K-12 Computer Science Standards

Nebraska 4 Computer Science and Technology

37 Standards

1

4.BT.1

Use proper posture and ergonomics.

2

4.BT.2

Locate and use letter and number keys with left and right hand placement.

3

4.BT.3

Locate and use correct finger/hand for spacebar, enter, and shift key.

4

4.BT.4

Gain proficiency and speed in keyboarding. (Type 5 words per grade level beginning at 2nd grade.)

5

4.BT.5

1 Lesson

Organize files and folders.

Aligned Lessons

File Management and Data in Action
6

4.BT.6

1 Lesson

Manage files and save documents.

Aligned Lessons

File Management and Data in Action
7

4.BT.7

1 Lesson

Turn on the computer.

Aligned Lessons

Exploring Computing Systems
8

4.BT.8

1 Lesson

Login and logoff the computer.

Aligned Lessons

Welcome to CodeHop!
9

4.BT.9

4 Lessons

Use a pointing device to click menus and icons.

Aligned Lessons

Introduction to Computer Science and Scratch
Introduction to Google Docs™
Introduction to Microsoft Word™
Productivity Software Inquiry Project
10

4.BT.10

2 Lessons

Open programs, web apps, and documents.

Aligned Lessons

Introduction to Computer Science and Scratch
Productivity Software Inquiry Project
11

4.BT.11

1 Lesson

Use buttons and media players.

Aligned Lessons

Welcome to CodeHop!
12

4.BT.12

6 Lessons

Demonstrate an understanding of the relationship between hardware and software.

Aligned Lessons

Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
13

4.BT.14

3 Lessons

Identify major computer components.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
14

4.BT.15

6 Lessons

Describe the components and functions of computers and networks.

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Modeling Network Connections
15

4.BT.16

3 Lessons

Apply strategies for identifying and solving routine problems that occur during everyday computer use.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
16

4.P.10

5 Lessons

Enter and edit data and perform calculations using formulas.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Productivity Software Inquiry Project
17

4.P.11

9 Lessons

Demonstrate and understanding of recording, organizing, and graphing information.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Introduction to Productivity Software
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
18

4.P.12

3 Lessons

Identify and explain terms and concepts related to spreadsheets. (i.e. cells, columns, rows, values, charts, graphs).

Aligned Lessons

Introduction to Google Sheets™
Introduction to Microsoft Excel™
Productivity Software Inquiry Project
19

4.P.13

24 Lessons

Use mathematical symbols appropriately.

Aligned Lessons

Adding with Loops
Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Division and Conditionals
Multiplication and Conditionals
Animating Sprites with Multiplication
Multi-digit Multiplication and Conditionals
Animating Unit Fractions
Multiplication Quiz Game
Area of a Rectangle with Tiles
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Rates and Unit Rates
Animating Sprites with Factors
Animating Sprites with Division
Functions: Paint by Numbers
Game Design Project
Functions: About Me
House Design with Area and Perimeter
Unit Fractions with Variables
Conditionals: Sphero® Shark Race
Productivity Software Inquiry Project
20

4.P.14

15 Lessons

Use to make predictions, solve problems, and draw conclusions.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Introduction to LEGO® Spike Prime
3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Naming Numbers Game
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Introduction to Productivity Software
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
21

4.P.20

4 Lessons

Create a series of slides and organize them to present research or convey data.

Aligned Lessons

Research: Informational Programs
Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
Productivity Software Inquiry Project
22

4.P.21

3 Lessons

Copy, paste, insert, and resize images within the slides and from outside sources.

Aligned Lessons

Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
Productivity Software Inquiry Project
23

4.DM.4

5 Lessons

Create media for a variety of audiences and purposes with the use of appropriate transitions and animations to add interest.

Aligned Lessons

Plan a Quest
Punctuation Game
State Project
Costumes, Backdrops, and Animations
Productivity Software Inquiry Project
24

4.DC.1

2 Lessons

Demonstrate compliance of Responsible Use Policy and classroom rules regarding technology use and networks

Aligned Lessons

Our Words Have Power (Cyberbullying)
Cybersecurity Policies and Laws
25

4.DC.2

9 Lessons

Explain responsible uses of technology and digital information and describe potential consequences of inappropriate use.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Strong Usernames and Passwords
Digital Identity
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Scout's Cybersecurity Adventure: Part 2
Safe and Responsible Use of Technology
Online Risks & Protection
26

4.DC.4

2 Lessons

Demonstrate save e-mail practices and appropriate e-mail etiquette.

Aligned Lessons

Collaborating Globally
Exploring Digital Etiquette and Communication
27

4.DC.5

2 Lessons

Identify cyberbullying and describe strategies to deal with such a situation.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
28

4.DC.6

1 Lesson

Explore social and ethical impacts of technology.

