K-12 Computer Science Standards

New Jersey K-2 Computer Science and Design Thinking

18 Standards

1

8.1.2.CS.1

8 Lessons

Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.

Aligned Lessons

3D Design: Introduction
3D Design: Create a Bubble Wand
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
2

8.1.2.CS.2

17 Lessons

Explain the functions of common software and hardware components of computing systems.

Aligned Lessons

Ozobot® Programming 2: More Color Codes
Introduction to LEGO® Spike Essential
Introduction to Coding with LEGO® SPIKE Essential
Introduction to Kibo®
LEGO® SPIKE Essential: Design a Moving Statue
Mouse Practice
Keyboard Introduction
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Computer Basics: Introduction
Computer Basics: Exploration
Computer Basics: Connections
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
3

8.1.2.CS.3

3 Lessons

Describe basic hardware and software problems using accurate terminology.

Aligned Lessons

Computer Basics: Introduction
Computer Basics: Exploration
Computer Basics: Connections
4

8.1.2.NI.1

3 Lessons

Model and describe how individuals use computers to connect to other individuals, places, information, and ideas through a network.

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks
5

8.1.2.NI.2

4 Lessons

Describe how the Internet enables individuals to connect with others worldwide.

Aligned Lessons

Networks and the Internet
Giving Credit Through Attributions
Using Networks to Connect
Exploring Computer Networks
6

8.1.2.NI.3

3 Lessons

Create a password that secures access to a device. Explain why it is important to create unique passwords that are not shared with others.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
7

8.1.2.NI.4

4 Lessons

Explain why access to devices need to be secured.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
8

8.1.2.IC.1

9 Lessons

Compare how individuals live and work before and after the implementation of new computing technology.

Aligned Lessons

Impacts of Technology in Our World
What Can AI Do?
How AI Helps Us
Computer Basics: Introduction
Computer Basics: Exploration
Impacts of Computing: Daily Life
Impacts of Computing: Our Community
Impacts of Computing: Changing World
Computer Basics: Connections
9

8.1.2.DA.1

4 Lessons

Collect and present data, including climate change data, in various visual formats.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
Data Explorers
10

8.1.2.DA.2

3 Lessons

Store, copy, search, retrieve, modify, and delete data using a computing device.

Aligned Lessons

Introduction to Data Storage and Files
Data Storage and Files Practice
Managing Data Storage and Files
11

8.1.2.DA.3

7 Lessons

Identify and describe patterns in data visualizations.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Machine Learning: What is a Blorg?
Basic Data and Programming
Sorting with Decision Trees
What Can Data Tell Us?
Data Explorers
12

8.1.2.DA.4:

3 Lessons

Make predictions based on data using charts or graphs.

Aligned Lessons

Data Patterns and Predictions
What Can Data Tell Us?
Data Explorers
13

8.1.2.AP.1

18 Lessons

Model daily processes by creating and following algorithms to complete tasks.

Aligned Lessons

Properties of Matter
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Create a Map
Design an Adventure Game
Preventing Erosion
Sequences (Unplugged)
Acting with Events
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
14

8.1.2.AP.2

4 Lessons

Model the way programs store and manipulate data by using numbers or other symbols to represent information.

Aligned Lessons

Advanced Data and Programming
Variables: Keeping Score
What Is a Variable?
Variables: Storing Data with Symbols
15

8.1.2.AP.3

147 Lessons

Create programs with sequences and simple loops to accomplish tasks.

Aligned Lessons

Comparing Organisms
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Our Responsibilities
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Original Story Animations - Fiction Story
Introduction to ScratchJr
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Space Travel Project
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Choice Research
Collaborating Digitally
16

8.1.2.AP.4

107 Lessons

Break down a task into a sequence of steps.

Aligned Lessons

Comparing Organisms
Introduction to Message Events
Properties of Matter
Types of Motion
Animal Life Cycles
Events
Counting with Mazes
Counting and Sequences (Unplugged)
Storytelling Animations
Create Your Own Story Problem
Our Responsibilities
Weather and Seasons
Original Story Animations - Personal Story
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Introduction to ScratchJr
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Introduction to Kibo®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Introduction to the Wait Block
Introduction to Pages
End Block: Program a Race
About Me Project
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Weather with Code & Go® Robot Mouse
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Garden Project
Pages: Create a Tapping Game
Debugging: Events and Motion
Message Events: Simon Says
Pages: Dragon Story
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Careers in CS: Spacecraft Design
17

8.1.2.AP.5

38 Lessons

Describe a program’s sequence of events, goals, and expected outcomes. •

Aligned Lessons

Changing Landforms
Events
Sound and Pitch
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
VEX 123®: Patterns of Living Things
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
About Me Project
Chicken Crossing Game
River Crossing Game
Tap-a-Mole Game
Design an Adventure Game
Introduction to Debugging
Events (Alpine UT updates)
Garden Project
Debugging: Events and Motion
Events: Submarine Sequences
Transportation Speeds and Sounds
All About Me!
Introduction to Repeat Loops
Making a Timer
Careers in CS: Spacecraft Design
Draw and Tell
18

8.1.2.AP.6

43 Lessons

Debug errors in an algorithm or program that includes sequences and simple loops.

Aligned Lessons

Introduction to Message Events
Events
Counting with Mazes
Build a Sentence
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Space Travel Project
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Introduction to Speed Blocks
Forever Loop Dance Party
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Garden Project
Debugging: Events and Motion
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences: Snowball Fight
Bowling Game

Ready to Start Learning?

Explore our courses aligned with these standards

View School Program