K-12 Computer Science Standards

Texas 3 Math TEKS

53 Standards

1

3.1(A)

Apply mathematics to problems arising in everyday life, society, and the workplace.

2

3.1(B)

Use a problem-solving model that incorporates analyzing given information, formulating a plan or strategy, determining a solution, justifying the solution, and evaluating the problem-solving process and the reasonableness of the solution.

3

3.1(C)

Select tools, including real objects, manipulatives, paper and pencil, and technology as appropriate, and techniques, including mental math, estimation, and number sense as appropriate, to solve problems.

4

3.1(D)

2 Lessons

Communicate mathematical ideas, reasoning, and their implications using multiple representations, including symbols, diagrams, graphs, and language as appropriate.

Aligned Lessons

Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
5

3.1(E)

2 Lessons

Create and use representations to organize, record, and communicate mathematical ideas.

Aligned Lessons

Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
6

3.1(F)

Analyze mathematical relationships to connect and communicate mathematical ideas.

7

3.1(G)

Display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication.

8

3.2(A)

1 Lesson

Compose and decompose numbers up to 100,000 using objects, pictorial models, and expanded notation.

Aligned Lessons

Naming Numbers Game
9

3.2(B)

Describe the mathematical relationships found in the base-10 place value system through the hundred thousands place.

10

3.2(C)

3 Lessons

Represent a number on a number line and use relative size to round whole numbers.

Aligned Lessons

micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
11

3.2(D)

1 Lesson

Compare and order whole numbers up to 100,000 using the symbols >, <, or =.

Aligned Lessons

Naming Numbers Game
12

3.3(A)

1 Lesson

Represent fractions with denominators of 2, 3, 4, 6, and 8 using concrete objects and pictorial models.

Aligned Lessons

Unit Fractions with Variables
13

3.3(B)

1 Lesson

Determine the corresponding fraction given a specified point on a number line.

Aligned Lessons

Unit Fractions with Variables
14

3.3(C)

2 Lessons

Explain that a unit fraction 1/b represents one part of a whole that is partitioned into b equal parts.

Aligned Lessons

Animating Unit Fractions
Unit Fractions with Variables
15

3.3(D)

Compose and decompose a fraction a/b with a numerator greater than zero and less than or equal to b.

16

3.3(E)

Solve problems involving partitioning an object among two or more recipients using pictorial representations.

17

3.3(F)

1 Lesson

Represent equivalent fractions using a variety of objects and pictorial models, including number lines.

Aligned Lessons

Animating Unit Fractions
18

3.3(G)

Explain that two fractions are equivalent if they represent the same portion of a whole.

19

3.3(H)

Compare two fractions having the same numerator or denominator by reasoning about their sizes.

20

3.4(A)

1 Lesson

Solve one-step and two-step problems involving addition and subtraction within 1,000 using place value and properties of operations.

Aligned Lessons

Adding with Loops
21

3.4(B)

Round to the nearest 10 or 100 or use compatible numbers to estimate solutions.

22

3.4(C)

Determine the value of a collection of coins and bills.

23

3.4(D)

Determine the total number of objects when equally-sized groups of objects are combined or arranged in arrays up to 10 by 10.

24

3.4(E)

4 Lessons

Represent multiplication facts using repeated addition, equal groups, arrays, area models, and number lines.

Aligned Lessons

Multiplication and Conditionals
Animating Sprites with Multiplication
Multiplication Quiz Game
Animating Sprites with Factors
25

3.4(F)

4 Lessons

Recall facts to multiply up to 10 by 10 with automaticity and recall the corresponding division facts.

Aligned Lessons

Multiplication and Conditionals
Animating Sprites with Multiplication
Multiplication Quiz Game
Animating Sprites with Factors
26

3.4(G)

1 Lesson

Use strategies and algorithms, including the standard algorithm, to multiply a two-digit number by a one-digit number.

Aligned Lessons

Multi-digit Multiplication and Conditionals
27

3.4(H)

Determine the number of objects in each group when a set is partitioned into equal shares.

