Missouri 4 Computer Science Standards
21 Standards
4.CS.HS.01
15 LessonsModel that information is translated, transmitted, and processed in order to flow through hardware and software.
Aligned Lessons
4.CS.T.01
3 LessonsIdentify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply strategies for solving these problems (e.g., rebooting the computing device, checking the power, force shut down of an application).
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4.NI.NCO.01
3 LessonsExplain how information is broken down into packets, transmitted through multiple computing devices over networks and the internet, and reassembled at the destination.
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4.NI.C.01
7 LessonsDiscuss real-world cybersecurity problems and identify strategies for how personal information can be protected.
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4.DA.S.01
2 LessonsChoose different storage locations (e.g., physical, shared, cloud) based on the type of file, storage requirements (e.g., file size, availability, available memory), and sharing requirements.
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4.DA.CVT.01
7 LessonsOrganize and present collected data visually to highlight comparisons.
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4.DA.IM.01
4 LessonsDetermine how the accuracy of conclusions is influenced by the amount of useful and reliable data collected.
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4.AP.A.01
5 LessonsCompare and simplify multiple algorithms (sets of step-by-step instructions) for accomplishing the same task verbally and kinesthetically, with robot devices or a programming language.
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4.AP.V.01
54 LessonsCreate programs that use variables to store and modify grade-level-appropriate data.
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4.AP.C.01
152 LessonsCreate a program using control structures (e.g., sequence, conditionals, interactive-looping) to solve a problem or express ideas both independently and collaboratively.
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4.AP.M.01
65 LessonsDecompose (break down) large problems into smaller, manageable subproblems to facilitate the program development process.
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4.AP.M.02
24 LessonsWith grade-appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
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4.AP.PD.01
15 LessonsUse an iterative and collaborative process to plan the development of a program that includes user preferences while solving simple problems.
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4.AP.PD.02
3 LessonsObserve intellectual property rights and give appropriate credit when creating or remixing programs.
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4.AP.PD.03
107 LessonsAnalyze, create, and debug a program that includes sequencing, repetition, conditionals, and variables in a programming language.
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4.AP.PD.04
14 LessonsCommunicate and explain your program development using comments, presentations, and interactive demonstrations.
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4.IC.C.01
6 LessonsGive examples of computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices.
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4.IC.C.02
4 LessonsBrainstorm problems and ways to improve computing devices to increase accessibility to all users.
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4.IC.SI.01
10 LessonsDevelop a code of conduct, explain, and practice grade-level-appropriate behavior and responsibilities while participating in an online community (e.g., using strong passwords, creating a positive online community, recognizing spam and what to do about it, citing online sources). Identify and report inappropriate behavior and know how to report cyberbullying.
Aligned Lessons
4.IC.SLE.01
1 LessonDiscuss the social impact of violating intellectual property rights.
Aligned Lessons
4.IC.SLE.02
9 LessonsDiscuss and understand the implications of a negative digital footprint.