K-12 Computer Science Standards

Ohio 4 Computer Science

37 Standards

1

CS.D.4.a

5 Lessons

Explore external components (i.e., parts) of a computing system and their function to understand and describe the role they play in a computer system.

Aligned Lessons

Introduction to micro:bit®
Create a Drawing App with micro:bit®
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
2

CS.HS.4.a

1 Lesson

Select and use digital learning tools/devices to support planning, implementing and reflecting upon a defined task.

Aligned Lessons

Introduction to Productivity Software
3

CS.T.4.a

4 Lessons

Diagnose problems and select an appropriate solution from a list of problems and solutions to resolve hardware and software issues.

Aligned Lessons

Introduction to micro:bit®
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
4

NI.N.4.a

2 Lessons

Describe how information is broken down to be transmitted over a network to help students gain a better understanding of the internet and networks.

Aligned Lessons

Networks, Packets, and the Internet
Modeling Network Connections
5

NI.N.4.b

1 Lesson

Describe network addresses, names and rules (i.e., protocols) to share or receive information from the global community.

Aligned Lessons

Networks and Protocols
6

NI.C.4.a

7 Lessons

Describe what information should be protected and the importance of a secure password to protect information.

Aligned Lessons

Strong Usernames and Passwords
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Online Risks & Protection
7

NI.C.4.b

6 Lessons

Describe and explain safe usage of various online services such as web, email, video, gaming, cloud services and networked drives.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Collaborating Globally
Online Risks & Protection
Exploring Digital Etiquette and Communication
8

NI.IOT.4.a

3 Lessons

Explore how information is transferred to the internet from smart and intelligent devices to recognize how the internet and networks operate.

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Modeling Network Connections
9

NI.IOT.4.b

4 Lessons

Describe how transferred information is tagged using identifiers to transmit information about the user so students begin to learn that no information on the internet is anonymous.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Online Risks & Protection
10

DA.DCS.4.a

7 Lessons

Gather and organize multiple quantitative data elements using a tool to perform various tasks.

Aligned Lessons

Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
11

DA.DCS.4.b

2 Lessons

Identify techniques and formats to store, process and retrieve different types of information.

Aligned Lessons

Data Storage
File Management and Data in Action
12

DA.VC.4.a

8 Lessons

Organize data into subsets to provide different views or commonalities and present insights gained using visual or other types of representations.

Aligned Lessons

Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Persuasive Productivity Software Project
13

DA.IM.4.a

8 Lessons

Utilize data to make predictions and discuss whether there is adequate data to make reliable predictions.

Aligned Lessons

Programming and Data Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Data Investigators
14

ATP.A.4.a

13 Lessons

Construct and refine an algorithm to accomplish a given task.

Aligned Lessons

Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
Loops: Falling Objects
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.6 - The Rabbit Chase: Help
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Compare and Refine Algorithms
Movement and Expansion
15

ATP.VDR.4.a

57 Lessons

Identify and use a variable, a placeholder for storing a value, to understand how it works in a multi-step process (i.e., algorithm).

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
I-Spy with Lists
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Scout's Quest: Variables
Clones: Throwing Acorns Game
Lists: Shopping with Scout
Lists: Spelling Bee
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
16

ATP.CS.4.a

214 Lessons

Create a program using sequences, events, loops and conditionals to solve a problem.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Debugging: Mazes
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Debugging: Make a Pizza
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field Part 1
KA1.3.2c - Lost in Space: Asteroid Field Part 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Drawing Tools: Sea Creatures
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Exploring Point of View
Digital Venn Diagram
Movement and Expansion
17

ATP.M.4.a

63 Lessons

Decompose (i.e., break down) the steps needed or not needed (i.e., abstraction) into precise sequences of instructions to design an algorithm.

Aligned Lessons

Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create a Maze
Animating Poetry
Events: Dot in Space
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Introduction to Design Thinking
Designing Solutions for Accessibility
18

ATP.PD.4.a

15 Lessons

Use a design process to plan and develop a program that addresses a multi-step problem.

Aligned Lessons

Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Design an App
Game Design Project
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
19

ATP.PD.4.b

105 Lessons

Using guided questions, work through a program to identify errors and discuss possible solutions to repair the program.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Debugging: Mazes
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
20

AI.P.4.a

15 Lessons

Describe the difference between analog and digital signals to understand their uses.

Aligned Lessons

Introduction to micro:bit®
Create a Drawing App with micro:bit®
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Create a Drawing App
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design a Car Sensor
Ozobot® Timeline
Ozobot® Cycle
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
21

AI.P.4.b

1 Lesson

Give examples of computer perception to understand how it is affected by the environment.

Aligned Lessons

Humans Vs. Machines
22

AI.RR.4.a

1 Lesson

Create a classification system using a tree structure to understand binary solutions.

Aligned Lessons

How Machines Learn
23

AI.RR.4.b

2 Lessons

Describe how AI represents knowledge to make a reasonable answer.

Aligned Lessons

AI Chatbots
How Machines Learn
24

AI.ML.4.a

1 Lesson

Explain three different machine learning approaches to choose which may be best for a given situation.

Aligned Lessons

How Machines Learn
25

AI.ML.4.b

3 Lessons

Explain how machine learning can create a bias to understand how computers can be biased.

Aligned Lessons

Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
26

AI.ML.4.c

1 Lesson

Describe tasks where AI outperforms human tasks and when it does not to describe how humans rely on AI.

Aligned Lessons

Humans Vs. Machines
27

AI.NI.4.a

1 Lesson

Use AI systems that are designed to be inclusive and describe how they affect the humans who use them.

Aligned Lessons

AI Products: Ethical and Responsible Choices
28

AI.NI.4.b

3 Lessons

Give examples of bias to demonstrate how it can affect decision-making.

Aligned Lessons

Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
29

AI.SI.4.a

Give examples of bias to demonstrate how it can affect specific groups of people.

30

IC.Cu.4.a

5 Lessons

List examples of computing technologies that have changed the global community to express how those technologies influenced and are influenced by cultural practice.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Impacts of Computing: Exploration
31

IC.Cu.4.b

5 Lessons

Identify and anticipate diverse user needs to increase accessibility to all users.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Introduction to Computing Systems
Introduction to Design Thinking
Designing Solutions for Accessibility
32

IC.SI.4.a

7 Lessons

Collaborate and consider diverse perspectives to improve digital artifacts.

Aligned Lessons

3D Design: Recreate an Animal
Platform Game Design
Digital Pet Project
3D Design: Keyboard Accommodations
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
33

IC.SLE.4.a

6 Lessons

Use public domain or Creative Commons media, and refrain from copying or using material created by others without permission.

Aligned Lessons

Giving Credit Through Attributions
Ethical and Responsible Use of Generative AI
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs
34

IC.SLE.4.b

9 Lessons

Explain why information should be shared or kept private to protect student identity.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Managing Digital Footprints
Online Risks & Protection
35

IC.SLE.4.c

3 Lessons

Communicate the importance of protecting your digital footprint.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Managing Digital Footprints
36

IC.SLE.4.d

1 Lesson

Describe tradeoffs between allowing information to be public and keeping information private and secure.

Aligned Lessons

Managing Digital Footprints
37

IC.SLE.4.e

1 Lesson

Explain the effect of cyber bullying and who to tell if this is happening.

Aligned Lessons

Our Words Have Power (Cyberbullying)

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