K-12 Computer Science Standards

Texas Digital Art and Animation

43 Standards

1

126.42.c.1.A

evaluate, edit, and create scripts for animations

2

126.42.c.1.B

identify and apply color theories, harmony rules tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format

3

126.42.c.1.C

compare, contrast, and integrate the basic sound editing principles, including mixing and manipulations forms, audio tracks, and effects

4

126.42.c.1.D

compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance

5

126.42.c.1.E

evaluate the fundamental concepts of a digital art and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast

6

126.42.c.1.F

analyze digital art designs to interpret the point of to interpret, the prominence of the the subject and visual parallels between the structures of natural and human-made environments

7

126.42.c.1.G

distinguish among typefaces while recognizing typefaces while recognizing and resolving conflicts that occur through the use of use of typography as a design element

8

126.42.c.1.H

use perspective, including backgrounds, light, shades and shadows, hue and saturation, and scale, to capture a focal point and create depth

9

126.42.c.1.I

use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space

10

126.42.c.1.J

edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style

11

126.42.c.1.K

identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs

12

126.42.c.2.A

use vocabulary as it relates to digital art, audio, and animation

13

126.42.c.2.B

demonstrate the use of technology to participate in self-directed and collaborative activities within the global community

14

126.42.c.2.C

participate in electronic communities

15

126.42.c.2.D

create technology specifications for tasks and rubrics for the evaluation of products

16

126.42.c.2.E

design and implement procedures to track trends, set timelines, and evaluate products

17

126.42.c.2.F

collaborate with peers in delineating technological tasks

18

126.42.c.2.G

publish and save information in a variety of ways, including print or digital formats

19

126.42.c.2.H

analyze and evaluate projects for design, content delivery, purpose, and audience

20

126.42.c.2.I

critique original digital artwork, portfolios, and products with peers

21

126.42.c.3.A

distinguish between and correctly apply process color (RGB and CYMK), spot color, and black or white

22

126.42.c.3.B

research the history of digital art and animation

23

126.42.c.3.C

research career choices in digital art and animation

24

126.42.c.3.D

use the Internet to retrieve information in an electronic format

25

126.42.c.3.E

demonstrate the appropriate use of digital imaging, video integration, and sound retrieved from an electronic format

26

126.42.c.3.F

import sounds from a variety of sources

27

126.42.c.3.G

create planning designs such as rough sketches, digital tools to gather, storyboards, and brainstorming materials

28

126.42.c.4.A

distinguish between and use the components of animation software programs such as cast, score, stage, and the animation manipulation interface

29

126.42.c.4.B

distinguish between and use different animation techniques such as path and cell animation, onion skinning, and tweening

30

126.42.c.4.C

create three-dimensional effects by layering images such as foreground, middle distance, and background images

31

126.42.c.4.D

apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs

32

126.42.c.4.E

use the basic concepts of color and design theory such as working in a bitmapped and vector mode to create backgrounds, characters, and other cast members as needed for the animation

33

126.42.c.4.F

use the appropriate scripting language or program code to create an animation

34

126.42.c.4.G

use a variety of lighting techniques such as shadows and shading to create effects

35

126.42.c.4.H

define the design attributes and requirements of products created for a variety of purposes such as posters, billboards, logos, corporate identity, advertisements, book jackets, brochures, and magazines

36

126.42.c.5.A

discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods

37

126.42.c.5.B

define plagiarism and model respect of intellectual property

38

126.42.c.5.C

demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology

39

126.42.c.5.D

evaluate the validity and reliability of sources

40

126.42.c.6.A

demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components

41

126.42.c.6.B

make decisions regarding the selection and use of software and Internet resources

42

126.42.c.6.C

make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and crossplatform compatibility

43

126.42.c.6.D

read, use, and develop technical documentation

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