K-12 Computer Science Standards

Rhode Island 1B Computer Science

22 Standards

1

1B-CSN-H-1

7 Lessons

Describe how people interact with the various parts of computing systems to accomplish tasks.

Aligned Lessons

Networks, Packets, and the Internet
Humans Vs. Machines
How Machines Learn
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Modeling Network Connections
2

1B-CSN-HS-1

22 Lessons

Model how computer hardware and software work together as a system to accomplish tasks.

Aligned Lessons

Introduction to micro:bit®
Create a Drawing App with micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Minecraft: Education Edition® Basic Gameplay
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
micro:bit®: Graphing Points on a Coordinate Plane
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
3

1B-CSN-T-1

6 Lessons

Determine potential solutions to solve simplehardware and software problems using common troubleshooting strategies.

Aligned Lessons

Introduction to micro:bit®
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
4

1B-CT-A-1

5 Lessons

Compare and refine multiple algorithms for the same task and determine which is more appropriate to complete the task.

Aligned Lessons

Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
Compare and Refine Algorithms
5

1B-CT-C-1

176 Lessons

Create programs that combine sequences, loops, conditionals, and/or events.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Programming Expedition Part 3
Loops: Predator and Prey
Pong Game
Loops: Follow the Path
I-Spy with Lists
Click-a-Mole
Message Events: Scout Plays in the Forest
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Message Events: Simon Says
Scout's Quest: Functions with Boolean Inputs
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Drawing Tools: Sea Creatures
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Word Analysis: Prefixes and Suffixes
Exploring Point of View
Digital Venn Diagram
Movement and Expansion
Careers in CS: Mobile Apps
6

1B-CT-CD-2

112 Lessons

Debug errors in an algorithm or program that includes sequences and simple loops.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create an Original Story Animation
Pong Game
Debugging: Events and Loops
Click-a-Mole
Debugging: Mazes
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Creating Turtle Graphics
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Bowling Game
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Movement and Expansion
Cause and Effect
Careers in CS: Mobile Apps
7

1B-CT-CD-3

14 Lessons

Describe steps taken and choices made during the process of creating a computational artifact.

Aligned Lessons

3D Design: Recreate an Animal
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Programming and Data Project
Classes and Objects in Games
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
Introduction to Design Thinking
Designing Solutions for Accessibility
Word Analysis: Prefixes and Suffixes
8

1B-CT-V-1

53 Lessons

Create programs that use variables

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
Introduction to Clones
Program an AI Chatbot
Functions: Paint by Numbers
Scout's Quest: Variables
Clones: Throwing Acorns Game
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
9

1B-CY-R-1

11 Lessons

Describe the risks of sharing personal information, on websites or other public forums.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
Digital Reputation and Identity
10

1B-CY-R-2

10 Lessons

Describe ways personal information can be obtained digitally.

Aligned Lessons

Strong Usernames and Passwords
Digital Identity
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
11

1B-CY-R-3

9 Lessons

Describe the risks of others using one’s personal resources or devices.

Aligned Lessons

Strong Usernames and Passwords
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
12

1B-CY-RP-1

Identify and describe unusual data or behaviors of applications and devices that should be reported to a responsible adult.

13

1B-CY-S-1

9 Lessons

Explain individual actions that protect personal electronic information and devices.

Aligned Lessons

Strong Usernames and Passwords
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
Cybersecurity & Privacy
Online Risks & Protection
Cybersecurity Introduction
14

1B-DA-IM-1

12 Lessons

Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.

Aligned Lessons

Research: Informational Programs
Scale of Planets in the Solar System
Machine Learning: What is a Blorg?
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Sorting with Decision Trees
Data Detectives
Data Investigators
Data Analysts
Persuasive Productivity Software Project
15

1B-DA-ST-1

7 Lessons

Store, copy, search, retrieve, modify, and delete data using a computing device.

Aligned Lessons

Guided Research
Introduction to Research
Introduction to Data Storage and Files
Data Storage and Files Practice
File Management and Data in Action
File Management and Data Exploration
Managing Data Storage and Files
16

1B-DL-CU-1

11 Lessons

Use software tools to create and share multimedia artifacts

Aligned Lessons

Creative Storytelling
Scratch Digital Greeting Card
Animating Poetry
Nonfiction Animated Recordings
Pair Programming: Create a Band
Plan a Quest
Multimedia Book Report
Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Productivity Software Inquiry Project
17

1B-DL-SDI-1

1 Lesson

Conduct and refine multi-criteria searches over digital information.

Aligned Lessons

Research: Effective Keywords
18

1B-DL-US-1

1 Lesson

Describe the different high-level tasks that are common to software tools that students use.

Aligned Lessons

Introduction to Computing Systems
19

1B-RC-CU-1

10 Lessons

Compare and contrast computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.

Aligned Lessons

Design an App
Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Humans Vs. Machines
Introduction to Design Thinking
Designing Solutions for Accessibility
Impacts of Computing: Introduction
Impacts of Computing: Exploration
Impacts of Computing: Innovation
20

1B-RC-CU-2

5 Lessons

Identify ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Introduction to Computing Systems
Introduction to Design Thinking
Designing Solutions for Accessibility
21

1B-RC-SI-1

8 Lessons

Seek diverse perspectives for the purpose of improving computational artifacts.

Aligned Lessons

3D Design: Recreate an Animal
Platform Game Design
Digital Pet Project
3D Design: Keyboard Accommodations
Design an App
Maze Game Project
Introduction to Design Thinking
Designing Solutions for Accessibility
22

1B-RC-SLE-1

5 Lessons

Incorporate public domain or creative commons media into a digital artifact, and refrain from copying or using material created by others without permission.

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs

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