K-12 Computer Science Standards

Tennessee 5 Computer Science State Standards

11 Standards

1

5.FC.1

12 Lessons

Use advanced features of digital tools and media-rich resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.

Aligned Lessons

Creative Storytelling
Scratch Digital Greeting Card
Research: Informational Programs
Programming and Data Project
Digital Pet Project
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Multimedia Book Report
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Persuasive Productivity Software Project
2

5.AT.1

154 Lessons

Analyze and improve an algorithm that includes sequencing and simple patterns with or without a computing device.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Exploring the Water Cycle
Simple Algorithms
Rights and Responsibilities
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Phonics: Letter Sounds
Earth Systems
Day and Night
Cycle of Matter
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Phonics: Digraphs
VEX 123®: Introduction
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Forever Loop Dance Party
Mad Libs Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Punctuation Game
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Makey Makey®: Introduction
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
I-Spy with Lists
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Functions: Paint by Numbers
Loops: Catch the Ball
Message Events: Simon Says
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
3

5.AT.2

97 Lessons

Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.

Aligned Lessons

Loops (Unplugged)
Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Rights and Responsibilities
Introduction to micro:bit®
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Dash® Robot 1 - Movement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Naming Numbers Game
Punctuation Game
State Project
Atoms and Molecules
Multiplying and Dividing Fractions
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Debugging: Events and Loops
Create a Maze
Debugging: Mazes
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Cause and Effect
4

5.AT.3

7 Lessons

Develop and recommend solutions to a given problem and explain the process to an audience.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
5

5.DA.1

4 Lessons

Manipulate data to answer a question using a variety of computing methods and tools to collect, organize, graph, analyze, and publish the resulting information.

Aligned Lessons

Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Inquiry Project: Line Graph
6

5.DA.2

7 Lessons

Connect data from a simulation to real-life events.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Wave Generator
Networks, Packets, and the Internet
Balanced Ecosystems
Inquiry Project: Line Graph
Modeling Network Connections
7

5.NI.1

11 Lessons

Explain responsible uses of technology and digital information; describe possible consequences of inappropriate use such as copyright infringement and piracy.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Strong Usernames and Passwords
Digital Identity
Minecraft: Education Edition® Basic Gameplay
Giving Credit Through Attributions
Sequences: Digital Responsibilities
Safe and Responsible Use of Technology
What Can I Use Online?
Use and Search the Right Way
Standing Up to Cyberbullying
8

5.NI.2

4 Lessons

Apply copyright principles to real life scenarios.

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Use and Search the Right Way
Remixing Programs
9

5.PC.1

164 Lessons

Create simple animated stories or solve pre-existing problems using a precise sequence of instructions and simple loops, collaboratively or individually.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Dash® Robot 1 - Movement
VEX GO®: Introduction
Create a Drawing App
Scratch Drawing Tools
Area of a Rectangle with Tiles
Classes and Objects in Games
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Creating Algorithms
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Careers in CS: Mobile Apps
10

5.PC.2

102 Lessons

Identify bugs (errors) in basic programming.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Program an AI Chatbot
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
11

5.IC.1

4 Lessons

Analyze the impact of social media on individuals, families, and society.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Strong Usernames and Passwords
Digital Identity
Standing Up to Cyberbullying

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