K-12 Computer Science Standards

Arkansas 1 Computer Science and Computing Standards

24 Standards

1

CSK8.G1.1.1

3 Lessons

Demonstrate the following basic steps when problem solving: understanding the problem, considering various strategies.

Aligned Lessons

Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
2

CSK8.G1.1.3

3 Lessons

Solve level-appropriate problems cooperatively.

Aligned Lessons

Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
3

CSK8.G1.1.4

Identify simple hardware and software problems that may occur during use.

4

CSK8.G1.2.3

8 Lessons

Demonstrate understanding of the relative positions of objects within a program (e.g., up, down, left, right, over, under, on top of, behind, in front of, to the left, to the right).

Aligned Lessons

Counting with Mazes
Cardinal Directions
Introduction to the Grid
End Block: Program a Race
Design an Adventure Game
Maze Game Project
Grid: Arctic Animation
Grid: Solving Mazes
5

CSK8.G1.3.1

5 Lessons

Describe why and how data is used.

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Keeping Score
Data Storage and Files Practice
Variables: Storing Data with Symbols
6

CSK8.G1.3.2

3 Lessons

Describe how numbers can be used to represent data (e.g., color by number, secret codes).

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
Variables: Storing Data with Symbols
7

CSK8.G1.3.3

1 Lesson

Interpret and analyze concrete and pictorial graphs.

Aligned Lessons

Data Patterns and Predictions
8

CSK8.G1.3.4

2 Lessons

Collect and arrange data based on a characteristic (e.g., alphabetic, color, shape, size).

Aligned Lessons

Advanced Data and Programming
Basic Data and Programming
9

CSK8.G1.3.5

3 Lessons

Recognize and discuss various tools for data collection.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
10

CSK8.G1.3.6

3 Lessons

Organize and visually represent data.

Aligned Lessons

Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming
11

CSK8.G1.4.1

3 Lessons

Discuss the relationship between usernames and authentication methods and demonstrate utilization of both to access technology.

Aligned Lessons

Keeping Information Safe
Positive Online Behavior
Password Protectors
12

CSK8.G1.4.2

3 Lessons

Discuss level-appropriate issues related to the appropriate use of technology and information, and the consequences of inappropriate use.

Aligned Lessons

Positive Online Behavior
Password Protectors
Responsible Digital Citizens
13

CSK8.G1.5.1

55 Lessons

Create and follow algorithms to accomplish a task or solve a problem.

Aligned Lessons

Introduction to Message Events
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Loops
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
14

CSK8.G1.5.2

6 Lessons

Design and test algorithms collaboratively.

Aligned Lessons

LEGO® SPIKE Essential: Design a Moving Statue
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design for Changing Weather
Park Cleanup STEM Project with Bee-Bot®
Park Cleanup STEM Project with Code & Go® Robot Mouse
15

CSK8.G1.6.1

135 Lessons

Use a block-based programming language individually and collaboratively to solve level-appropriate problems.

Aligned Lessons

Adaptations and Survival: Camouflage
Introduction to Message Events
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Light and Shadows
From CodeHopJr to CodeHop Blocks
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Weather and Seasons
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to Programming: Part 1
Unplugged Introduction to Programming: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Fashion-Retail
Making a Timer
Algorithms: Connecting a Path
Two-Step Dance & Feedback
Guided Research
Choice Research
16

CSK8.G1.7.1

2 Lessons

Discuss that computers perform actions or outputs based on human input (e.g., keyboard, microphone, mouse, video game controller).

Aligned Lessons

Mouse Practice
Computer Basics: Exploration
17

CSK8.G1.7.2

1 Lesson

Demonstrate proper care of computer equipment.

Aligned Lessons

Exploring Responsible Technology Use
18

CSK8.G1.8.1

3 Lessons

Identify how information can be transmitted using computing devices via a network.

Aligned Lessons

Networks and the Internet
Using Networks to Connect
Exploring Computer Networks
19

CSK8.G1.8.2

3 Lessons

Practice locating: enter key, letter and number keys, shift key for capital letters, spacebar with thumb.

Aligned Lessons

Keyboard Introduction
Introduction to Presentations
Exploring Presentations
20

CSK8.G1.8.3

1 Lesson

Demonstrate proper seat posture.

Aligned Lessons

Keyboard Introduction
21

CSK8.G1.9.2

16 Lessons

Demonstrate proficiency with various input/output devices.

Aligned Lessons

Ozobot® Programming 1: Introduction
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Weather with Bee-Bot®
Mouse Practice
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Ozobot® Classroom Introduction Lessons
Computer Basics: Exploration
Mouse Practice: Level Up!
22

CSK8.G1.10.5

22 Lessons

Identify uses of computing and technology.

Aligned Lessons

Ozobot® Programming 1: Introduction
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX 123®: Patterns of Living Things
VEX 123®: Defining Shape Attributes
Mouse Practice
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Ozobot® Classroom Introduction Lessons
What Can AI Do?
How AI Helps Us
Computer Basics: Exploration
Impacts of Computing: Our Community
23

CSK8.G1.10.7

4 Lessons

Discuss copyright in various media.

Aligned Lessons

Giving Credit Through Attributions
Guided Research
Introduction to Research
Choice Research
24

CSK8.G1.11.3

3 Lessons

Identify various electronic information sources.

Aligned Lessons

Guided Research
Introduction to Research
Choice Research

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