K-12 Computer Science Standards

Utah 4 Computer Science Standards

11 Standards

1

4.CS.1

27 Lessons

Demonstrate how computer hardware and software work together as a system to accomplish tasks.

Aligned Lessons

Introduction to micro:bit®
Create a Drawing App with micro:bit®
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Introduction to Coding with LEGO® SPIKE Essential
Minecraft: Education Edition® Basic Gameplay
Create a Drawing App
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
LEGO® SPIKE Essential: Design a Car Sensor
Makey Makey®: Introduction
Introduction to Finch Robot®
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
2

4.NI.1

2 Lessons

Model how information is broken down into smaller pieces called packets and transmitted through multiple devices over physical or wireless paths and reassembled at the destination.

Aligned Lessons

Networks, Packets, and the Internet
Modeling Network Connections
3

4.DA.1

9 Lessons

Select, organize, and categorize data and represent that data visually to provide clarity or support a claim.

Aligned Lessons

Research: Effective Keywords
Animating Poetry
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Constructive and Destructive Processes
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
4

4.DA.2

7 Lessons

Use data to highlight and propose relationships, predict outcomes, or communicate ideas.

Aligned Lessons

Research: Informational Programs
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Data Investigators
Persuasive Productivity Software Project
5

4.AP.1

5 Lessons

Compare and refine multiple algorithms for the same task, using computer and non-computer languages, and determine which is the most appropriate.

Aligned Lessons

Multiple Algorithms
Dash® Robot 1 - Movement
Creating Algorithms
Loops: Falling Objects
Compare and Refine Algorithms
6

4.AP.2

158 Lessons

Create programs that include events, loops, and conditionals.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Rights and Responsibilities
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Dash® Robot 1 - Movement
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Classes and Objects in Games
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Forever Loop Dance Party
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Punctuation Game
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
Create a Maze
Click-a-Mole
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
AI Chatbots
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility
Movement and Expansion
7

4.AP.3

58 Lessons

Decompose problems into smaller, manageable tasks which may be then be broken down further.

Aligned Lessons

3D Design: Recreate an Animal
Platform Game Design
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
LEGO® SPIKE Essential: Design a Car Sensor
Choose Your Own Path: Elements of Culture
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Forever Loop Dance Party
Pinball Game Project
Mad Libs Project
Design an App
Multiplying Fractions by Whole Numbers
Punctuation Game
State Project
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Finch Robot®
Pong Game
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Broadcast Messages: Marco Polo
Creating Turtle Graphics
Transportation Speeds and Sounds
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
8

4.AP.4

99 Lessons

Test and debug a program or algorithm to ensure it accomplishes the intended task.

Aligned Lessons

Loops (Unplugged)
Exploring Ecosystems
Sound Frequency & Amplitude
Events
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Rights and Responsibilities
Introduction to micro:bit®
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Dash® Robot 1 - Movement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Scratch Drawing Tools
Coding with LEGO® Spike Prime
Area of a Rectangle with Tiles
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Using the Go To Page Block
Introduction to Speed Blocks
Plan a Quest
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Ozobot® Timeline
Pong Game
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Transportation Speeds and Sounds
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
AI Chatbots
Introduction to Design Thinking
Designing Solutions for Accessibility
Safety Solutions micro:bit® Design Project
Cause and Effect
9

4.IC.1

8 Lessons

Evaluate computing technologies that have changed the world and express how those technologies influence and are influenced by cultural practices.

Aligned Lessons

Internet Positivity
Our Words Have Power (Cyberbullying)
Technology Timeline
CS Innovators: Grace Hopper
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Humans Vs. Machines
Impacts of Computing: Exploration
10

4.IC.2

4 Lessons

Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
11

4.CT.1

4 Lessons

Determine specific aspects of patterns between or within problems that can be abstracted out to leave only the common or important elements.

Aligned Lessons

Game Design Project
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood

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