K-12 Computer Science Standards

Texas 3D Modeling and Animation

44 Standards

1

130.125.1A

evaluate, edit, and create scripts for animations

2

130.125.1B

identify and apply color theories, including harmony rules, tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format

3

130.125.1C

apply texture, transparency, skinning, and contour along a 3-D object surface

4

130.125.1D

compare, contrast, and integrate the basic sound editing principles, including mixing and manipulating wave forms, audio tracks, and effects

5

130.125.1E

compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance

6

130.125.1F

evaluate the fundamental concepts of 3-D modeling and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast

7

130.125.1G

analyze 3-D model objects to interpret the point of interest, the prominence of the subject, and visual parallels between the structures of natural and human-made environments

8

130.125.1H

distinguish among typefaces while recognizing and resolving conflicts that occur through the use of typography as a design element

9

130.125.1I

use perspective, including spot and directional light, backgrounds, ambience, shades and shadows, and hue and saturation

10

130.125.1J

use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space

11

130.125.1K

edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style

12

130.125.1L

identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs.

13

130.125.2A

use vocabulary as it relates to digital art, audio, and animation

14

130.125.2B

demonstrate the use of technology to participate in self-directed and collaborative activities within the global community

15

130.125.2C

participate in electronic communities

16

130.125.2D

create technology specifications for tasks and rubrics for the evaluation of products

17

130.125.2E

design and implement procedures to track trends, set timelines, and evaluate products

18

130.125.2F

collaborate with peers in delineating technological tasks

19

130.125.2G

publish and save information in a variety of ways, including print or digital formats

20

130.125.2H

analyze and evaluate projects for design, content delivery, purpose, and audience

21

130.125.2I

critique original 3-D digital artwork, portfolios, and products with peers

22

130.125.3A

distinguish among and correctly apply process color (RGB and CYMK), spot color, and black or white

23

130.125.3B

research the history of 3-D modeling and 3-D animation

24

130.125.3C

research career choices in 3-D modeling and 3-D animation

25

130.125.3D

use the Internet to retrieve information in an electronic format

26

130.125.3E

demonstrate the appropriate use of 3-D objects, digital imaging, video integration, and sound retrieved from an electronic format

27

130.125.3F

import sounds from a variety of sources

28

130.125.3G

create planning designs such as rough sketches, storyboards, and brainstorming materials

29

130.125.4A

distinguish between and use the components of 3-D animation software programs such as cast, score, environment, the X-Y-Z coordinate system, and the animation manipulation interface

30

130.125.4B

distinguish between and use the different 3-D modeling techniques such as box modeling, transformation, and polygon primitives using extrusion and rotation

31

130.125.4C

distinguish between and use the different 3-D animation techniques such as path and rendering using dynamics and physics

32

130.125.4D

apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs

33

130.125.4E

use the basic concepts of color and design theory such as working with 3-D models and environments, characters, objects, and other cast members as needed for the animation

34

130.125.4F

use the appropriate rendering techniques to create an animation

35

130.125.4G

use a variety of lighting techniques such as shadow, shading, point, spot, directional, and ambient to create effects

36

130.125.4H

define the design attributes and requirements of a 3-D animation project

37

130.125.5A

discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods

38

130.125.5B

define plagiarism and model respect of intellectual property

39

130.125.5C

demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology

40

130.125.5D

evaluate the validity and reliability of sources

41

130.125.6A

demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components

42

130.125.6B

make decisions regarding the selection and use of software and Internet resources

43

130.125.6C

make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and cross-platform compatibility

44

130.125.6D

read, use, and develop technical documentatio

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