K-12 Computer Science Standards

Tennessee K Computer Science State Standards

5 Standards

1

K.FC.1

3 Lessons

Locate letters and numbers on the keyboard.

Aligned Lessons

Minecraft: Education Edition® Basic Gameplay
Keyboard Introduction
Computer Basics: Introduction
2

K.FC.2

5 Lessons

Ask questions to conduct investigations, solve problems, and test solutions.

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
What Can Data Tell Us?
Introduction to the Design Process
3

K.AT.1

162 Lessons

Construct sequential events step-by-step in a logical order.

Aligned Lessons

Comparing Organisms
Impacts of Technology in Our World
How Living Things Survive
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Build a Sentence
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Our Responsibilities
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Needs of Plants
Loops
Storytelling Animations Part 2
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Phonics: Letter Sounds
Events and Money
Wildlife Scene Project
Ozobot® Programming 2: More Color Codes
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Introduction to Kibo®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Telling Time
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Divide Shapes into Equal Parts
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Using the Go To Page Block
Introduction to the Grid
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Flower Garden Functions Project
Algebraic Thinking: Finding a Two-Digit Unknown
Multiplying Fractions by Whole Numbers
Patterns and Music
Punctuation Game
State Project
Preventing Erosion
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
micro:bit® Reaction Game
Events (Alpine UT updates)
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 3
Loops: Predator and Prey
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout's Programming Expedition Part 4
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Create an Original Story Animation
Create a Maze
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Garden Project
Pages: Create a Tapping Game
Growing Garden
Debugging: Events and Motion
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Sequences: Snowball Fight
Acting with Events
Variables: Keeping Score
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Careers in CS: Fashion-Retail
Making a Timer
Choice Research
Being Kind Online
Draw and Tell
4

K.DA.1

4 Lessons

Collect and organize data.

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
What Can Data Tell Us?
5

K.NI.1

3 Lessons

Demonstrate age-appropriate methods for keeping personal information private.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Introduction to Responsible Technology Use

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