K-12 Computer Science Standards

Texas 4 Technology Applications

29 Standards

1

4.1.A

63 Lessons

Decompose story problems into smaller, manageable subproblems and discuss and document various solutions to the problems.

Aligned Lessons

Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Punctuation Game
State Project
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Cycle
Events: Dot in Space
Functions: Paint by Numbers
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
Introduction to Design Thinking
Designing Solutions for Accessibility
2

4.1.B

4 Lessons

Identify patterns in story problems and make predictions based on the pattern.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
3

4.1.C

4 Lessons

Communicate design plans and solutions using a variety of options.

Aligned Lessons

Plan a Quest
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
4

4.1.D

104 Lessons

Debug algorithms (set of procedures) by identifying and removing errors.

Aligned Lessons

Exploring Ecosystems
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Programming Expedition: Part 1
Scout's Programming Expedition Part 2
Scout's Programming Expedition Part 3
Scout's Programming Expedition Part 4
Pong Game
Create a Maze
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Cause and Effect
5

4.2.A

55 Lessons

Use variables within a program to modify data.

Aligned Lessons

Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Clones: Throwing Acorns Game
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
6

4.2.B

155 Lessons

Use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a proble

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From CodeHopJr to CodeHop Blocks
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Naming Numbers Game
Fossils and Past Environments
Punctuation Game
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Scout's Programming Expedition: Part 1
Pong Game
Create a Maze
Click-a-Mole
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Movement and Expansion
7

4.3.A

12 Lessons

Explain the importance of and demonstrate personal skills and behaviors, including problem solving and questioning, effective communication, following directions, mental agility, and metacognition, that are needed to implement a design process successfully

Aligned Lessons

Platform Game Design
LEGO® SPIKE Essential: Design a Moving Statue
3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Game Design Project
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
8

4.3.B

4 Lessons

Apply an appropriate design process that includes components to improve processes and refine original products for authentic problems.

Aligned Lessons

Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
9

4.4

2 Lessons

Identify examples of emerging technologies.

Aligned Lessons

How Machines Learn
Impacts of Computing: Exploration
10

4.5.A

4 Lessons

Classify numerical and non-numerical data.

Aligned Lessons

Research: Informational Programs
Scale of Planets in the Solar System
Introduction to Google Sheets™
Introduction to Microsoft Excel™
11

4.5.B

2 Lessons

Identify and collect data by using various search strategies, including two or more keywords within specific parameters.

Aligned Lessons

Research: Effective Keywords
Give Credit When You Use It
12

4.6

9 Lessons

Use digital tools to transform and make inferences about data to answer a question.

Aligned Lessons

Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
13

4.7

6 Lessons

Use digital tools to communicate results of an inquiry to inform an intended audience.

Aligned Lessons

Using Digital Tools to Create Line Graphs
Inquiry Project: Survey Bar Graph
Introduction to Productivity Software
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
14

4.8.A

3 Lessons

Describe how information retained online creates a permanent digital footprint.

Aligned Lessons

Digital Identity
Scout's Cybersecurity Adventure: Part 1
Managing Digital Footprints
15

4.8.B

4 Lessons

Describe appropriate digital etiquette for various forms of digital communication such as text, email, and online chat.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Digital Identity
Collaborating Globally
Exploring Digital Etiquette and Communication
16

4.8.C

3 Lessons

Demonstrate appropriate digital etiquette for various forms of digital collaboration such as shared documents, video conferencing, and other platforms.

Aligned Lessons

Our Words Have Power (Cyberbullying)
Online Collaboration
Exploring Digital Etiquette and Communication
17

4.9.A

6 Lessons

Demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology use.

Aligned Lessons

Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Cybersecurity Policies and Laws
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
18

4.9.B

5 Lessons

Describe the rights and responsibilities of a creator, define copyright law, and explain how copyright law applies to creative work.

Aligned Lessons

Giving Credit Through Attributions
Ethical and Responsible Use of Generative AI
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
19

4.9.C

5 Lessons

Create citations for digital forms of media with assistance.

Aligned Lessons

Giving Credit Through Attributions
What Can I Use Online?
Give Credit When You Use It
Use and Search the Right Way
Remixing Programs
20

4.10.A

3 Lessons

demonstrate account safety, including creating a strong password and logging off devices, and explain the importance of these practices

Aligned Lessons

Strong Usernames and Passwords
Scout's Cybersecurity Adventure: Part 1
Online Risks & Protection
21

4.10.B

4 Lessons

identify and discuss types of data collection tools such as cookies, pop-ups, smart devices, and unsecured networks and explain why it is important to maintain digital privacy

Aligned Lessons

Scout's Cybersecurity Adventure: Part 1
Scout's Cybersecurity Adventure: Part 2
Scout's Cybersecurity Mission
Online Risks & Protection
22

4.10.C

1 Lesson

discuss and explain how to respond to cyberbullying, including advocating for self and others

Aligned Lessons

Our Words Have Power (Cyberbullying)
23

4.11.A

2 Lessons

evaluate and choose applications for relevance to an assigned task

Aligned Lessons

Introduction to Productivity Software
Give Credit When You Use It
24

4.11.B

5 Lessons

perform software application functions such as outline options, bulleting, and numbering lists, and perform editing functions such as finding and replacing

Aligned Lessons

Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Slides™
Productivity Software Inquiry Project
Persuasive Productivity Software Project
25

4.12.A

2 Lessons

communicate an understanding of terminology related to virtual systems such as video conferencing, augmented reality, and virtual reality environments

Aligned Lessons

Exploring Computing Systems
Exploring Digital Etiquette and Communication
26

4.12.B

1 Lesson

evaluate where and how to save, including the use of appropriate naming conventions and effective file management strategies and folder structures

Aligned Lessons

File Management and Data in Action
27

4.12.C

1 Lesson

demonstrate proper touch keyboarding techniques with speed and accuracy and ergonomic strategies such as correct hand and body positions

Aligned Lessons

Developing Keyboarding Skills
28

4.12.D

6 Lessons

identify and practice using cross-curricular symbols or other input device shortcuts on a keyboard

Aligned Lessons

Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Developing Keyboarding Skills
Safety Solutions micro:bit® Design Project
29

4.12.E

3 Lessons

use troubleshooting strategies to solve minor technical problems with hardware and software such as restarting software or rebooting hardware

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems

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