Aligned Lessons

Impacts of Computing: Exploration
29

4.DC.7

4 Lessons

Recognize and describe the potential risks and dangers associated with online communication.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Digital Identity
Scout's Cybersecurity Adventure: Part 2
Online Risks & Protection
30

4.DC.11

5 Lessons

Explain fair use guidelines for copyrighted material (images, music, videos, etc.).

Aligned Lessons

Giving Credit Through Attributions
Choose Your Own Path: Elements of Culture
Productivity Software Inquiry Project
Give Credit When You Use It
Remixing Programs
31

4.R.1

2 Lessons

Use internet browser and search engines and online directories, compare the differences, and explain how the disseminate information.

Aligned Lessons

Productivity Software Inquiry Project
Give Credit When You Use It
32

4.R.2

1 Lesson

Identify careers and industry opportunities.

Aligned Lessons

Careers in CS: Major League Baseball
33

4.CC.4

1 Lesson

Evaluate presentations for organization, content, design, and appropriateness of citation.

Aligned Lessons

Productivity Software Inquiry Project
34

4.CS.1

167 Lessons

Create algorithms, or series of ordered steps, to solve problems.

Aligned Lessons

Comparing Organisms
Impacts of Technology in Our World
How Living Things Survive
Adaptations and Survival: Camouflage
Counting with Mazes
Build a Sentence
Who Keeps Us Safe?
Dash® Robot Mazes
Wildlife Scene Project
Ozobot® Programming 2: More Color Codes
Ozobot® Programming 4
Ozobot® Programming 5
Ozobot® Programming 7
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Comparing Length with Bee-Bot®
Introduction to LEGO® Spike Essential
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
LEGO® SPIKE Essential: Design a Car Sensor
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Pinball Game Project
Introduction to the Wait Block
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Mad Libs Project
Flower Garden Functions Project
Design an App
Algebraic Thinking: Finding a Two-Digit Unknown
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Patterns and Music
Punctuation Game
State Project
Preventing Erosion
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
Grow and Shrink Blocks in Motion
Animating Sprites with Factors
Animating Sprites with Division
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Programming Expedition: Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Create an Original Story Animation
Scout Adventures 6: Scout Celebrates with Friends
Pong Game
Create a Maze
Loops: Follow the Path
Speed Block: Bouncy Ball
Click-a-Mole
Create a Mini Golf Game
Creating Algorithms
Pages: Scout's Travels
Garden Project
Introduction to Clones
Program an AI Chatbot
Pages: Create a Tapping Game
Snake Game
Functions: Paint by Numbers
Growing Garden
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Clones: Throwing Acorns Game
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Sequences: Snowball Fight
Events: Traveling with Scout
Acting with Events
Game Design Project
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Functions: About Me
Loops: Falling Objects
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Careers in CS: Major League Baseball
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Careers in CS: Fashion-Retail
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Conditionals: Sphero® Shark Race
AI Chatbots
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
35

4.CS.2

119 Lessons

Decompose a problem into smaller more manageable parts.

Aligned Lessons

Comparing Organisms
How Living Things Survive
Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Events
Counting with Mazes
Who Keeps Us Safe?
Decimal Multiplication and Conditionals
Storytelling Animations
Plant and Animal Cells
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Grammar Quiz Game
Advanced Data and Programming
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Using the Go To Page Block
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Forever Loop Dance Party
Code Block Review
Pinball Game Project
End Block: Program a Race
About Me Project
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Mad Libs Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Punctuation Game
State Project
Preventing Erosion
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Events (Alpine UT updates)
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Debugging: Events and Sequences
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Debugging: Message Events and Loops
Pong Game
Debugging: Events and Loops
Create a Maze
Loops: Follow the Path
Speed Block: Bouncy Ball
Click-a-Mole
Animating Poetry
Debugging: Mazes
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Debugging: Events and Motion
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming
Scout's Quest: Functions with Number Inputs
Grid: Solving Mazes
Debugging: Make a Pizza
Events: Submarine Sequences
Creating Turtle Graphics
Transportation Speeds and Sounds
Sequences (Unplugged)
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
All About Me!
Functions: About Me
House Design with Area and Perimeter
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Careers in CS: Fashion-Retail
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
36

4.CS.3

13 Lessons

Collect, analyze, and represent data effectively.

Aligned Lessons

Research: Effective Keywords
Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Programming and Data Project
Basic Data and Programming
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Guided Research
Introduction to Research
Choice Research
What Can Data Tell Us?
37

4.CS.4

4 Lessons

Demonstrate and understanding of how information is represented, stored, and processed by a computer.

Aligned Lessons

Exploring Computing Systems
Practicing with Computing Systems
File Management and Data
File Management and Data in Action

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