K-12 Computer Science Standards

Texas K Technology Applications

18 Standards

1

K.1.A

99 Lessons

Identify a problem or task such as making a sandwich and break it down (decompose) into smaller pieces.

Aligned Lessons

Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Counting with Mazes
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Debugging
Unplugged Introduction to Programming: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Pong Game
Create a Maze
Loops: Follow the Path
Speed Block: Bouncy Ball
Click-a-Mole
Message Events: Scout Plays in the Forest
Program an AI Chatbot
Functions: Paint by Numbers
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Functions: About Me
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Computational Thinking: Design an Obstacle Course
CS Innovators: Grace Hopper
Careers in CS: Fashion-Retail
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
AI Chatbots
Making a Timer
2

K.1.B

5 Lessons

Identify simple patterns and make predictions based on the patterns.

Aligned Lessons

Advanced Data and Programming
Patterns and Music
Data Patterns and Predictions
Basic Data and Programming
What Can Data Tell Us?
3

K.1.C

21 Lessons

Identify algorithms (step-by-step instructions) using a sequential process such as first, next, then, and last.

Aligned Lessons

Properties of Matter
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Create a Map
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
Bowling Game
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
4

K.2

25 Lessons

Create a sequence of code with or without technology such as solving a maze using drag-and-drop programming or creating step-by-step directions for student movement to a specific location

Aligned Lessons

VEX 123®: Defining Shape Attributes
Coding Card Game: Sequences
Coding Card Game: Sequences 2
Coding Card Game: Loops
Coding Card Game: Loops 2
Coding Card Game: Conditionals
Coding Card Game: Conditionals 2
Code Block Review
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Naming Numbers Game
Functions: Paint by Numbers
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Sequences (Unplugged)
Acting with Events
Functions: About Me
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
Two-Step Dance & Feedback
5

K.3.A

8 Lessons

Practice personal skills, including following directions, needed to successfully implement design processes.

Aligned Lessons

Scratch Digital Greeting Card
LEGO® SPIKE Essential: Design a Moving Statue
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Introduction to the Design Process
Practicing the Design Process
Exploring the Design Process
6

K.3.B

12 Lessons

Use a design process with components such as asking questions, brainstorming, or storyboarding to identify and solve authentic problems with adult assistance

Aligned Lessons

Introduction to LEGO® Spike Essential
Introduction to Coding with LEGO® SPIKE Essential
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Chicken Crossing Game
Park Cleanup STEM Project with Bee-Bot®
Park Cleanup STEM Project with Code & Go® Robot Mouse
Introduction to the Design Process
Practicing the Design Process
Exploring the Design Process
7

K.4.A

6 Lessons

Communicate an understanding that data is information collected about people, events, or objects such as computer searches and weather patterns.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
Introduction to Research
Choice Research
What Can Data Tell Us?
8

K.4.B

3 Lessons

Communicate with adult assistance the idea that digital devices can search for and retrieve information.

Aligned Lessons

Guided Research
Introduction to Research
Choice Research
9

K.5

9 Lessons

Identify and demonstrate responsible behavior within a digital environment.

Aligned Lessons

Impacts of Technology in Our World
Our Responsibilities
Minecraft: Education Edition® Basic Gameplay
Machine Learning: AutoDraw
Sequences: Digital Responsibilities
Keeping Information Safe
Positive Online Behavior
Introduction to Responsible Technology Use
Being Kind Online
10

K.6.A

1 Lesson

Demonstrate acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP).

Aligned Lessons

Introduction to Responsible Technology Use
11

K.6.B

4 Lessons

Communicate an understanding that all digital content has owners.

Aligned Lessons

Giving Credit Through Attributions
Guided Research
Introduction to Research
Choice Research
12

K.7.A

2 Lessons

Identify ways to keep a user account safe, including not sharing login information and logging off accounts and devices.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
13

K.7.B

2 Lessons

Identify and discuss what information is safe to share online such as hobbies and likes and dislikes and what information is unsafe such as identifying information.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
14

K.8.A

1 Lesson

Use a variety of applications, devices, and online learning environments to engage with content.

Aligned Lessons

Introduction to Research
15

K.8.B

8 Lessons

Identify basic computer hardware, including a variety of input and output devices, and software using accurate terminology.

Aligned Lessons

Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Computer Basics: Introduction
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
16

K.8.C

13 Lessons

Perform software application functions such as opening an application and modifying, printing, and saving digital artifacts using a variety of developmentally appropriate digital tools and resources.

Aligned Lessons

Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Types of Software
Introduction to Word Processing
Introduction to Presentations
Introduction to Spreadsheets
Exploring Word Processing
Exploring Presentations
Exploring Spreadsheets
17

K.8.D

2 Lessons

Practice ergonomically correct keyboarding techniques and developmentally appropriate hand and body positions.

Aligned Lessons

Keyboard Introduction
Keyboarding Basics
18

K.8.E

2 Lessons

Identify, locate, and practice using keys on the keyboard, including letters, numbers, and special keys such as space bar and backspace.

Aligned Lessons

Keyboard Introduction
Keyboarding Basics

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