K-12 Computer Science Standards

Utah 5 Computer Science Standards

14 Standards

1

5.CS.1

3 Lessons

Create potential solutions to solve hardware and software problems using common troubleshooting strategies.

Aligned Lessons

Introduction to Computing Systems
Exploring Computing Systems
Practicing with Computing Systems
2

5.NI.1

3 Lessons

Model how information is broken down into smaller pieces, transmitted as packets (data groups) through multiple devices over networks and the Internet, and reassembled at the destination.

Aligned Lessons

Networks, Packets, and the Internet
Networks and Protocols
Modeling Network Connections
3

5.DA.1

2 Lessons

Explain how the amount of space required to store data differs based on the type of data and level of detail and that the utility of that data varies.

Aligned Lessons

Data Storage
File Management and Data Exploration
4

5.DA.2

7 Lessons

Organize and share collected data visually to highlight relationships and support a claim.

Aligned Lessons

Animating Poetry
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
5

5.DA.3

6 Lessons

Prioritize, analyze and use data to communicate ideas, highlight relationships and predict outcomes.

Aligned Lessons

Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
Data Analysts
6

5.AP.1

5 Lessons

Compare and refine multiple algorithms for the same task and determine which is the most appropriate.

Aligned Lessons

Multiple Algorithms
Dash® Robot 1 - Movement
Creating Algorithms
Loops: Falling Objects
Compare and Refine Algorithms
7

5.AP.2

44 Lessons

Decompose problems into smaller, manageable tasks which may themselves be deconstructed and analyzed.

Aligned Lessons

3D Design: Recreate an Animal
Platform Game Design
Grammar Quiz Game
Dash® Robot Mazes
Earth Systems
Cycle of Matter
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
LEGO® SPIKE Essential: Design a Car Sensor
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
State Project
Geographic Effects on Early Civilizations
Positive and Negative Numbers
Multimedia Book Report
micro:bit® Reaction Game
Functions: Paint by Numbers
Game Design Project
Functions: About Me
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Introduction to Design Thinking
Designing Solutions for Accessibility
Connecting Ideas in Informational Texts
8

5.AP.3

12 Lessons

Create programs by incorporating smaller portions of existing programs, to develop something new or add more advanced features.

Aligned Lessons

3D Design: Codeblocks
Animating Poetry
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Rates and Unit Rates
Seasonal Project (Winter): Design a Snowman
Remixing Programs
9

5.AP.4

11 Lessons

Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.

Aligned Lessons

Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Plan a Quest
Design an App
Game Design Project
Introduction to Design Thinking
Designing Solutions for Accessibility
10

5.AP.5

4 Lessons

Recognize and observe intellectual property rights and give appropriate attribution when creating, remixing, or combining programs.

Aligned Lessons

Giving Credit Through Attributions
Choose Your Own Path: Elements of Culture
Use and Search the Right Way
Remixing Programs
11

5.AP.6

10 Lessons

Describe choices made during program development using code comments, presentations, and demonstrations.

Aligned Lessons

Dash® Robot Storytelling
Dash® Robot Mazes
Classes and Objects in Games
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
Introduction to Design Thinking
Designing Solutions for Accessibility
12

5.IC.1

4 Lessons

Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
13

5.IC.2

4 Lessons

Seek and explain the impact of diverse perspectives for the purpose of improving computational artifacts.

Aligned Lessons

3D Design: Keyboard Accommodations
Design an App
Introduction to Design Thinking
Designing Solutions for Accessibility
14

5.CT.1

157 Lessons

Develop algorithms in computer programs to solve problems, including unique and repeated sub-tasks within a larger program.

Aligned Lessons

Introduction to Computer Science and Scratch
Adding with Loops
Utah Timeline with the BBC micro:bit®
Game Mechanics with Comparison Operators
Loops (Unplugged)
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Weather and Climate
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: Chase the Star
Nutrition Maze
Exploring Heat
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Rights and Responsibilities
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Create a Drawing App with micro:bit®
Loops
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Coding with LEGO® Spike Prime
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Using the Go To Page Block
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Pinball Game Project
Mad Libs Project
Flower Garden Functions Project
Design an App
Decimal Division and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Creating Algorithms
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Transportation Speeds and Sounds
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
Winter Celebrations Around the World
Compare and Refine Algorithms
Introduction to Design Thinking
Designing Solutions for Accessibility

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