K-12 Computer Science Standards

South Carolina 5 Computer Science and Digital Literacy

36 Standards

1

5.DL.1.1

3 Lessons

Create various documents using a word processing program with various page elements (e.g., headers, footers, citations, tables, textboxes).

Aligned Lessons

Productivity Software Inquiry Project
Use and Search the Right Way
Persuasive Productivity Software Project
2

5.DL.1.2

3 Lessons

Edit and format a document using a word processing program to change page and paragraph layouts.

Aligned Lessons

Introduction to Google Docs™
Introduction to Microsoft Word™
Persuasive Productivity Software Project
3

5.DL.1.3

3 Lessons

Format a presentation using presentation software (e.g., add transitions and speaker notes).

Aligned Lessons

Research: Informational Programs
Productivity Software Inquiry Project
Persuasive Productivity Software Project
4

5.DL.1.4

4 Lessons

Demonstrate an effective use of a bulleted list in a word processor and presentation software.

Aligned Lessons

Introduction to Google Docs™
Introduction to Microsoft Word™
Productivity Software Inquiry Project
Persuasive Productivity Software Project
5

5.DL.1.5

5 Lessons

Add data to spreadsheet software and create a simple graph.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Productivity Software Inquiry Project
Persuasive Productivity Software Project
6

5.DL.2.1

4 Lessons

Demonstrate an understanding of digital security (i.e., protecting your digital information).

Aligned Lessons

Strong Usernames and Passwords
Machine Learning: Teachable Machine
Cybersecurity Policies and Laws
Cybersecurity & Privacy
7

5.DL.2.2

6 Lessons

Demonstrate an understanding of digital rights and responsibilities (e.g., privacy, respectful communication).

Aligned Lessons

Online Collaboration
Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Scout's Cybersecurity Mission
Safe and Responsible Use of Technology
Cybersecurity & Privacy
8

5.DL.3.1

5 Lessons

Demonstrate awareness of software piracy and its consequences.

Aligned Lessons

Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Cybersecurity & Privacy
9

5.DL.3.2

3 Lessons

Understand the legal ramifications for sending or receiving inappropriate content (e.g., cyberbullying, harassment).

Aligned Lessons

Our Words Have Power (Cyberbullying)
Cybersecurity Policies and Laws
Standing Up to Cyberbullying
10

5.DL.4.1

1 Lesson

Demonstrate proper keyboarding technique when keying letters, numbers, and symbols at a rate of 15 words per minute.

Aligned Lessons

Developing Keyboarding Skills
11

5.DL.4.2

6 Lessons

Use software capabilities to correct errors.

Aligned Lessons

Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Persuasive Productivity Software Project
12

5.DL.4.3

2 Lessons

Demonstrate proper use of software capabilities to name, save, and retrieve information (e.g., organizing files and folders; following naming conventions).

Aligned Lessons

File Management and Data Exploration
Persuasive Productivity Software Project
13

5.CS.1.1

1 Lesson

Select the appropriate computing device for an application (e.g., writing an essay on a laptop versus on a smartphone).

Aligned Lessons

Practicing with Computing Systems
14

5.CS.1.2

5 Lessons

Explain the importance of the major hardware components of the computing device (e.g., input and output devices, processors).

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Safety Solutions micro:bit® Design Project
Introduction to micro:bit® Inputs and Sensors
15

5.CS.2.1

3 Lessons

Justify the use of different computing devices for relevant tasks.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
16

5.CS.2.2

8 Lessons

Explore and compare multiple software applications (e.g., word processor, spreadsheet, presentation software, web browser).

Aligned Lessons

Introduction to Google Sheets™
Introduction to Microsoft Excel™
Introduction to Productivity Software
Productivity Software Inquiry Project
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
Persuasive Productivity Software Project
17

5.CS.3.1

3 Lessons

Respond appropriately to various error messages (e.g., “webpage not found;” “incorrect password”).

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
18

5.CS.3.2

3 Lessons

Identify the computing device components that may cause various problems.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
19

5.NI.1.1

3 Lessons

Identify the advantages and disadvantages of various network types (e.g., wired, Wi-Fi, cellular data).

