robot, device, or programming language.

Aligned Lessons

Introduction to Computer Science and Scratch
Introduction to Message Events
Properties of Matter
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
Story Problems: Add and Subtract within 100
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Adding within 20 and Sequences (Unplugged)
Loops
Original Story Animations - Fiction Story
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Ozobot® Programming 7
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Weather with Bee-Bot®
Introduction to Kibo®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Space Travel Project
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Preventing Erosion
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Programming a Cycle
Create an Original Story Animation
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Winter Celebrations Around the World
Two-Step Dance & Feedback
Choice Research
11

2.AP.V.01

Model the way a computer program manipulates grade level appropriate data (e.g., print, numbers, kinesthetic movement, symbols, robot manipulatives).

12

2.AP.C.01

With guidance, create programs using a programming language, robot device or unplugged activity that utilize sequencing and simple looping to solve a problem or express ideas both independently and collaboratively.

13

2.AP.PD.01

Independently or with guidance, create a grade level appropriate document of the plan, ideas and sequence of events (step‐by‐ step) manner (e.g., story map, storyboard, sequential graphic organizer) to illustrate what the program will do.

14

2.AP.PD.02

4 Lessons

Give credit to ideas, information, creations and solutions of others while writing and developing programs.

Aligned Lessons

Two-Step Dance & Feedback
Guided Research
Introduction to Research
Choice Research
15

2.AP.PD.03

Independently and collaboratively, debug programs, which include sequencing and simple loops, to accomplish tasks as a means of creative expression or problem solving using a programming language and/or unplugged activities.

16

2.AP.PD.04

Use correct terminology (e.g., debug, program input/output, code) to explain the development of an algorithm to solve a problem in an unplugged activity, hands on manipulatives or a programming language.

17

2.IC.C.01

4 Lessons

Identify and describe how people use many types of technologies in their daily work and personal lives.

Aligned Lessons

What Can AI Do?
How AI Helps Us
Impacts of Computing: Changing World
Computer Basics: Connections
18

2.IC.SI.01

1 Lesson

Develop a code of conduct, explain and practice grade‐level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior and know how to report concerns of cyberbullying.

Aligned Lessons

Responsible Digital Citizens
19

2.IC.SLE.01

1 Lesson

Identify safe and unsafe examples of online communications. Learn that the information put online leaves a digital footprint.

Aligned Lessons

Responsible Digital Citizens

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