K-12 Computer Science Standards

Montana K Content Standard for Computer Science

9 Standards

1

CS.AP.K.1

65 Lessons

Follow step-by-step instructions

Aligned Lessons

Introduction to Message Events
Properties of Matter
Changing Landforms
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Original Story Animations - Personal Story
Loops
Original Story Animations - Fiction Story
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Introduction to Kibo®
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Choice Research
2

CS.AP.K.2

5 Lessons

Recognize that numbers and symbols represent information

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
What Can Data Tell Us?
What Is a Variable?
3

CS.CS.K.1

1 Lesson

Identify computing devices

Aligned Lessons

Computer Basics: Introduction
4

CS.CS.K.2

13 Lessons

Iidentify examples of common hardware and software

Aligned Lessons

Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Introduction to Kibo®
Mouse Practice
Ozobot® Timeline
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Computer Basics: Introduction
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
5

CS.DA.K.1

3 Lessons

Collect and categorize data

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
What Can Data Tell Us?
6

CS.DA.K.2

7 Lessons

Retrieve information

Aligned Lessons

Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Guided Research
Introduction to Research
Introduction to Data Storage and Files
Choice Research
What Can Data Tell Us?
7

CS.DA.K.3

4 Lessons

Identify patterns in data

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
What Can Data Tell Us?
8

CS.IC.K.1

3 Lessons

Work respectfully and responsibly in groups

Aligned Lessons

Impacts of Technology in Our World
Minecraft: Education Edition® Basic Gameplay
Sequences: Digital Responsibilities
9

CS.IC.K.2

2 Lessons

Keep login information private and log off devices appropriately

Aligned Lessons

Keeping Information Safe
Positive Online Behavior

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