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Modeling Network Connections
20

5.NI.2.1

2 Lessons

Recognize video conferencing as a communication avenue.

Aligned Lessons

Online Collaboration
Digital Etiquette and Teamwork
21

5.NI.2.2

1 Lesson

Modify search criteria and use advanced search tactics to improve search results.

Aligned Lessons

Research: Effective Keywords
22

5.NI.2.3

2 Lessons

Utilize websites that are appropriate sources of research.

Aligned Lessons

Research: Effective Keywords
What Can I Use Online?
23

5.DA.1.1

1 Lesson

Save and retrieve files on computing devices.

Aligned Lessons

File Management and Data Exploration
24

5.DA.1.2

3 Lessons

Recognize how text, images, and sounds are represented as binary numbers in computing devices.

Aligned Lessons

Data Storage
CS Innovators: Grace Hopper
File Management and Data Exploration
25

5.DA.2.1

3 Lessons

Compare and contrast tools for collecting data.

Aligned Lessons

Programming and Data Project
File Management and Data Exploration
Data Analysts
26

5.DA.2.2

4 Lessons

Determine the most effective way to represent a given data set (e.g., bar graphs, line plots).

Aligned Lessons

Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Data Analysts
27

5.DA.3.1

4 Lessons

Compare and contrast models (e.g., graphs, tables) for data analysis.

Aligned Lessons

Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Data Analysts
28

5.DA.4.1

4 Lessons

Discuss accuracy based on data available.

Aligned Lessons

Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Data Analysts
29

5.AP.1.1

2 Lessons

Execute a sequence of instructions (i.e., algorithm) that mimic a daily task.

Aligned Lessons

Operators: Coin Flip
Sequences: Parallel Programming
30

5.AP.2.1

13 Lessons

Recognize that a sequence of steps can be repeated.

Aligned Lessons

Loops (Unplugged)
Loops
Animation Loops Project
Pong Game
Debugging: Events and Loops
Click-a-Mole
Program an AI Chatbot
Loops: Catch the Ball
Debugging: Make a Pizza
Events: Traveling with Scout
Code Tunes
Loops: Falling Objects
AI Chatbots
31

5.AP.2.2

9 Lessons

Identify the result of a conditional statement (e.g., in the statement, “If it is dark, then turn on the light,” the result is the lights turning on).

Aligned Lessons

Introduction to Conditionals
Complex Conditionals: Balloon Game
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
32

5.AP.3.1

12 Lessons

Compose multiple levels of simple tasks (e.g., eating breakfast can include going to the table, sitting down in a chair, and picking up a spoon; brushing your teeth; walking to the bus stop) to make a more complex task.

Aligned Lessons

Functions Dance Project
Flower Garden Functions Project
Creating Algorithms
Scout's Quest: Functions with Boolean Inputs
Scout's Quest: Functions with Number Inputs
Functions: About Me
Conditionals: Mazes
Introduction to Functions
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Compare and Refine Algorithms
33

5.AP.3.2

65 Lessons

Decompose a complex task of higher complexity (e.g., cooking a meal) into simple tasks (e.g., selecting a recipe, getting the ingredients, preparing the food, and serving the meal, where the task of getting the ingredients can be decomposed into writing a shopping list, going to a store, selecting and buying the ingredients, and going home).

Aligned Lessons

Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Create a Maze
Animating Poetry
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Computational Thinking: Design an Obstacle Course
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Introduction to Design Thinking
Designing Solutions for Accessibility
Connecting Ideas in Informational Texts
Cause and Effect
34

5.AP.4.1

170 Lessons

Use a visual language to design and test a program that solves a simple task (e.g., online coding activity).

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Rights and Responsibilities
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Connecting Ideas in Informational Texts
Digital Venn Diagram
Cause and Effect
35

5.IC.1.1

3 Lessons

Discuss the positive and negative impacts of computing on society.

Aligned Lessons

Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
36

5.IC.2.1

7 Lessons

Demonstrate an understanding of the relevance and appropriateness of various electronic information sources (e.g., online databases such as Discus; web search engines).

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Introduction to Productivity Software
Productivity Software Inquiry Project
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way

Ready to Start Learning?

Explore our courses aligned with these standards

View School Program