Arkansas 3 Computer Science and Computing Standards
28 Standards
CSK8.G3.1.1
9 LessonsSolve problems using a defined process.
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CSK8.G3.1.3
9 LessonsConstruct innovative solutions to level-appropriate problems collaboratively.
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CSK8.G3.1.4
5 LessonsApply strategies for solving simple hardware and software problems that may occur during use.
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CSK8.G3.2.3
3 LessonsApply fractional rotations within a program (e.g., quarter turns and half turns).
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CSK8.G3.3.1
2 LessonsDescribe how representation of data can exist in multiple formats.
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CSK8.G3.3.2
5 LessonsDescribe how 0s and 1s can be used to represent data.
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CSK8.G3.3.3
8 LessonsInterpret and analyze graphs.
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CSK8.G3.3.4
9 LessonsCollect and arrange data logically based on multiple characteristics.
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CSK8.G3.3.5
12 LessonsSelect and use appropriate tools to collect data.
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CSK8.G3.3.6
8 LessonsOrganize and create visual representations of data with bar graphs and pictographs.
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CSK8.G3.4.1
7 LessonsIdentify strategies for protecting authentication methods and explore ways to secure compromised information.
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CSK8.G3.4.2
2 LessonsDiscuss level-appropriate issues related to the use of technology, acceptable use policies, and the consequences of inappropriate use.
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CSK8.G3.4.3
2 LessonsIdentify individual digital footprint (e.g., game profiles, shares on social media and other online accounts) and the responsibilities and opportunities of living, learning, and working in a digitally connected world.
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CSK8.G3.5.1
10 LessonsCreate and follow algorithms to accomplish a task or solve a problem.
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CSK8.G3.5.2
4 LessonsDesign and test algorithms collaboratively using technology.
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CSK8.G3.5.3
4 LessonsCompare and refine algorithms that include sequences and loops.
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CSK8.G3.5.4
105 LessonsIdentify and correct multiple errors within an algorithm that accomplishes a level-appropriate task or solves a level-appropriate problem.
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CSK8.G3.6.1
212 LessonsUse a block-based programming language individually and collaboratively to solve level-appropriate problems.
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CSK8.G3.6.3
19 LessonsImprove or remix existing block-based programs.
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CSK8.G3.7.1
7 LessonsIdentify how computers perform actions or outputs based on human input (e.g., keyboard, microphone, mouse, video game controller).
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CSK8.G3.7.2
3 LessonsRecognize the expense of computer equipment and how care and protection of the computers can prolong use and save the cost of purchasing new equipment.
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CSK8.G3.8.1
3 LessonsIdentify how information can be transmitted using computing devices via a network.
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CSK8.G3.8.2
Demonstrate touch typing techniques while increasing speed and maintaining accuracy.
CSK8.G3.8.3
Demonstrate proper keyboarding technique: body centered in front of keyboard, elbows down, eyes focused on the screen, proper posture.
CSK8.G3.9.2
3 LessonsDemonstrate proficiency with keyboards and other input/output devices.
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CSK8.G3.10.5
3 LessonsDiscuss various careers that require computing and technology.
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CSK8.G3.10.7
7 LessonsIdentify and name resources used in the process of gathering information.
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CSK8.G3.11.3
6 LessonsIdentify and discuss the attributes (e.g., bias, credible, fact, opinion) of various electronic information sources.