28

3.4(I)

Determine if a number is even or odd using divisibility rules.

29

3.4(J)

1 Lesson

Determine a quotient using the relationship between multiplication and division.

Aligned Lessons

Animating Sprites with Division
30

3.4(K)

Solve one-step and two-step problems involving multiplication and division within 100 using objects, pictorial models, or properties of operations.

31

3.5(A)

1 Lesson

Represent one- and two-step problems involving addition and subtraction using pictorial models, number lines, and equations.

Aligned Lessons

Adding with Loops
32

3.5(B)

5 Lessons

Represent and solve multiplication and division problems within 100 using arrays, strip diagrams, and equations.

Aligned Lessons

Multiplication and Conditionals
Animating Sprites with Multiplication
Multi-digit Multiplication and Conditionals
Multiplication Quiz Game
Animating Sprites with Factors
33

3.5(C)

Describe a multiplication expression as a comparison, such as 3 × 24 represents 3 times as much as 24.

34

3.5(D)

3 Lessons

Determine the unknown whole number in a multiplication or division equation when the unknown is a missing factor or product.

Aligned Lessons

Multiplication and Conditionals
Evaluate Algebraic Equations
Animating Sprites with Factors
35

3.5(E)

1 Lesson

Represent real-world relationships using number pairs in a table and verbal descriptions.

Aligned Lessons

Evaluate Algebraic Equations
36

3.6(A)

4 Lessons

Classify and sort two- and three-dimensional figures, including cones, cylinders, spheres, triangular and rectangular prisms, and cubes.

Aligned Lessons

Classifying Shapes by Category
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
37

3.6(B)

4 Lessons

Recognize rhombuses, parallelograms, trapezoids, rectangles, and squares as quadrilaterals and draw examples of quadrilaterals that do not belong to any of these subcategories.

Aligned Lessons

Classifying Shapes by Category
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
38

3.6(C)

2 Lessons

Determine the area of rectangles with whole number side lengths using multiplication.

Aligned Lessons

Area of a Rectangle with Tiles
House Design with Area and Perimeter
39

3.6(D)

1 Lesson

Decompose composite figures formed by rectangles into non-overlapping rectangles to determine the total area.

Aligned Lessons

Area of a Rectangle with Tiles
40

3.6(E)

Decompose congruent two-dimensional figures into equal parts and express the area of each part as a unit fraction of the whole.

41

3.7(A)

2 Lessons

Represent fractions of halves, fourths, and eighths as distances from zero on a number line.

Aligned Lessons

Measuring Lengths
Unit Fractions with Variables
42

3.7(B)

2 Lessons

Determine the perimeter of a polygon or a missing length when given perimeter and remaining side lengths.

Aligned Lessons

House Design with Area and Perimeter
Modeling Perimeter with Finch Robot®
43

3.7(C)

Solve problems involving addition and subtraction of time intervals in minutes.

44

3.7(D)

1 Lesson

Determine when it is appropriate to use measurements of liquid volume or weight.

Aligned Lessons

Measuring Lengths
45

3.7(E)

1 Lesson

Determine liquid volume or weight using appropriate units and tools.

Aligned Lessons

VEX GO®: Measurement
46

3.8(A)

Summarize a data set with multiple categories using a frequency table, dot plot, pictograph, or bar graph with scaled intervals.

47

3.8(B)

Solve one- and two-step problems using categorical data represented with a frequency table, dot plot, pictograph, or bar graph with scaled intervals.

48

3.9(A)

Explain the connection between human capital/labor and income.

49

3.9(B)

Describe the relationship between the availability or scarcity of resources and how that impacts cost.

50

3.9(C)

Identify the costs and benefits of planned and unplanned spending decisions.

51

3.9(D)

Explain that credit is used when wants or needs exceed the ability to pay and that it is the borrower's responsibility to pay it back, usually with interest.

52

3.9(E)

List reasons to save and explain the benefit of a savings plan, including for college.

53

3.9(F)

Identify decisions involving income, spending, saving, credit, and charitable giving.

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