K-12 Computer Science Standards

Ohio 1 Computer Science

31 Standards

1

CS.D.1.a

2 Lessons

Operate commonly used devices and their components to perform a variety of tasks.

Aligned Lessons

Welcome to CodeHop!
Data Storage and Files Practice
2

CS.HS.1.a

16 Lessons

With guidance, describe and use hardware and software necessary for accomplishing a task.

Aligned Lessons

Ozobot® Programming 1: Introduction
Introduction to LEGO® Spike Essential
Introduction to Coding with LEGO® SPIKE Essential
Introduction to Kibo®
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design for Changing Weather
Mouse Practice
Keyboard Introduction
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Computer Basics: Exploration
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
3

CS.T.1.a

1 Lesson

With guidance, use problem solving strategies to troubleshoot a problem.

Aligned Lessons

Computer Basics: Exploration
4

NI.N.1.a

3 Lessons

Create a list of ways information can be shared electronically to gain a deeper understanding of how information is transmitted (e.g., email, social media).

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks
5

NI.N.1.b

3 Lessons

Recognize that computing devices can be connected to retrieve information from the global community.

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks
6

NI.C.1.a

4 Lessons

Identify and use secure practices (e.g., passwords) to protect private information.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
Responsible Digital Citizens
7

NI.C.1.b

3 Lessons

Identify, use and discuss examples of how devices can be used with good and bad intentions.

Aligned Lessons

Positive Online Behavior
Exploring Responsible Technology Use
Responsible Digital Citizens
8

NI.IOT.1.a

3 Lessons

Identify what smart devices are and how they connect to the internet.

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks
9

NI.IOT.1.b

Recognize how devices connect and exchange data over the internet to demonstrate how information is shared.

10

DA.DCS.1.a

2 Lessons

With guidance, collect and organize data to retrieve for later use.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
11

DA.DCS.1.b

4 Lessons

With guidance, demonstrate how data can be collected and stored in a variety of ways.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Data Storage and Files Practice
Variables: Storing Data with Symbols
12

DA.VC.1.a

5 Lessons

Organize and present data in various formats to make observations

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
Guided Research
Variables: Storing Data with Symbols
13

DA.IM.1.a

4 Lessons

Create and explain a model of an object or process that includes patterns and key elements.

Aligned Lessons

Data Patterns and Predictions
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
14

ATP.A.1.a

3 Lessons

With guidance, model a real-world process by constructing and following step-by-step directions (i.e., algorithms) to complete tasks.

Aligned Lessons

Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
15

ATP.VDR.1.a

3 Lessons

Categorize a group of items (e.g., numbers, symbols or pictures) based on the attributes or actions of each item, with or without a computing device.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
16

ATP.CS.1.a

141 Lessons

With guidance, model a sequence of instructions (i.e., program) that includes repetition (i.e., loops) to solve a problem or express ideas.

Aligned Lessons

Adaptations and Survival: Camouflage
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Choice Research
17

ATP.M.1.a

87 Lessons

With guidance, break down (i.e., decompose) a series of steps and separate the necessary from the unnecessary steps to create a precise sequence of instructions to solve a problem or express an idea.

Aligned Lessons

Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Counting with Mazes
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Compare and Refine Algorithms
18

ATP.PD.1.a

7 Lessons

With guidance, plan and create an artifact to illustrate thoughts, ideas and problems in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).

Aligned Lessons

Storytelling Animations
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Create an Original Story Animation
Pages: Dragon Story
19

ATP.PD.1.b

45 Lessons

With guidance, identify and fix (i.e., debug) a multi-step process that includes sequencing.

Aligned Lessons

Events
Counting with Mazes
Build a Sentence
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Forever Loop Dance Party
Code Block Review
End Block: Program a Race
Chicken Crossing Game
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Ozobot® Cycle
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Garden Project
Debugging: Events and Motion
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
Making a Timer
20

AI.P.1.a

10 Lessons

With guidance and support, recognize sensors on computers, robots and intelligent appliances to understand their function, such as motion, pressure/touch, temperature, proximity, light, sound, moisture or gases.

Aligned Lessons

Ozobot® Programming 1: Introduction
Introduction to LEGO® Spike Essential
Introduction to Coding with LEGO® SPIKE Essential
Introduction to Kibo®
Kibo®: Communicating Across Distances (Light and Sound)
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
What Can AI Do?
How AI Helps Us
21

AI.P.1.b

5 Lessons

With guidance and support, use intelligent agents to help answer simple questions.

Aligned Lessons

Machine Learning: AutoDraw
Machine Learning: What is a Blorg?
What Can AI Do?
Sorting with Decision Trees
How AI Helps Us
22

AI.RR.1.a

1 Lesson

Use a decision tree to make a decision.

Aligned Lessons

Sorting with Decision Trees
23

AI.ML.1.a

1 Lesson

With guidance and support, discuss how a classifier recognizes drawings to gain an understanding of how machine learning works.

Aligned Lessons

Machine Learning: AutoDraw
24

AI.NI.1.a

3 Lessons

Using recognition software, identify attributes that computers use for identification to explain how computers recognize humans.

Aligned Lessons

Machine Learning: What is a Blorg?
What Can AI Do?
How AI Helps Us
25

AI.SI.1.a

2 Lessons

Identify AI applications that are used in daily lives to predict AI use in the future.

Aligned Lessons

What Can AI Do?
How AI Helps Us
26

AI.SI.1.b

Discuss if computers and other technology are good or bad to create a working construct.

27

IC.Cu.1.a

7 Lessons

Discuss different technologies and their impact on everyday life.

Aligned Lessons

Impacts of Technology in Our World
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
How AI Helps Us
Computer Basics: Exploration
Impacts of Computing: Our Community
28

IC.Cu.1.b

8 Lessons

Identify how people use and are impacted by many types of technologies in their daily work and personal lives.

Aligned Lessons

Impacts of Technology in Our World
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
What Can AI Do?
How AI Helps Us
Computer Basics: Exploration
Careers in CS: Spacecraft Design
Impacts of Computing: Our Community
29

IC.SI.1.a

8 Lessons

With guidance, describe safe and responsible behaviors for the use of information and technology.

Aligned Lessons

Impacts of Technology in Our World
Minecraft: Education Edition® Basic Gameplay
Sequences: Digital Responsibilities
Keeping Information Safe
Positive Online Behavior
Exploring Responsible Technology Use
Password Protectors
Responsible Digital Citizens
30

IC.SLE.1.a

3 Lessons

With guidance, discuss appropriate and ethical uses of technology to guide informed decisions.

Aligned Lessons

Positive Online Behavior
Exploring Responsible Technology Use
Responsible Digital Citizens
31

IC.SLE.1.b

2 Lessons

Discuss examples of appropriate and inappropriate behavior online, including cyberbullying, and the steps to keep yourself and others safe and out of harm's way.

Aligned Lessons

Positive Online Behavior
Responsible Digital Citizens

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